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This marks the fourth episode in our continuing journey through En Masse Entertainment's TERA. In this installment, we take a look at questing, gear, the epic action and more. Read on and then leave us your thoughts in the comments.
This will likely be the last installment of our TERA Review in Progress before our final score is handed out and we let you all argue over whether I’m right or wrong in the comments (hint: it’s subjective). It’s been a grand few weeks of TERA, really. As you’ve seen from the first review in progress, all the way up until now, I’ve found myself pleasantly surprised by what Arborea has to offer, despite what roadblocks there were at first glance with the game’s beta. I’m now level 30, I’ve done my fair share of questing, dungeons, and sought after the BAMs of the world like a pro with my guild at my back. This week, anxious guilds are vying for position in the game’s political Vanarch system, and next week we all start voting for the first group of territory rulers. In short, I’m still enthralled with TERA. But there are some cracks in the veneer.
Read more of Bill Murphy's TERA: Review in Progress Part Four.
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