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In that video totalbiscuit is playing a level 30 thief, downscaled to level 11 because of the zone hes playing at. Yet, some of the mobs he kills drop random loot tailored to his real level ( some level 26 shoulders among other things) which is a nice touch imo, as it gives a reason to go back to lower level.
Yet i remember distintcly the devs saying that the rewards youd get from playing at lower level zones wouldnt be as good as the ones youd get at playing at zones your own level.Does anyone know wht they meant by this? Were they referring exclusvively to karma, experience and gold from random events? In that case, am i going to get the same karma as a level 5 by playing as a level 40 (i think karma costs scales with item levels, correct me if im wrong). The whole replayability philsophy could hang in this details.
If people perceive the lower level zones as significantly less productive, theyll end up avoiding them, which would be a shame, imo.