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LOL @ "Player Skill" & Pro Play

LeegOfChldrnLeegOfChldrn Jcakson, MSPosts: 364Member

I always thought it was funny when people almost raged when talking about "Player Skill" as if people incapable of faster mouse clicks or accurate reaction FPS skills are inferior to someone with a talent for theory-crafting or min/maxing their character specialization, balancing their budget / earning gold for their item accumulation, or simply someone who spends more time in the game than others.

Typically this idea that "Player Skill" is solely derived from FPS skillz br0 came across my mind when thinking of the forums just before Darkfall's initial release, people bashing "carebears", and the constant "bro" crowd which states that ALL mmorpgs would be 100x better with FPS aiming and untargeted spell casts like a FPS game.

 

Really, I find the whole concept of "Player Skill" pretty laughable. Most pro play in any game genre is almost entirely based on abusing exploits in game mechanics, min/maxing based on the (typically ONE) way to play the game. When I really think about it, all "Skill" is pretty meaningless and laughable, no matter what you're competing in or playing.

Even in real life, intelligence makes one man no more valuable a human than the next. Although the world seems to be impressed by people who can jump higher, run faster, or solve complex math problems rapidly, those people are no more important (arguably less) than many of the "lesser" capable grunts working jobs which are requirements for what society considers "modern living" such as electricians, chinese factory workers, farmers, and plumbers.

 

I created this thread initially from reading another thread where someone (of many I've seen before) upset that time invested in MMORPG's is more important than other forms of skill. Although I severely dislike games which make players more powerful based solely on their time (as opposed to decisions, talents in other areas, etc.) if I were not a quick reaction player with a lot of gaming experience across all genres, I'd probably think very positively of time progression. After all, why is it fair that one man rofl-stomp others in PvP simply because their brain works differently than yours? That's hardly fun or entertaining. You could however argue the opposite-- why should they beat me when they are clearly inferior players? To each his own, and honestly I'd love to see games which promote a little bit of everything, which I think is what the mainstream has done.

WoW PvP is a great example of this fine tuned balance, IMO. In WoW, a player can be the best solely by time invested (level, gameplay experience), by reaction and FPS skills (such as the difference between those who click to cast and those who WASD or use a gamepad or gaming mouse or complex macros),  by simply being the overpowered class (especially in low levels, some classes are rofl-stompingly ridiculously unbalanced), or by getting the right gear or having the right social connections to achieve all of the above.

 

My biggest problem though, are the min-maxers who exploit EVERYTHING they can for easy wins, despite it taking a large amount of the fun (challenge) out of the game. Those who not only are great players with tons of gaming experience, but also stack this high advantage WITH overpowered classes, AND heavy time investment, MULTIPLIED by gear perfection, twinking, etc.

It is one thing to have tons of different ways to be great at a game. It is entirely another to stack every single advantage on top of one another becoming an overwhelmingly powerful force that can singlehandedly change the battlefield and make the experience of the other 1-19 players an absolutely boring, frustrating, or needlessly unchallenging waste of their time.

WIth this said, WoW is also a great example of a system where someone obsessed with winning at all costs against opponents who provide 0 challenge can rofl-stomp their way to ruining everyone else's fun.

This complaint I am making reminds me of a FPS game I was playing. The server was full, and everyone would normally have a blast but this 1 person was so good, so experienced, with so much a better score than everyone else (they would kill others the moment they'd appear) that the entire server, including his own team, voting to kick him and succeeded. I was the one who initiated the vote. Why? Because out of the 12 people playing, only 1 was having fun while the rest of the 11 were playing on an entirely lower level. This 1 player literally was "so good" he ruined the game for everyone else. His team never got to kill anyone or even fight, because he would kill everyone all across the map. The enemy wouldnt even get to play, as they'd die the moment BEFORE he'd even appear on screen. The moment this player was kicked, against his wishes, everyone started having a blast, providing each other with very challenging gameplay. Even though there were several clear bad players and several clear good ones, the differentiation was not as massive anymore, and even the bad players could have fun enough.

