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It showed devs folks didnt wanna deal with forced PvP, and that PVE was an appealing gaming style in the MMO realm.
I think WoW really went too far with the casual approach(same as the game I am playing....TOR). That said, PVE themeparks should fall somewhere in the range between WoW n EQ IMO. Going to extreme ends of the scale really dont seem to pan out as well as the original, even though they generally afford the company a good chance to at least recoup the investment.
If you were going to play a themepark MMO, where would your ideal game sit?
For me, it would be a game that is probably 60% WoW, and 40% EQ on the scale. I want a little issue from deaths/no quest markers etc, but I dont wanna spend all night waiting on a bod run to complete.
Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.