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Dungeons & Dragons Online: PAX East - Menace of the Underdark Preview

MikeBMikeB MMORPG.com Community ManagerQueens, NYPosts: 5,724Administrator Uncommon

We had an opportunity to check out the upcoming Menace of the Underdark expansion to Dungeons & Dragons Online at this year's PAX East and we've got the full report (and video!) for you.

Before we got into the actual content of the expansion, Fernando gave us a rundown of where things are now following the events of Update 13. In Update 13, players were introduced to the storyline that would connect Eberron to the Forgotten Realms with the new expansion and that particular story arc culminated with the opening of a portal from Lolth’s domain in the Demon Web into Eberron. The Spinner of Shadows, Lolth’s aspect in the realm of Eberron, escaped into the web and this is where players will enter and ultimately come out into the Forgotten Realms once the expansion goes live.

Read more of Michael Bitton's Dungeons & Dragons Online: PAX East - Menace of the Underdark Preview.

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Michael "MikeB" Bitton
Community Manager
Twitter: @eMikeB

Comments

  • GrakulenGrakulen Staff Writer St. Charles, MOPosts: 460MMORPG.COM Staff Uncommon
  • gaeanprayergaeanprayer Somewhere Out There, PAPosts: 2,320Member Uncommon

    *stares at tiger dude* Why are his hands on backwards?

    "Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

  • LiljnaLiljna HobroPosts: 236Member Uncommon

    Originally posted by gaeanprayer

    *stares at tiger dude* Why are his hands on backwards?

     

    Because it's a Rakshasa?

    It's not an error, this monster really do have backwards hands. It is part of their lore.

     

     

  • WolfClawsWolfClaws Arlington, VAPosts: 555Member Uncommon

    You guys have to work on your sound.  This is not the first video.

     

    But thank you for the interview.

  • TorvalTorval Oregon CountryPosts: 7,221Member Uncommon

    If Warner Brothers Turbine would write a new engine for this game it would be a lot more attractive to play.  As it is I'm looking forward to Neverwinter for my D&D.

  • Loke666Loke666 MalmöPosts: 18,041Member Uncommon

    Uh, Mike...  Those things sounds a lot more like random encounters than dynamic events...

    It is common in P&P and have been around in some single player games since way back. Still a great addition to the game though, something that many MMOs could use.

    A random encounter is a regular quest or spawn that happens some times when a player passes by.

    Dynamic events on the other hand are more complicated affairs which often can happen without any players near and can affect the gameworld one way or another...

    Yeah, I am a RPG geek. :)

  • aspekxaspekx Brandon, FLPosts: 2,167Member

    nothing like 3.5 Faerun. i hope at some point they add starter areas as well.

    "There are at least two kinds of games.
    One could be called finite, the other infinite.
    A finite game is played for the purpose of winning,
    an infinite game for the purpose of continuing play."
    Finite and Infinite Games, James Carse

  • JeroKaneJeroKane OsloPosts: 5,353Member Uncommon

    Originally posted by Torvaldr

    If Warner Brothers Turbine would write a new engine for this game it would be a lot more attractive to play.  As it is I'm looking forward to Neverwinter for my D&D.

    Uhh... they have significantly upgraded the engine of this game (which is the same one as LOTRO if I recall correctly), upgraded textures, added DX10 and now DX11 features.

    The game and the characters look way better than years ago.

  • adam_noxadam_nox hays, KSPosts: 2,036Member Uncommon

    I hope someday there's an open world dnd game, faithful to char creation and combat.

  • tharkthark FalunPosts: 1,148Member Uncommon

    Originally posted by adam_nox

    I hope someday there's an open world dnd game, faithful to char creation and combat.




     

     Why ? That's not what Dungeons and Dragons is about...It will not adept well to an open world ..unless they cut huge corners to the DnD rules..and then it will not be a DnD game any longer.

    It's the same with PvP, it was added because of player whining, and now..almost zero players use the PvP in the taverns...It doesnt belong in DnD..

  • EmeraqEmeraq Medical Lake, WAPosts: 927Member Uncommon

    Originally posted by JeroKane

    Originally posted by Torvaldr

    If Warner Brothers Turbine would write a new engine for this game it would be a lot more attractive to play.  As it is I'm looking forward to Neverwinter for my D&D.

    Uhh... they have significantly upgraded the engine of this game (which is the same one as LOTRO if I recall correctly), upgraded textures, added DX10 and now DX11 features.

    The game and the characters look way better than years ago.


     

    LOTRO still looks a lot better than DDO, regardless of same engine and DX10 and DX11.  

     

    This really didn't make me want to play the expansion, it made me want to replay NwN Hordes of the Underdark.

  • ropeniceropenice Lake Worth, FLPosts: 587Member Uncommon

    Originally posted by thark



    Originally posted by adam_nox



    I hope someday there's an open world dnd game, faithful to char creation and combat.