 

Finally, I'd just like to add that even though I am a huge nerd, I still think people who "pro play" any video game are a laughing stock and a shame on the gaming scene solely because they are exploiting game mechanics and programming balance instead of providing themselves with a form of entertainment focused on having fun as opposed to competition. Although it is fun for them (the only reason I dont think ill of them or suggest NOT having said tournament) I still think it is all quite the joke.

Of course, this is also coming from the same person who thinks those who worship celebrities and make sport players their personal heroes are what I would call the "bottom of the gene pool". No offense, but LOL @ being payed millions and become worshiped for being able to run really fast or catch a ball better than other people. Although I am probably an "elitist" I think that REAL heroes deserve the credit and self-obsessed people who do nothing for society but "pro play" do more harm than good. I mean, it's not like the best teachers are payed millions of dollars and drafted to "pro teach" or anything. Right? Right? It's not like public education suffers due to low pay and atheltic scholarships often trump any form of intellectual persuit. Right? Right? Riiiiiiiiiiiiiight.

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Comments

  • Loke666Loke666 MalmöPosts: 18,045Member Uncommon

    There is clearly 2 things in MMOs that matters, how good you actually play and how good your toon is.

    That some people prefer one or the other is only natural.

  • fivorothfivoroth LondonPosts: 3,665Member Uncommon

    Lol w0t? It's only FPS. Go play Starcraft 2 and lets see if you can get into grandmaster league. But again I am pretty sure I will be the one laughing when you can't even get into gold league. That game is all about player skill. 

    Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  • causscauss sonnegaPosts: 668Member

    Originally posted by LeegOfChldrn

     

    *Snip*

    Really, I find the whole concept of "Player Skill" pretty laughable. Most pro play in any game genre is almost entirely based on abusing exploits in game mechanics, min/maxing based on the (typically ONE) way to play the game. When I really think about it, all "Skill" is pretty meaningless and laughable, no matter what you're competing in or playing.

    *Snip*

    Say what? So you would say that in sports, athletes just exploit and use almost no skill? Because e-sports is exactly the same. And no, it's all skills. Look up League of Legends, Starcraft, DotA, Call of Duty, Unreal etc. And tell me they 'exploit'. Really.. some people.

  • LeegOfChldrnLeegOfChldrn Jcakson, MSPosts: 364Member

    Originally posted by fivoroth

    Lol w0t? It's only FPS. Go play Starcraft 2 and lets see if you can get into grandmaster league. But again I am pretty sure I will be the one laughing when you can't even get into gold league. That game is all about player skill. 

    LOL........ the epitome of what I am talking about :)

  • AnkurAnkur MarrakeshPosts: 334Member

    Originally posted by fivoroth

    Lol w0t? It's only FPS. Go play Starcraft 2 and lets see if you can get into grandmaster league. But again I am pretty sure I will be the one laughing when you can't even get into gold league. That game is all about player skill. 

    /facepalm

    You just proved what he was saying.

  • fivorothfivoroth LondonPosts: 3,665Member Uncommon

    Originally posted by Ankur

    Originally posted by fivoroth

    Lol w0t? It's only FPS. Go play Starcraft 2 and lets see if you can get into grandmaster league. But again I am pretty sure I will be the one laughing when you can't even get into gold league. That game is all about player skill. 

    /facepalm

    You just proved what he was saying.


    So his theory that there's no player skill and that people only exploit the game is proved by my Starcraft example>?

    Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  • AnkurAnkur MarrakeshPosts: 334Member

    Originally posted by causs

    Originally posted by LeegOfChldrn

     

    *Snip*

    Really, I find the whole concept of "Player Skill" pretty laughable. Most pro play in any game genre is almost entirely based on abusing exploits in game mechanics, min/maxing based on the (typically ONE) way to play the game. When I really think about it, all "Skill" is pretty meaningless and laughable, no matter what you're competing in or playing.

    *Snip*

    Say what? So you would say that in sports, athletes just exploit and use almost no skill? Because e-sports is exactly the same. And no, it's all skills. Look up League of Legends, Starcraft, DotA, Call of Duty, Unreal etc. And tell me they 'exploit'. Really.. some people.

