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I remember reading that Anet was trying to make GW2 into a game marked as an e-sport. I don't see any system revealed that would really embrace that. So have they abandoned that aspect or is there still more to be revealed?
The arena based pvp is their main venue. Of course it also encompases the combat itself. They said they won't have spectator mode for launch but they will have it later on.
More to be revealed
Remember... all I'm offering is the truth. Nothing more.
I believe your structured PvP will be the e-Sport but you are jumping the gun a bit given that it is in beta and far from launch. They don't even have all the structured PvP implemented yet.
So, what do you miss from their sPVP?
Tournaments weren't available for testing in beta.
Raptr link because it's the cool new trend:
you do know the game is in beta right?
Originally posted by Thorbrand I believe your structured PvP will be the e-Sport but you are jumping the gun a bit given that it is in beta and far from launch. They don't even have all the structured PvP implemented yet.
That is what I was assuming. I keep getting into the imminent release perspective, like they are virtually done and it just is what it is. I guess I just need to be patient.
They're deliberately holding maps back. They don't want us to see everything before release.
Oderint, dum metuant.
Originally posted by Terrorizor Originally posted by Thorbrand I believe your structured PvP will be the e-Sport but you are jumping the gun a bit given that it is in beta and far from launch. They don't even have all the structured PvP implemented yet.
Pretty much. It looks to my untrained eye like they've got at least two or three months of touch up ahead of them before they are release ready. I'd imagine any kind of tournament system would be one of the last pieces of the puzzle they'll slot it.
Actually these are real betas, not demos like what recent mmo betas have been. Just have to be a bit more patient.
Yes, patience Grasshopper!
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
I'll just quote what ArenaNet dev Jonathan Sharp had to say on the beta forums...
I’d like to start off by saying THANK YOU SO MUCH for taking time out of your lives to play GW2 and give us feedback. You gave up the most valuable resource you have on this planet – your time. Due to that, I wanted to give you guys some of my time to show how much we appreciate your feedback and criticisms. Rather than posting individually to your multitudes of concerns, I tried to consolidate them into broad categories, and respond to them all here. I’ll do my best to try to cover as many issues as quickly as possible.
Conquest as our only game type at launch:
Organized pvp/playing with party:
E-sport aspirations:Let’s start this with a question: What does it take to make an Esport? I’d say you need a few things:
So ya, that’s it. I need to get to work on stuff for our next weekend event! We learned a ton this weekend from watching you guys play, and from reading your posts. THANK YOU SO MUCH FOR GIVING US some of your time, love, and effort. We’ll keep working to make the game the best we can, so that new players and pros alike are able to enjoy GW2. We are a company built on iteration, so now it’s time to do another iteration of PvP and balance! Thanks for supporting us and giving us so much constructive feedback to go on!
Originally posted by Master10K I'll just quote what ArenaNet dev Jonathan Sharp had to say on the beta forums... *snip*
that is exactly what I was wanting to read, tyvm.
Originally posted by Master10K I'll just quote what ArenaNet dev Jonathan Sharp had to say on the beta forums... League of Legends is a very newb-friendly game (mechanically) -Chaplan
Whats riot gonna do?
Yes I played SWTOR.
Originally posted by Hauvarn Originally posted by Master10K I'll just quote what ArenaNet dev Jonathan Sharp had to say on the beta forums... League of Legends is a very newb-friendly game (mechanically) -Chaplan
Be happy about that statement? It's good to be "newb-friendly". A game should never be friendly only to hardcore players unless it's aiming to be niche.
Originally posted by Magnum2103 Originally posted by Hauvarn Originally posted by Master10K I'll just quote what ArenaNet dev Jonathan Sharp had to say on the beta forums... League of Legends is a very newb-friendly game (mechanically) -Chaplan
^ Must be a newb
In addition to the info posted in this thread, Anet also said a while back in a blog post that they were looking into the possibility of creating a MOBA style battleground after release.
Don't know about e-sport but e-peen? Yes, some are bummed there will be no opponent names in WvW, so they will not get their e-peen fix. I am not one of them, but i hope for their best finding their game where their satisfaction will be met. High five!
U are prob right but.... there no points dicuss something that we can not know until the launch of the game or the developers news
Originally posted by Terrorizor Originally posted by Master10K I'll just quote what ArenaNet dev Jonathan Sharp had to say on the beta forums... *snip*
Yup. What impresses me is when they set fingers to keyboards they demonstrate understanding of fundamental issues but still present them with humility. (Unlike some *cough* EA/BW *cough* that simply brag and seem to approach there player base with arrogance that borders on condescension)
Originally posted by Homitu In addition to the info posted in this thread, Anet also said a while back in a blog post that they were looking into the possibility of creating a MOBA style battleground after release.
That would be amazing
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
Originally posted by Terrorizor I remember reading that Anet was trying to make GW2 into a game marked as an e-sport. I don't see any system revealed that would really embrace that. So have they abandoned that aspect or is there still more to be revealed?
As a very competitive player (am transfering from the SC2 E-sport scene to GW2) and a caster of some games myself I was impressed and dissapointed with some things I saw, didn't yet see, and things I know about the E-sport scene of GW2.
If you are interested (which I believe most in this thread would be) than feel free to ask any questions I don't answer in the undoubtedly somewhat lengthy post below.
