There's no doubt that Skyrim has to be one of the best RPGs ever. Do I dare put it in the top 5 with FF7 (I know... I know... that is very bold). But I really enjoyed Skryim. The sandbox style gameplay was really refreshing; it was a style that I have not played in a really, really long time.
After hearing that they are going to make ‘The Elder Scrolls’ into an mmo, it made me wonder. Can you even put the aspects about Skyrim that made it really fun and unique into mmo format?
Having a fun story, but that’s not the meat and potatoes of your game: To be honest, the first time through Skyrim, I didn’t even touch the questing or main story line. All I did was explore, develop my skills, learn shouts, find Easter eggs and holy cow did I have a blast. It wasn't till I re-rolled when I actually did the story line. I’m worried that ESO will make the mistake SWTOR did and just lean on story and cut-scenes WAY too much, where gameplay is next to mindless. If mmos continue this linear story style mmo, the genre will die. Linear story is not what made the mmo genre popular; it was the freedom of choice.
Tons of cramped, interesting dungeons with puzzles and treasure: This could only be really doable if you instanced all of the mini dungeons, since seeing 25 people in your cave would kill the fun of it. Maybe instancing them where your group would enter the same one. But I know having lots of instances, even small ones, are really taxing on servers.
Ease of travel: This is not so much of a problem as I originally though it was. Gw2 has a transportation system very similar to Skyrim with their waypoints. Once you unlock and area you can just port to it.
Awesome real time, dynamic combat: (1) Some would argue that Skyrims combat was simple. I would argue that till I was blue in the face. Yes melee consisted of just swinging and power attacks and you could only have two spells loaded at a time. But people forget that combat is about movement, using your environment, and being creative with your builds. Having to aim your abilities and move your body in a way that you could fight and be defensive was really hard to master.
2) Having to Aim: This I think is the most fun thing about Skyrim combat. It makes sense that you would have to aim your bow in order to hit your opponents, but having to aim your magic too? Hell yes that was great. I think rift, SWTOR, and TSW have really proven that the old days of tab targeting and taking turns hitting each other are really getting old. Full action combat is the future of MMOS, having to point and aim your weapons focus more on the player and less on the stats. I for one am all for this transition.
Exploration, and choices beyond character creation: Why should I have to pick a side when making a character? I don’t know anything about those factions, I don’t know what my place will be in this world. When you started Skyrim, you were a prisoner about to be executed. Luckily the dragons are very punctual to help you escape decapitation. After getting free, I learned a lot about the Empire, about the Stormcloaks. I talked to people and discovered what I wanted to do, AND THEN I chose... You should be able to have the choice of staying neutral or joining a cause after you started the game. Not right away when you make a character.
I know there are lots of other things that made Skyrim a fun game, and this is getting really lengthy so I will just stop there. But my point is the things that made this game really fun and refreshing I don't think you can make into a massive MMO. The realties of massive games with thousands of people on one server would kill off all of these aspects. So I’m curious to see what they come up with, but still keep the spirit of the Elder Scrolls.
The way mmo's were: Community, Exploration, Character Development, Conquest.
The way mmo's are now : Cut-Scenes,Cut-Scenes, solo Questing, Cut-Scenes...