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The Secret World boasts that it gives players the ability to focus on whatever type of combat they prefer, whether ranges, melee or magic. We caught up with Funcom's Martin Bruusgaard to tals specifically about magic in The Secret World. See what we discovered and then leave your thoughts in the comments.
MMORPG: Will there be a reason for players to mix magic schools? Or will it make more sense to mix something like Chaos Magic with Melee weapons more often than not.
Martin Bruusgaard: TSW has over 500 unique abilities distributed over 9 different weapon types: Shotguns, pistols, assault rifles, swords, hammers, fist weapons, chaos magic, elementalism and blood magic. Players can mix and match any two weapons, but they have to make a choice. You can only bring 7 active abilities and 7 passive abilities into battle. There are always reasons to mix two particular weapons, but some have more synergy than others. Blood magic and elementalism is a great match for a damage-over-time-build, and they both can apply and modify how "DoTs" behave. Blood magic and chaos is great for a shut-down build, as chaos can knock people back/towards/down and blood have quite a few abilities that can exploit impairments (knockdowns, stuns and silences). Chaos and elementalism would make a fun area attack build. Drop a few manifestations down and go to town on a group with your summoned fist-claws.
Read more of Bill Murphy's The Secret World: Magic Skills Interview.