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First before you flame me, look into my post history. Check my Twitter feed (same name). Check the GameInformer articles and Massively.com articles for my responses in the comment sections. Since the first week of May when information started coming out about TESO I have been the most ardent and vocal "hater" of this game.
That was then, now after 3 days of E3 and countless articles, and forums readings I have had a change of heart. Before I begin I will say that I agree with everyone who says TESO only shares the name with the single player RPG's. Thats not to say Zenimax has not tried to work some TES ideas into the MMO version, because they have, although like most I believe they could of done a much better MMO successor to the series.
Ok so why have I changed my mind about TESO you may ask? Well let me list them but first I do realize theres not been one iota of ingame combat footage shown so it could still be relatively clunky or uninspiring. Knowing what I know no about the game I have became very excited and as long as the game is polished and has great production quality akin to WoW or GW2 then I will be thrilled. The only thing to make me even more happier about the game would be if they were to add player housing. Its the one core concept that is missing and I will continue to vocalize my displeasure of housing not being included.
TESO's combat design is next gen. Even though there are classes (which isnt a staple of Skyrim and Oblivion) it does allow any class to use any weapon. With the action bar (hotbar) only devoted to 3 of the 6 hotbar slots then there should be an illusion to hide some of the class based system. I agree with the E3 article that said this system will give freedom of choice to TES veterns while still being comfortable for MMO players who have never played a TES game.
The ability to have active dodging, sprint, and Stealth for all classes also plays into freedom of choice in a class based character system while still staying true to TES games. Plus There’s an incentive to fight intelligently too, as skilled play rewards you with extra treasure following a fight.
Public Dungeons will harken back to the old days of MMO's which is also a plus. I absolutely love open worlds/dungeons and even though it will still have instances (which I hate with a passion) theres still plenty of the open-ended gameplay that is reminescent of TES games.
Removal of the quest hub is probably my greatest reason why I am excited for TESO. I loathe "bread-crumbing" or linear paths from character creation to level cap. Nothing is as detrimental to my immersion as being told "what to do" and "how to do it". Open ended gameplay with open worlds to explore and the re-addition of the TES style compass to show you where P.O.I.'s are at is yet another feature that I love in TES games. Glad that more MMO's are doing away with the traditional quest hub system.
All in all I have grown quite excited about the possibilities and I will await any further speculation or hype untill actual game footage with working systems are in place. Even though I still consider them using the IP as a cash grab I dont mind because at least they are innovating on features that have grown stale ever since the behemoth that is WoW entered the MMO-verse.
Waiting on: TESO
Next Flop: Planetside 2
Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.