    Please don't compare a person clicking the mouse to athletes who acually make use of every muscle in their body and really really work hard physicaly and mentaly on daily basis. Sitting on couch on your ass whole day and clicking mouse doesn't make you an athlete. Jeez.

  • LeegOfChldrnLeegOfChldrn Jcakson, MSPosts: 364Member

    Originally posted by causs

    Originally posted by LeegOfChldrn

     

    *Snip*

    Really, I find the whole concept of "Player Skill" pretty laughable. Most pro play in any game genre is almost entirely based on abusing exploits in game mechanics, min/maxing based on the (typically ONE) way to play the game. When I really think about it, all "Skill" is pretty meaningless and laughable, no matter what you're competing in or playing.

    *Snip*

    Say what? So you would say that in sports, athletes just exploit and use almost no skill? Because e-sports is exactly the same. And no, it's all skills. Look up League of Legends, Starcraft, DotA, Call of Duty, Unreal etc. And tell me they 'exploit'. Really.. some people.

    Watch some pro play FPS games. The players actually have mental timers on when certain weapons/power-ups respawn, and base their gameplay on that.

    The commentators will literally say that solely based on (insert power-up) being denied by their opponent, the player won the game.

     

    While it is certainly true that some games are different than others and require different skills to play competitively, there is always an exploitative min/maxing.

     

    Take League of Legends for example. A game where min/maxing and exploiting game mechanics is more obvious than other games. In Pro Play, certain champions are forbidden. I am not even talking about the bans of powerful champions. I am talking about the fact many champions are a joke to play in pro tournaments, because they are inferior champions. Now take mechanics: such as stuns. It is not a coincidence that many of the more popular champions in tournaments can stun. Being able to stun is a very, very powerful mechanic.

     

    If you think that "player skill" is the majority, then pro players wouldn't find certain weapons, champions, items, etc. to be a joke. It is NOT uncommon to find professional gamers all using the same weapons, same tactics, same strategies, same counters, same tricks, same exploits, same "player skill", etc.

    Pro play isn't even about the ability to get instant headshots off with quick reaction, as much as it is about knowing the metagame, game experience with the mechanics, and experience with how the game plays out based on min/maxing the code underneath.

  • WorstluckWorstluck the valley, CAPosts: 1,269Member

    Pretty tall soapbox mate.  I hope you have some thick glasses in order to see us down here!

     

    How you went from talking about how WoW pvp is finely tuned to the downfall of our public education system is beyond me.  I suppose on second thought those two statements are somewhat related.

     

    EDIT:  Oh looks like you removed the wow pvp stuff.  Ahh well.  Have fun!

    image

  • LeegOfChldrnLeegOfChldrn Jcakson, MSPosts: 364Member

    Originally posted by Ankur

    Originally posted by causs


    Originally posted by LeegOfChldrn

     

    *Snip*

    Really, I find the whole concept of "Player Skill" pretty laughable. Most pro play in any game genre is almost entirely based on abusing exploits in game mechanics, min/maxing based on the (typically ONE) way to play the game. When I really think about it, all "Skill" is pretty meaningless and laughable, no matter what you're competing in or playing.

    *Snip*

    Say what? So you would say that in sports, athletes just exploit and use almost no skill? Because e-sports is exactly the same. And no, it's all skills. Look up League of Legends, Starcraft, DotA, Call of Duty, Unreal etc. And tell me they 'exploit'. Really.. some people.

    Please don't compare a person clicking the mouse to athletes who acually make use of every muscle in their body and really really work hard physicaly and mentaly on daily basis. Sitting on couch on your ass whole day and clicking mouse doesn't make you an athlete. Jeez.

    The sole fact you consider athletics a "higher skill" or real skill compared to mouse clickers proves my point.

     

    What determines "Player Skill" is perspective, is a joke, is laughable. Someone who is stronger than other people is suddenly more skilled than someone with experience playing 1 specific video game alot and abusing mechanics with some talent involved? (The talent of abusing those mechanics, of course).

