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We all hear the hyperbole of success when a previously P2P game makes the change, and we all see the odd new server or two being thrown up, but...
Can someone tell me if any F2P has consistently been forced to add new servers post launch (on an ongoing basis) as they became ever more popular? Or have all the converted P2P games that have made the shift seen exactly the same player attrition that the saw under their old model?
Does the shift to F2P give ongoing growth, or does it just allow the devs of failed mainstream games to make more money off a small player base?