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Diablo III burst on the scene a few weeks ago to instantly become the best-selling computer game in history. Since that time, we've been putting it through its paces to see how it succeeds. See how Diablo III fares in our latest review.
Let’s face it, on a technical level, Diablo III already looks a bit dated. We’ve seen the game at BlizzCon for a number of years now and it really doesn’t look much different now than it did then. However, like Blizzard’s World of Warcraft, where Diablo III is deficient in the latest technical whiz bangs and DirectX technology, it makes up for it in art style. Sure, it’s not as gloomy and gothic as the original Diablo games, but it’s dark and gritty all its own. Over the course of the game’s four acts, I traversed through all manner of environments, from the muddy outskirts of Tristram, to the desert, and heck, even Heaven itself. Each area features its own distinct art style and the ambience comes off distinctively well.
Read more of Mike Bitton's Diablo III: Our Official Review.
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