     

    Although I do applaud you for showing this poster that Athletes cannot exploit or min/max (although they sometimes try, with steroids, or intense training) and Athletics are more about inante (body) talent/composition more than about experience/knowledge of metagame.

    Athletes do not exploit and use "no skill" because you cannot alter physics, which make up the majority of the game rules. You can, however, exploit the hell out of computer program code because it DOES have specific well defined rules. They also do not use "no skill" and exploit when they play sports or olympic feats simply because "Player Skill" isn't real. It's simply a concept which is laughable at best.

     

    Throw a pro football player in a battlefield, and soon his "player skill" is nothing compared to the veterans alongside him.

    Throw a Starcraft 2 champion in a bakery and ask him to make an amazing tasting pie.

    Ask a Counter Strike champion to play Call of Duty and do just as good.

    Tell a League of Legends player to play a low ELO gimped champion and win entirely because of "player skill".

     

    Player Skill is irrelevant when those units in a video game mathematically calculate a loss before gameplay occurs. And to be honest, if Pro Play in League of Legends is almost entirely about "denying" a dragon or "getting lucky on a gank" and a few key events determine the winner, it's obvious that the goal is about exploiting Gold Accumulation far more than it is about "Player Skill" and that "Player Skill" can more specifically be defined as "Deny Skill" far more than it would be considered the ability to accurately, quickly, and intelligent play a character in a fight.

    You're the best of the best of the best? I'm sorry, but you have a knife. I'm holding a gun. Game over.

  • LeegOfChldrnLeegOfChldrn Jcakson, MSPosts: 364Member

    Originally posted by Worstluck

    Pretty tall soapbox mate.  I hope you have some thick glasses in order to see us down here!

     

    How you went from talking about how WoW pvp is finely tuned to the downfall of our public education system is beyond me.  I suppose on second thought those two statements are somewhat related.

     

    EDIT:  Oh looks like you removed the wow pvp stuff.  Ahh well.  Have fun!

    My apologies, I did not remove anything but finished my rant. I had posted far too early by accident as in the middle of my post, my cat clicked "Post Message" before I was finished.

  • LeegOfChldrnLeegOfChldrn Jcakson, MSPosts: 364Member

    Originally posted by fivoroth

    Originally posted by Ankur


    Originally posted by fivoroth

    Lol w0t? It's only FPS. Go play Starcraft 2 and lets see if you can get into grandmaster league. But again I am pretty sure I will be the one laughing when you can't even get into gold league. That game is all about player skill. 

    /facepalm

    You just proved what he was saying.


    So his theory that there's no player skill and that people only exploit the game is proved by my Starcraft example>?

    You might want to take a step back and try to find in my post where I stated "there is no player skill" in video games.

     

    1) I never said there is absolutely no skill. Please do not jump to rash assumptions and instead read and comprehend what you read as it is stated. If someone says "There is almost no skill involved..." they are not stating there is no skill involved. The word "Almost" changes the sentence and actually communicates that skill IS involved.

    2) Multiple times in this thread I have made it clear that "Player Skill" is based on perspective and isn't a real thing because the definition if self-defined and different for every game.

    3) Once more, since I believe you need to read it, I never said there is no skill involved at all. Instead, I stated that there is more skill in exploiting the rules (often mathematics / combat calculations)  than there is in what people typically believe is player skill (fast clicking, reaction time, memory management, whatever).

    4) Typically, Pro Players of RTS games are NOT also Pro PLayers of FPS games. Very often pro players of one specific game do not qualify for the end of tournaments for a different FPS game. (Just the same as basketball players who turn into golfers do not have equivalent success in the latter than they did in the former).

     

    Should I even go on? You have already proven me right with your post and shown yourself to fail to understand what I have even stated. Nowhere will you find me stating what you claim, that "there's no player skill and that people ONLY exploit the game".

