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I have always been an Elder Scrolls fan dating back to Daggerfall. Having hammered Skyrim all week, I can't see how the essential ingredients that make the series work, can be transferred into an online format.
1. Elder Scrolls is about exploring vast open landscapes that allows a player to get lost and find hidden dungeons, temples and interesting characters.
Online - I don't believe they can create a massive world with little or no instances. Exploration doesn't feel right when 25 other players are stomping all over the same temple.
2. Its realistic in the sense that you come across a lone NPC and you stalk them not knowing if they are friend/foe and assisting or just killing them if you wan't.
Online - it will just be another spawn fest with multiple instances as everyone will be lining up to kill the same beast.
3. Its about complex combat, actual targeting and tactics. e.g. mid combat, swapping skills and spells whilst in pause mode.
Online - Fallen Earth is the closest I have seen to using this in an online format. Its clunky at best. Due to the bandwidth and mass appeal they need to generate, its going to end up auto targeting or a very rudimentary combat system.
I am not trying to flame on this game, but as a massive fan of the series, I can't see how an online version can capture the essence of the single player game. Just making another 3 faction warfare cookie cutter in the ES world stinks of a quick money grab from box sales. I know its synical but after SWtOR and a few other releases, its hard not to feel this way for this game IMO, shouldn't be turned into an MMO for so many reasons.
Some games are just not made for the MMO genre and I really feel this is one of them.