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Finally someone that looks past the first experience.
Not having any real rewards will make many people leave the game. Maybe Arenanet doesn't really care for that as they allready sold their boxes, but most players will care. In DAoC PvP many people started complaining about their WvW (RvR) after a few weeks as they realised their wasn't any personal reward for playing RvR. then after a few more weeks people started actually leaving because of that. Loosing subs made the DAoC crew that they actually needed things to reward people personal experience for PvPing. And they came up with the realmpoints system. A very grindy system in its core, that didn't feel grindy because the PVP was that much fun. With realmpoints you could buy abbilities and you got titles. Most important is that the system did not unballance PvP, as the first few points (up to about 40%) where easy atainable.
On top of that another point of proof is that when reaching max level in GW and finishing the story, many many people left the game because they felt like not being rewarded for their playtime. I saw some graphics that most of the players left after finishing the Story in PvE between 1 month and 3 months of buying the game. And they almost all left because there werent any rewards. Maybe i am one of those that dares to admit it, but i do like the taste of carrots on a stick. (as long as progression is kept to a minimum and not overdone like in WoW) This goes for PvP and PVE. if people leave the game, this will be the reason number one, because most of the gaemplay is just awesome. Minor rewards can work without unballancing the game, DAoC prooved that pre atlantis expansion. and getting 5 realmpoints feels totally different then geting 53 cupper.
Another point of outright criticisme is not having player names shown in WvW. again you need to think back to DAoC as thats clearly the system they wanted to copy. Players where named in the killspam where very important for immersion intoo the RvR. You knew who was fighting you and who you where fighting with. Certain names kept popping up all the time in killspam. And this renown was very very important for the community building in DAoC. There where no player names on top of the players heads, but only their realmtitels. So while copying this part of DAoC they forgot about the thing that replaced it. Killspam, this allowed people to get renown and a name in PvP without being griefed because of their name getting recognised all the time. Things like this shows me that Arenanet hasn't fully understood what small things made RvR in DAoC so very very special. As allways it was the small things.
THen the criticisme on kjeep doors taking to long to take down. actually she is not complaining about the keepdoors taking to long to take down, but she is complaining about the lack of action during this periode(espescially with undefended keeps), I think they should make the combat around keep doors (NPC part) more action involved. On top of that she complains that mellee people have no place in keep doors action, but she forgets there is no real mellee people (except the guardian) every player should have stacked a ranged weapon when RvRing and doing keep attcks/defenses.
Good to finally hear someone that looks beyound the greatness of the first hours of this tremendous game. People that still think this game will be perfect are so wrong. However it will still be the best available MMO when it releases by far. And everyone will enjoy the game a lot. But i think there are certain things missing that will keep people from leaving.
Sad thing is with the no sub system, Anet will care less about people leaving then games with a subsystem, so i do not think these things will be repaired. DAoC did a tremendous job, changing the game to make it more and more atractive to players aover the first year after release. They added things making the game more attractive to people with criticisme and not making it less attractive to people that allready where happy.
So if Arenanet is truelly listening, they should also listen to this criticisme and not say its not going to happen.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)