  • PilnkplonkPilnkplonk zagrebPosts: 1,532Member

    Originally posted by Ankur

    Originally posted by causs


    Originally posted by LeegOfChldrn

     

    *Snip*

    Really, I find the whole concept of "Player Skill" pretty laughable. Most pro play in any game genre is almost entirely based on abusing exploits in game mechanics, min/maxing based on the (typically ONE) way to play the game. When I really think about it, all "Skill" is pretty meaningless and laughable, no matter what you're competing in or playing.

    *Snip*

    Say what? So you would say that in sports, athletes just exploit and use almost no skill? Because e-sports is exactly the same. And no, it's all skills. Look up League of Legends, Starcraft, DotA, Call of Duty, Unreal etc. And tell me they 'exploit'. Really.. some people.

    Please don't compare a person clicking the mouse to athletes who acually make use of every muscle in their body and really really work hard physicaly and mentaly on daily basis. Sitting on couch on your ass whole day and clicking mouse doesn't make you an athlete. Jeez.

    Don't be daft. Chess is an olympic sport.

    And people who play "boardgame" sports professionally such as chess, poker, bridge and pool have to take care of their body as well as their brains. You can't play chess well if your body is not in optimal condition, ensuring the proper flow of blood in your brain and not bothering you with pains, cramps etc. And, believe it or not, these mentally intensive sports are as dangerous if not more than physically intensive ones. Burnouts, mental breakdowns and schizophrenia are all as real and as dangerous as cracked bones and pugilistic dementia.

  • LeegOfChldrnLeegOfChldrn Jcakson, MSPosts: 364Member

    Originally posted by Pilnkplonk

    Originally posted by Ankur


    Originally posted by causs


    Originally posted by LeegOfChldrn

     

    *Snip*

    Really, I find the whole concept of "Player Skill" pretty laughable. Most pro play in any game genre is almost entirely based on abusing exploits in game mechanics, min/maxing based on the (typically ONE) way to play the game. When I really think about it, all "Skill" is pretty meaningless and laughable, no matter what you're competing in or playing.

    *Snip*

    Say what? So you would say that in sports, athletes just exploit and use almost no skill? Because e-sports is exactly the same. And no, it's all skills. Look up League of Legends, Starcraft, DotA, Call of Duty, Unreal etc. And tell me they 'exploit'. Really.. some people.

    Please don't compare a person clicking the mouse to athletes who acually make use of every muscle in their body and really really work hard physicaly and mentaly on daily basis. Sitting on couch on your ass whole day and clicking mouse doesn't make you an athlete. Jeez.

    Don't be daft. Chess is an olympic sport.

    We're not too far off making professional video gaming an olympic sport. I'm sure the pro tournaments with millions of dollars flowing through have really influenced things, even if only slowly.

  • snoop101snoop101 Calgary, ABPosts: 398Member

    Originally posted by Ankur

    Originally posted by causs


    Originally posted by LeegOfChldrn

     

    *Snip*

    Really, I find the whole concept of "Player Skill" pretty laughable. Most pro play in any game genre is almost entirely based on abusing exploits in game mechanics, min/maxing based on the (typically ONE) way to play the game. When I really think about it, all "Skill" is pretty meaningless and laughable, no matter what you're competing in or playing.

    *Snip*

    Say what? So you would say that in sports, athletes just exploit and use almost no skill? Because e-sports is exactly the same. And no, it's all skills. Look up League of Legends, Starcraft, DotA, Call of Duty, Unreal etc. And tell me they 'exploit'. Really.. some people.

    Please don't compare a person clicking the mouse to athletes who acually make use of every muscle in their body and really really work hard physicaly and mentaly on daily basis. Sitting on couch on your ass whole day and clicking mouse doesn't make you an athlete. Jeez.

    I understand what you mean as I grew up playing soccer, but at the same time its like saying a pool player is a lazy drunk that sits around the bar and just plays with a stick.

     

    In Korea once you hit a specific age you cant play starcraft 2 anymore as your timing gets slower. In North America we dont take esports serious, but in other places in the world they are treated like athletes.

