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We're seeing MMOs go from large open worlds like UO,SWG,EVE,EQ and WoW to smaller battleground and instance based like SWTOR and even what WoW has turned into today. The problem I have with that is now every new shooter or online games in general have character progression and even character customization such as hats in TF2. I slowly wonder why we pay a monthly fee for the latest MMOS when their "worlds" are instanced zoned up like crazy and they're now smaller than standard online games. SWTOR for example just has you standing in the fleet station and entering raids or battlegrounds which don't even have 32 people as most standard online games of today.
I used to love the open world WoW had with all the large scale PVP and how the instances were built into the world which you had to travel and fight the enemy outside them. Yet all they've done since is kill off the world and just have people standing in cities and instant travelling to battlegrounds and instances. Like why am I paying a subscription for what isn't even an MMO anymore?
Now MMOs are becoming smaller and instanced are the lines between MMOs and other genres being blurred? We now have standard online games with 64 players, character progression and customization and offering larger scale gameplay than MMOs.
I personally don't class todays MMOs as MMOs and just see them as like Guild Wars or Diablo. However we're not getting these MMO worlds anymore like we once did, which is such a shame as I thought as tech evolved we'd just get bigger and less zoned/instanced. Everyone is claiming GW2 will change all this, but from all the gameplay videos and info, it's all instant travel everywhere, killing off the world already and you'll just be in battlegrounds.
humph... just hate it.