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Combat system in TESO; so is it good? I think yes. What I like is;
+blocking for everyone (I always loved active blocking (DCUO) when used in right time)
+strategic stamina use
+synergy system
+monsters reactions and tactics depends on players actions and players actions depends of monsters team work plan;)
(every room in dungeon can bring diferent chalenge)
+end of mobs walking around like blaind when u killing their m8s)
+no skills rotation(?)
+every skill is powerfull
sound good to me.
Now I like to see video
I never played any TES single player game but ill keep my eyes on TESO it looks really cool.
Comments
Watched the 2 new interviews and I have to say it sounds pretty cool. Sounds like you also get rewarded for grouping and actually working as a group with the finese thing they are implementing. Can't wait to hear more.
because as soon as many people hold the same opinion, that opinion is wrong, huh? but yes. the "no skill rotation" and the "every skill is powerful" sounds a lot like swtor now that you mention it. honestly though, it's not going to be the combat that decides whether the game sinks or not. it'll be other mechanics (gear grind, raids, trinity) that'll be the deciding factor.
Even if that were possible, how does that af Ifect progression?
The way they describe combat sounds absolutely fantastic, for both PvP and PvE..
Really looking forward to this game.
Yes there is!
There is no mob agro mechanic.
When did they mention that?
When do they mention that mobs don't walk around when killing other mobs? Do they say what the range is?
No skill rotation and every skill is powerfull are marketing ploys that EVERY MMO says. At the end of the they they all have rotations at least in some scenarios and not every skill is powerfull or "super exciting" like they portray it.
I won't make too many judgements on combat until I see it and wont have final judgement until I play it. There aren't enough design decisions that they mention to let me make a good observation.
They could just skip to 18:20 of the second video and listen to the guy clearly stating rotation.
They aren't saying there aren't rotations, they're saying that you don't have to use the same rotation all the time. You can change your rotation depending on the situation you encounter, or you can change it depending on the person you're playing with.