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So Tera has been out long enough for everyone to get a very good handle on how the game plays etc. One of the dicussions that came up earlier in this games infancy to NA release was class balance. I am sure those of you that have played Tera have noticed a huge difference in the leveling curve depending on the class you play. For instance sorcerers as far as i can tell require little to no skill to do a large amount of damage, on the other hand archers require more skill to use but have the same difficulty rating?
Another example is the class balance between warriors and lancers. While warriors can dish out a respectible amount of dps, lancers are non existant. I understand you can argue that lancers are tanks, but so are warriors. Now there is a patch coming out that is supposed to balance this out a lot more. From what I can read though it seems warriors are getting a huge buff and lancers are really getting just a pat on the back. To be more blunt the major differnce between lancers over warriors was their ability to block, but once warriors get this in the new patch i forsee a huge class in-balance again. What will be the point to have a lancer, since warriors can deal good damage and block just as well as lancers?
The above mentioned is supposed to be worked on in future patches, but I wonder what happens with the current state of the game? I mean right now what is the point of grabbing a archer over a sorcerer at end game? Once the patch comes out for warriors, will a lot of lancers drop off due to a huge change in the class mechanics?
Now I am not sure if anyone else has experienced this problem, but I am curious to see if anyone else has this gripe. Certain mobs, some named in story quests have a rediculous normal attack. What I mean, is that mobs will start hitting you for lets say 2,000 normally. However these mobs will hit you for around 4-5,000. Now I understand that classes have the ability to evade damage etc, however I find that some monsters have serious tweaking issues. For example the Argon Reapers can auto attack you and do 2,000 normal damage with a 1-3 seconds cool down. The closer you are the lower the cooldown due to the animation of the attack. While most attacks are skill shots in this game and can be avoided... the auto attacks by AI casters cannot be. Here in is the problem I am having. Everything is supposed to be a skill shot aside from very few spells. Does anyone else have a gripe with enemy AI having the ability to auto attack you and you be unable to evade their attacks? I mean I play this game for the fact that I can move out of the way... especially as a war since I can literally dodge attacks. But I am starting to get very irate at the fact that AI has homing auto attacks with a very low cooldown.
On a side note, once you aggro an AI caster, their auto attack will always knock you off your mount no matter how many dance moves you pull out to avoid them.
These are just a few gripes I have with Tera at the moment. I was wondering if anyone else has seen anything lately that has caused you to curse in a different language (Greek is my choice). I am looking forward to the upcoming patches, and hope that these small annoyances get ironed out.
Has anyone hit end game yet? I wonder how the end game is flushing out... so far I am not hearing anything special aside from rep grinds and some more quests. The nexus at the moment is in its infancy so that needs work, and I have been hearing disheartening reviews of end game dungeons being rather lack luster.
What do you guys think?
TLDR: we like pie, but this one is a little under cooked. Do you think Eme will heat it up for us?