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There's some significant names to that list of MMORPGs Gamespy laid out. And further adds to my longtime complaint that MMORPGs more and more are essentially Single Player RPGs that just so happen to require an internet connection.
Role Playing Game
Thinking devs out there have lost what that means, especially the "Multiplayer" portion. I know for a fact from experience some on that list can take you from Lv 1 to Max Lv without ever having to work with anyone. Also, games that allow multiple characters per server further destroy any reasoning to even be part of a community, because with multiple toons, you can be totally self sufficient and not require the services of another. It kills any chance of a true, player run game economy. Even the "Massive" aspect has been under assault with all the attempts to seperate and devide the player community. Very heavy instancing, PvP relegated to complete sideshows like a red-headed stepchild. But it's been that way for years now.
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)