  • AnkurAnkur MarrakeshPosts: 334Member

    Originally posted by Pilnkplonk

    Originally posted by Ankur


    Originally posted by causs


    Originally posted by LeegOfChldrn

     

    *Snip*

    Really, I find the whole concept of "Player Skill" pretty laughable. Most pro play in any game genre is almost entirely based on abusing exploits in game mechanics, min/maxing based on the (typically ONE) way to play the game. When I really think about it, all "Skill" is pretty meaningless and laughable, no matter what you're competing in or playing.

    *Snip*

    Say what? So you would say that in sports, athletes just exploit and use almost no skill? Because e-sports is exactly the same. And no, it's all skills. Look up League of Legends, Starcraft, DotA, Call of Duty, Unreal etc. And tell me they 'exploit'. Really.. some people.

    Please don't compare a person clicking the mouse to athletes who acually make use of every muscle in their body and really really work hard physicaly and mentaly on daily basis. Sitting on couch on your ass whole day and clicking mouse doesn't make you an athlete. Jeez.

    Don't be daft. Chess is an olympic sport.

    It took you long enough. i was just wondering how anyone didn't reply with 'CHESS is olympic sport'.

    Since we are comparing gaming skills to those of pro athletes in sports, The day a video game comes up with complexity of chess and actually require that much concentration and mental stimulation  i would whole heartdly agree with you.

  • SkuzSkuz WorcesterPosts: 1,034Member Uncommon

    Originally posted by Ankur

    Originally posted by causs


    Originally posted by LeegOfChldrn

     

    *Snip*

    Really, I find the whole concept of "Player Skill" pretty laughable. Most pro play in any game genre is almost entirely based on abusing exploits in game mechanics, min/maxing based on the (typically ONE) way to play the game. When I really think about it, all "Skill" is pretty meaningless and laughable, no matter what you're competing in or playing.

    *Snip*

    Say what? So you would say that in sports, athletes just exploit and use almost no skill? Because e-sports is exactly the same. And no, it's all skills. Look up League of Legends, Starcraft, DotA, Call of Duty, Unreal etc. And tell me they 'exploit'. Really.. some people.

    Please don't compare a person clicking the mouse to athletes who acually make use of every muscle in their body and really really work hard physicaly and mentaly on daily basis. Sitting on couch on your ass whole day and clicking mouse doesn't make you an athlete. Jeez.

    Quoted for truth.

    Skill & "pro-play" are extremely subjective, I've beaten the hell out of people who proudly proclaimed themselves so-called pro-players & done it on a repeated basis, I do not consider myself a pro, just a player but no matter how good you think you are you, you will have a nemesis out there who will make you look like a moron & they may not even be that good in the first place, but their playstyle will so confound you that you'll get beaten like a chump.

    Attitude of an elitist jerk won't win you friends, notoriety perhaps but people avoiding you is much more likely to happen because you're a pillock than because you are such a leet player. Most of the pro-players that mouth off are just smack-talking fools, "real pros" don't need to self-advertise, they go win World-level competitions & have the prize money to back it up.

  • AnkurAnkur MarrakeshPosts: 334Member

    Originally posted by snoop101

    Originally posted by Ankur


    Originally posted by causs


    Originally posted by LeegOfChldrn

     

    *Snip*

    Really, I find the whole concept of "Player Skill" pretty laughable. Most pro play in any game genre is almost entirely based on abusing exploits in game mechanics, min/maxing based on the (typically ONE) way to play the game. When I really think about it, all "Skill" is pretty meaningless and laughable, no matter what you're competing in or playing.

    *Snip*

    Say what? So you would say that in sports, athletes just exploit and use almost no skill? Because e-sports is exactly the same. And no, it's all skills. Look up League of Legends, Starcraft, DotA, Call of Duty, Unreal etc. And tell me they 'exploit'. Really.. some people.

    Please don't compare a person clicking the mouse to athletes who acually make use of every muscle in their body and really really work hard physicaly and mentaly on daily basis. Sitting on couch on your ass whole day and clicking mouse doesn't make you an athlete. Jeez.

    I understand what you mean as I grew up playing soccer, but at the same time its like saying a pool player is a lazy drunk that sits around the bar and just plays with a stick.

