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Trion Worlds is ready to unleash Conquest to all Rift players. We had the opportunity for a roundtable discussion with Trion's Scott Hartsman and Hal Hanlin to talk about Conquest and what it brings to the game. Check it out!
Starting with Instant Adventure, the Trion Worlds team has been finding this newer addition to Rift's game systems to be very useful on the development side of things because of its modularity. They're able to experiment with new ideas in a "safe" forum, rather than trying to tinker with something in a multi-layered 20-quest chain. For the four new lower-level Instant Adventures, the developers have been playing with different gameplay ideas and lessons learned from previous ones. Hal's favorite iteration in particular is the randomization element present in the new Instant Adventures, where you might think you're doing a standard kill quest, and suddenly a rare mob shows up, you get a cool temporary ability, or some other variation occurs. In terms of bringing Instant Adventure to other zones, Trion Worlds is planning to go much further with the feature, but want to first see how it pans out for Rift's current overall gameplay in conjunction with Mentoring.
Read more of Som Pourfarzaneh's Rift: Conquest Roundtable.
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