     

     Why ? That's not what Dungeons and Dragons is about...It will not adept well to an open world ..unless they cut huge corners to the DnD rules..and then it will not be a DnD game any longer.

    It's the same with PvP, it was added because of player whining, and now..almost zero players use the PvP in the taverns...It doesnt belong in DnD..




     

    This. I don't see why people want to make DnD into a sandbox/open world type game (which there already are plenty ). DnD was created for small group quests/modules, not hundreds of people running around killing random mobs in the same area. Talk about breaking immersion-your group fights through an Orc stronghold to get to their ogre leader to find another group standing over his corpse...oh, well, let's gust wait for a respawn.

    Even DnD campaigns made from DM imagination, without modules, still was a crafted and controlled (though adaptive because of live DM-which computers can't simulate) quest, driven by a story you played a role in.

    @Adam- NWN is very different than DDO because it is an action game, not turn-based (though it does look pretty good and the Fopundry has me interested-Cryptic though "?". It should translate well to the 4.0 rules as that was created to reach the video game crowd, as less rpg more min/max power/action gming. I think DDO did a great job with the ruleset for 3.5 (within the constraints of video game mechanics), specifically with the casters and spells. Melee can be a bit boring, but playing on elite difficulty is very challenging, with multiple deaths (one trap can kill half the party if not careful).

     

  • KhebelnKhebeln DoncasterPosts: 691Member Uncommon

    As much as i love the DDO gameplay, after many years the cumbersome UI and very clunky models are killing the gameplay for me.

    Model part of that engine was old even when they relised it as i remember all the people mentioningthat aspect both here and in lotro.

    No mater how many dx11-12-13 they add or how many extra small speical effects they add most of the reasonabely looking zones will be only available at the endgame and rest of the game will still look like 2005.

    I really relaly tryed to get in to the game for the last 2 years but after many high quality mmo titles and even better looking sp games i just cant get in to it anymore.

    Its like trying Doom after 10 years. It looks far better in your memory than it actualy is.

    I still they will do very well with the low performance pc market, but many more demanding players will chose the new neverwinter nights if it will end up as good as they promise. And its FR world from the begining not for the selected few engame players. And its not hub gameplay but actual presistent world.

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  • EduardoASGEduardoASG AzoresPosts: 832Member

    Eberron was always a bad choice. They should have gone Forgotten Realms right form the start instead of trying to help WoC to sell the crap that is Eberron.

    Druids is nice indeed.. took them almost 5 years to bring somethign that should have been available at release..

    But i think this change of direction came late for DDO.. should have been done like 4 or 5 years ago not now.. Now this game needs much more to bring it a new life..  an updated graphic engine for starters would be nice. This game feels so old... old.. old..

    Maybe Neverwinter Nights Online can bring new blood to our D&D additction and online gaming.. who knows.

    ~ D R A G 0 N . S L A Y E R S ~ Aion, AoC, AC, AO, DDO, Eve, Eq2, GW, MW3, L1&2, RF, RIFT, SWG, SWTOR, TR, UO, WOW, WAR

  • TorvalTorval Oregon CountryPosts: 7,221Member Uncommon

    Originally posted by JeroKane

    Originally posted by Torvaldr

    If Warner Brothers Turbine would write a new engine for this game it would be a lot more attractive to play.  As it is I'm looking forward to Neverwinter for my D&D.

    Uhh... they have significantly upgraded the engine of this game (which is the same one as LOTRO if I recall correctly), upgraded textures, added DX10 and now DX11 features.

    The game and the characters look way better than years ago.

    They haven't really upgraded the engine though.  They've bolted on a few bells and whistles with DirectX 10/11 and that's about it.  The engine is just horrible.  There is more to an engine overhaul that some texture upgrades.

  • Ambros123Ambros123 Neverneverland, TNPosts: 877Member

    I hope they break away from the atrocious gear grind and the TR stats game with the xpac.  Boubtful as it seems they are making it worse from what I've read on the epic lvl stuff, forget waht they called it but looks like another grinding mechanic they are adding in.

    My money is on Neverwinter though for the DnD MMO.

  • Ambros123Ambros123 Neverneverland, TNPosts: 877Member

    Originally posted by JeroKane

    Originally posted by Torvaldr

    If Warner Brothers Turbine would write a new engine for this game it would be a lot more attractive to play.  As it is I'm looking forward to Neverwinter for my D&D.

    Uhh... they have significantly upgraded the engine of this game (which is the same one as LOTRO if I recall correctly), upgraded textures, added DX10 and now DX11 features.

    The game and the characters look way better than years ago.


     

    Some bland eye bleeding models that might be acceptable 15 years ago.  What DDO really needs is a reboot like ANet did.  The graphics are an eyesore and still a lag fest in the game.