     

    In Korea once you hit a specific age you cant play starcraft 2 anymore as your timing gets slower. In North America we dont take esports serious, but in other places in the world they are treated like athletes.

    My cousin  used to be a professional pool player before he damaged his shoulder in bike accident. And you would be surprised the amount of actual physical exercise and routine he had to follow every day. it was not same as sitting ona  couch and move a finger.

  • beyondredxbeyondredx ToowooombaPosts: 7Member

    Sounds like your getting your @$$ handed to ya and come here to QQ. Next.....

    Next time I hope they, Your post has been been flagged as possible spam. Please complete the Captcha form below to verify you're human. And not a QQ'er.

  • headenheaden new lisbon, WYPosts: 219Member Uncommon

    That should sum up player skill for you.

  • Lord.BachusLord.Bachus Den HelderPosts: 9,065Member Uncommon
    Originally posted by Loke666

    There is clearly 2 things in MMOs that matters, how good you actually play and how good your toon is.
    That some people prefer one or the other is only natural.

     

    Still wayting on the game that ballances these two

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • HurvartHurvart ystadPosts: 565Member

    People that think a game should depend on twitch skills like ability to react, to aim, to move fast should play FPS games, IMO.

    Rpg:s should focus on building and improving your character. Better items is part of that. The person with the better character should win..not the guy that can aim better and have lighning fast reactions.

  • ClassicstarClassicstar rotjeknorPosts: 2,690Member

    So you got that off your chest, feel better now?

    Your clearly WoW fan and new generation you dont want game time spent and then be rewarded for your sweat you put in for long sessions no thats unfair, but for you fair is no sweat no gametime but rewards anyway lol.

    And WoW PVP is countersrike in safezone knowing constantly what will happen what opononent and know up front what they wear and stats plus no risk at all, for me thats no PvP.

    Darkfall free for all full loot with RISK involved thats PvP for me but i hate cheaters and thats a huge problem in Darkfall more so then your carebear WoW GAME but its still lightyears ahead of PvP you like in WoW.

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  • headphonesheadphones melbournePosts: 611Member

    Originally posted by Ankur

    Originally posted by Pilnkplonk


    Originally posted by Ankur


    Originally posted by causs


    Originally posted by LeegOfChldrn

     

    *Snip*

    Really, I find the whole concept of "Player Skill" pretty laughable. Most pro play in any game genre is almost entirely based on abusing exploits in game mechanics, min/maxing based on the (typically ONE) way to play the game. When I really think about it, all "Skill" is pretty meaningless and laughable, no matter what you're competing in or playing.

    *Snip*

    Say what? So you would say that in sports, athletes just exploit and use almost no skill? Because e-sports is exactly the same. And no, it's all skills. Look up League of Legends, Starcraft, DotA, Call of Duty, Unreal etc. And tell me they 'exploit'. Really.. some people.

    Please don't compare a person clicking the mouse to athletes who acually make use of every muscle in their body and really really work hard physicaly and mentaly on daily basis. Sitting on couch on your ass whole day and clicking mouse doesn't make you an athlete. Jeez.

    Don't be daft. Chess is an olympic sport.

    It took you long enough. i was just wondering how anyone didn't reply with 'CHESS is olympic sport'.

    Since we are comparing gaming skills to those of pro athletes in sports, The day a video game comes up with complexity of chess and actually require that much concentration and mental stimulation  i would whole heartdly agree with you.

    umm, target shooting. that's not exactly athletic.

    yes, i shoot.

    it didn't exactly build up any muscles short of perhaps my forearm. but then, i could argue mouse-clicking and keyboard-clacking is building up my hands.

    to be honest, i get more of a workout skateboarding, which, by the way, isn't an olympic sport so you probably wouldn't class as athletic either. :(

    to be serious, if you don't think there's a game which has the complexity of chess on the market, you must be playing the wrong games. pretty much any game with active pvp is as involving, if not more so. you are playing an opponent. you have to out-think them AND out-twitch them. and if THAT's not enough, there's eve. THAT takes tactics, calculated ambition, risk assessment and more bluffs than a poker tournament. and that just to leave a station.