GW2 brings the first ever live combat scene to an E-sport level. Everything is, surprisingly, very, very well balanced. The two maps we got to play both held their advantages and disadvantages for certain playstyles while providing unique opertunities to gain the upper hand. All things good casters look for to make games exciting is there in spades. Balance spawns creativity in these games. If everything isn't finely tuned the whole scene crumbles. Thankfully that is not the case here. Some dicisions are far more micro than macro though which concerns me as an E-sport player and caster. Most of the dicisions are micro dicisions and not full on macro team efforts. At least they aren't seen as such yet. That will change as people begin casting the games and people realize how big of an impact some of the decisions make.
For example. Placing one man on the tribuchet. That is a micro decision that is often, as of now, made on the spot by individual players. I feel it may take a little while before people realize the significance of sacrificing a person to serve as map control.
The benefits of the tribuchet and the cons went largely unnoticed by most players. As an E-sport player I grasped the concept relatively quickly I believe. The tribuchet provides a sense of map control. The man on the tribuchet has visibility and can attack from range with a strong attack without real threat of being countered unless he is ambushed at the tower. People fail to use the system for its map control though. Instead of jumping in the tribuchet and spamming fire everywhere it should be used to attack and deter organized attacks on outposts that your team does not occupy.
The primary strategy we used was to keep a man on the tribuchet who would tell us where the opposing team was headed. We would go snipe out a point they were not at with our four guys. As their five guys went to snipe out one of our other points they would be harrassed by the tribuchet. They would then retreate or stay and all die due to the Tribuchet raneg and AoE thus, we have just successfully captured a point without being countered. It is, however a risk. If the man on the cannon doesn't know what he's doing you have sacrificed a team member for nothing.
The game is full of micro decisions like this that do not immediately yield themselves to the understanding that "wow, this team has just wen't all in. If this doesn't work, its over". That is, in large part, how many of the decisions are, which is great as an E-sport. It creates excitement, but only if the audience understands the significance.
Moving on. Some of us in the E-sport scene had the opinion that the players were blended into the crowd too much. These players mostly came from LoL where each man had a specific role. To them, their importance to the team was not as easily spotted. I can't disagree more with this sentiment though myself. It was 8 v 8 in the beta build but professionally the game will be 5v5. With only 5 people on your team each one is integral. People who came from SC2 teams seemed to understand this better as typically in SC2 it is somewhat similar team play. Nobody really has a specific THIS IS YOUR JOB but rather its your duty to adapt and be whatever your team needs you to be. Defense, harrassment, offense, you could cover all of these in ten minutes in SC2. Similarly here you do not begin the game with a clear role in structured PvP. You are part of the team and thus you will be whatever you are needed to be at the moment.
I will now get into the infrastructure of the PvP rather then the ingame goodness. Anet has a phenomenal structure setup which is one reason I am most excited to jump into the scene. Other large sponsors are already jumping on board such as IGN and Esport. Even local guilds like Team Legacy are sponsoring E-sport tournaments for a couple grand. The biggy is Anets tournament though, offering in about a quarter million in annual cash prize is not a bad way to start some buzz in the E-sport world.
This is huge for me. I've been waiting for an E-sport scene exactly like this for a long time. Currently the leagues work in this fassion: The teams that win enough matches in the weekly matches are submitted for the monthly tournament. The teams that win a monthly tournament are submitted into the annuel. The smi-finals of the annuel are flown out, by Anet, to compete for a quarter million in cash prize. The tourny is complete with 2nd and 3rd place prizes as well although those are not yet clear.
This support guarantee's an E-sports scene. It at least gaurantee's participation. Everybody wants a quarter million in cash prize money, so you don't have to worry about the scene drying up at all. Theres that kind of money involved you are going to attract serious players.
That being said, the game lacks proper casting tools RIGHT NOW. Anet has promised support eventually but many of us worry that support won't come soon enough. We need the ability to become a ghost camera and observe matches to live cast, we need replay support, mic support, the works. Otherwise you won't have an audience. To grow the game into a successful E-sport you need an audience, not just participants. The internal prizes, sponserships, and team interest gaurantee's a serious player-base. Without the viewers though it won't ever become a true E-sport. Competitive, sure--but not an E-sport.
Now Anet did say that these tools would be available for sure. Its just a question of how long. That is a large question. If these tools aren't available at launch or close to it they will have missed their chance at an audience. Casters will take one look at whats there and pass it on. If the tools come in a year later its way to late. Nobody is going to double back for it, its passed, done.
Anet has been listening to us pretty well. They consoled us with a good snipit of logic in saying they must first make sure the players and competition are there and catered to. Which is true. Without the competition and professional players you literally have zero chance at an E-sport. They then confirmed the tools to be in the game as soon as the competition was locked down and fine tuned. This gives me hope because it doesn't take long to implement these tools and they are obviously going to want to fine tune the compitition before release.
All in all, its a very good contender on the scene. Its got the following, the money, and the gameplay to be fresh and exciting as an E-sport. All we need now is some casting tools and some fine tuning.
Originally posted by Trollsighted Don't know about e-sport but e-peen? Yes, some are bummed there will be no opponent names in WvW, so they will not get their e-peen fix. I am not one of them, but i hope for their best finding their game where their satisfaction will be met. High five!
Guild names are to be shown on the world map in the final build. Because guilds in beta are temporary (guilds in the actual game don't have 100 member caps) it is impossible to put the feature in right now. It would require that Anet erase the cache after every beta becaue guilds are no longer in existance. It confuses the engine. In the final build guilds will be permenent unless deleted through the game or account so the engine will be notified that they don't exist and the name will reopen as a possibility for claim.