  • ropeniceropenice Lake Worth, FLPosts: 587Member Uncommon

    Originally posted by Khebeln

    As much as i love the DDO gameplay, after many years the cumbersome UI and very clunky models are killing the gameplay for me.

    Model part of that engine was old even when they relised it as i remember all the people mentioningthat aspect both here and in lotro.

    No mater how many dx11-12-13 they add or how many extra small speical effects they add most of the reasonabely looking zones will be only available at the endgame and rest of the game will still look like 2005.

    I really relaly tryed to get in to the game for the last 2 years but after many high quality mmo titles and even better looking sp games i just cant get in to it anymore.

    Its like trying Doom after 10 years. It looks far better in your memory than it actualy is.

    I still they will do very well with the low performance pc market, but many more demanding players will chose the new neverwinter nights if it will end up as good as they promise. And its FR world from the begining not for the selected few engame players. And its not hub gameplay but actual presistent world.




     



    We'll see how persistent the world is. As for gameplay, the video I saw made me think of Gauntlet-style action zerg. It's early yet, but will it be anymore than a hack n slash with no depth? (as Cryptic isn't known for depth) Plus, the 4,0 ruleset is horrible (for PnP, at least), but since it was made to attract a more video gamer market, maybe it will turn out well.

  • AtmaDarkwolfAtmaDarkwolf Edmonton, ABPosts: 353Member

    Just so people don't get overhyped about stuff, NEVER, EVER listen to Fernando's first words on anything. He almost always gets 'something' wrong, and usually its something thats very important.(Or just outright missleading/false)

     

    His ONLY job is to hype/sell the game, he really has no control or dev powers, and hardly even understands the game's very basic mechanics.(I doubt he has even played ddo)

  • tharkthark FalunPosts: 1,148Member Uncommon

    Originally posted by ropenice



    Originally posted by thark








    Originally posted by adam_nox







    I hope someday there's an open world dnd game, faithful to char creation and combat.






















     





     Why ? That's not what Dungeons and Dragons is about...It will not adept well to an open world ..unless they cut huge corners to the DnD rules..and then it will not be a DnD game any longer.





    It's the same with PvP, it was added because of player whining, and now..almost zero players use the PvP in the taverns...It doesnt belong in DnD..










     

    This. I don't see why people want to make DnD into a sandbox/open world type game (which there already are plenty ). DnD was created for small group quests/modules, not hundreds of people running around killing random mobs in the same area. Talk about breaking immersion-your group fights through an Orc stronghold to get to their ogre leader to find another group standing over his corpse...oh, well, let's gust wait for a respawn.

    Even DnD campaigns made from DM imagination, without modules, still was a crafted and controlled (though adaptive because of live DM-which computers can't simulate) quest, driven by a story you played a role in.

    @Adam- NWN is very different than DDO because it is an action game, not turn-based (though it does look pretty good and the Fopundry has me interested-Cryptic though "?". It should translate well to the 4.0 rules as that was created to reach the video game crowd, as less rpg more min/max power/action gming. I think DDO did a great job with the ruleset for 3.5 (within the constraints of video game mechanics), specifically with the casters and spells. Melee can be a bit boring, but playing on elite difficulty is very challenging, with multiple deaths (one trap can kill half the party if not careful).

     

     Yes..This is spot on..

    Also..Forgot to mention the lame outdoor areas in DDO that also wasnt part of the original concept..They also came to be because of player whining ..The outdoor areas are ...not well suited for DDO and DnD and they are mostly used by players who refuse to group or refuse to understand what DnD really is about..

     

  • GiddianGiddian Livonia, MIPosts: 415Member Uncommon

    And yet there are Slayer areas. why not work it in like that and Please more people and still stick to the Concept

    image

  • gilgamesh42gilgamesh42 tampa, FLPosts: 300Member



    Originally posted by Torvaldr

    If Warner Brothers Turbine would write a new engine for this game it would be a lot more attractive to play.  As it is I'm looking forward to Neverwinter for my D&D.






     

    u mean p2w perfect world game  k have fun and enjoy not being  able to do the hard stuff  without dumping a ton of cash



     

    image
  • TorvalTorval Oregon CountryPosts: 7,221Member Uncommon

    Originally posted by gilgamesh42



    Originally posted by Torvaldr

    If Warner Brothers Turbine would write a new engine for this game it would be a lot more attractive to play.  As it is I'm looking forward to Neverwinter for my D&D.

    u mean p2w perfect world game  k have fun and enjoy not being  able to do the hard stuff  without dumping a ton of cash

    Sounds like DDO and LotRO.  You aren't going to raid the latest content, or any content really without buying your way in.  You want to keep the best runes for your gear in LotRO?  Yep buy your way through that.  They all have cash shops and are "F2P", what do you expect?

    So if I'm going to spend money in a cash shop it's going to be with a newer engine, better graphics, and better game play.  If Neverwinter doesn't deliver on that then I won't spend money with any of them.

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