    and you argue about metagame. chess is itself about knowing the metagame. it's about having a hell of a memory as much as moving the pawns. look it up. you could argue a master chess player is simply cheating the metagame.

    i wouldn't, but by your argument, i could.

    give me an mmo and i will pvp its guts out. i don't consider myself to exploit anything.

    the OP is arrogant and ignorant and probably loves wow pvp for the comfort of having invested time to acquire pvp gear which allows him to roll other players. i've said it once before, and i'll say it again, it amazes me that people talking about "skill" and bringing time into the equation always look up to wow and down at games like eve where time holds less of a significant advantage and actual skill (not just twitch, but skill at gaming in general) actually counts more. i really would love to see someone writing about "skill" and actually praising games which DO try to push the concept of skill>time. anyone making a valid argument around pvp should pretty much be in agreement that gear and time should always be taken out of the equation.

    me, all i need to know i'm good is a nice scoreboard with big numbers and my name at the top. i don't want gear to help me steamroll. i don't need the devs to give me an iwin button for playing longer than everyone else. actually, i'd almost be willing to play a game which handicaps me - just to keep it interesting and keep my heart pumping.

    i think where ALL these arguments fall down to me is, as with the OP, they always seem to be arguing for some kind of reward from the game for their TIME which gives them a significant advantage over other players as though the other players are somehow not worth their time.

    personally, i think such arguments should go buy a vowel.

  • AnkurAnkur MarrakeshPosts: 334Member

    Originally posted by headphones

    umm, target shooting. that's not exactly athletic.

    yes, i shoot.

    it didn't exactly build up any muscles short of perhaps my forearm. but then, i could argue mouse-clicking and keyboard-clacking is building up my hands.

    to be honest, i get more of a workout skateboarding, which, by the way, isn't an olympic sport so you probably wouldn't class as athletic either. :(

    to be serious, if you don't think there's a game which has the complexity of chess on the market, you must be playing the wrong games. pretty much any game with active pvp is as involving, if not more so. you are playing an opponent. you have to out-think them AND out-twitch them. and if THAT's not enough, there's eve. THAT takes tactics, calculated ambition, risk assessment and more bluffs than a poker tournament. and that just to leave a station.

    and you argue about metagame. chess is itself about knowing the metagame. it's about having a hell of a memory as much as moving the pawns. look it up. you could argue a master chess player is simply cheating the metagame.

    i wouldn't, but by your argument, i could.

    give me an mmo and i will pvp its guts out. i don't consider myself to exploit anything.

    the OP is arrogant and ignorant and probably loves wow pvp for the comfort of having invested time to acquire pvp gear which allows him to roll other players. i've said it once before, and i'll say it again, it amazes me that people talking about "skill" and bringing time into the equation always look up to wow and down at games like eve where time holds less of a significant advantage and actual skill (not just twitch, but skill at gaming in general) actually counts more. i really would love to see someone writing about "skill" and actually praising games which DO try to push the concept of skill>time. anyone making a valid argument around pvp should pretty much be in agreement that gear and time should always be taken out of the equation.

    me, all i need to know i'm good is a nice scoreboard with big numbers and my name at the top. i don't want gear to help me steamroll. i don't need the devs to give me an iwin button for playing longer than everyone else. actually, i'd almost be willing to play a game which handicaps me - just to keep it interesting and keep my heart pumping.

    i think where ALL these arguments fall down to me is, as with the OP, they always seem to be arguing for some kind of reward from the game for their TIME which gives them a significant advantage over other players as though the other players are somehow not worth their time.

    personally, i think such arguments should go buy a vowel.

    I never said chess players are not athletic but comparing a video gamer to chess player no sorry not going to accept that. People always say 'you are doing it wrong' when people refuse to agree with them. So yes i have played a lot of video games 'right' ones and the 'wrong ones' and so far nothing gives you the complexity of a chess game. OP was talking about fps players who can click the mouse faster and hardly about how much brain activity and thought process is involved in those games.

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