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Seems every idea Blizzard comes up with kicks pvp in the nuts a little bit more.
Essentially what they are doing is "instancing" the zones now. So you're not going to have that static world we once had. As soon as someone is faced with any action they are just going to instance out and move into another zone.
So PvP ? Ya right.... Bout as fun as staring at people on their flying mounts safely in the air.
Why does Blizzard continue to baby every one that plays this game? It's almost like the whiniest carebear they can find is the one who calls the shots.
Diablo 3 has become a miserable failure, and part of that was them taking the hostile action out...So players hit max level and go play something else.
So while I'm glad Blizzard is trying to help "world pvp" out, their ideas always end up centered around how they can protect players in pvp zones by adding impossible to kill, infinite spawning guards, to .2 sec cast flying mounts or how to make pvp more pve. Either Blizzard is completely lost on PvP, or they know exactly what it is, and do everything in their power to get around it.
I loved the pvp back in Vanilla and BC, but they've really taken this game in bad directions.
The real solution to the problem would be to simply merge servers with the population imbalances. But keep on, we'll see how the community enjoys jumping instances and finding nothing, I foresee a lot of main city afking in the game's future.