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Guild Wars 2: Death to the Old Ways!

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  • FaelanFaelan Member UncommonPosts: 819

    Originally posted by ta_erog

     

    So did AD&D make the "trinity"? directly? no but definitely indirectly, but the greatest factor is limitation in computers and networking/internet at the time and the conventions and shortcuts used to mitigate them.  We should not be ruled by obsolete limitations from a bygone decade. Be creative and have fun.

    Excellent post. That's how I feel as well. AD&D did have character combat roles that one can interpret as the components required to make the holy trinity but it didn't really play out that way. Combat was much more organic than that because the players and monsters were being controlled by real people rather than some primitive scripted AI. The holy trinity is purely an MMO invention to make life easier where AI programming, CPU resources and encounter balancing is concerned.

    I'm a big ol' fluffy carewolf. Be afraid. Be very afraid.

  • HodoHodo Member Posts: 542

    Originally posted by GeezerGamer

    Originally posted by Vorthanion




     

    Sorry bud, but Star Trek Online definitely suffered from the trinity.  Cruisers = Tanks, Science Vessels = Healers / Controllers, Escorts = DPS.  AO and SWG blended the roles a bit more, but it was still alive and present.

    And just to set the facts straight, Good, bad or indifferent, Anarchy Online was as trinity as it gets

    So how does that make them different from GW2?  Seeing as all they did was rebadge the "trinity" and call them something else.   All in all they are still Tank-Healer-DPS just called different things.   And thats what I was mostly pointing out, that and there are other games out there that have done this prior to GW2.  

    So much crap, so little quality.

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