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Mike O'Brien (ArenaNet founder) on microtransactions

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  • VowOfSilenceVowOfSilence Member UncommonPosts: 565

    Originally posted by fiontar

    The Fed prints new money. Gems do not create new gold. The amount of gold in the economy doesn't change when someone buys gems. You can't sell Gems to a vendor for new gold, only trade them with other players for gold that already exists in the game economy. This is why the $$$ currency is Gems, not Gold. If one could create new gold by spending $$$, then there would be unchecked inflation.

    But gem trading drives up prices by concentrating gold.

    I pay 50$, trade all gems for gold, and then spend it all on a very rare item in the AH. It will be impossible get that amount of gold any other way.

    F.e Runes of Magic had gems as a currency in the AH, then allowed only gem <-> gold trading, then removed gem trading completely because it ruined the economy completely in various ways.

     

    edit. It's also isn't true that this system counters gold sellers. In Runes of Magic, gold selling got even worse. It was one of the reasons why gem trading had to be removed.

    Hype train -> Reality

  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    Originally posted by RizelStar

    Originally posted by Muntz


    Originally posted by RizelStar

    Any one still planning on [trying] to P2W in this game?

     

    I hope many do so that it funds a bunch of new content. 

    Aye I feel you on that bro. I hope they try buy spending cash, more content.

    Well, i just played EQ when the game went free to play on a fresh server and half the people there where decked out in the most awesome storebought gear.

     

    People will buy this stuff, and i don't mind, but i would never buy the stuff myself.

     

    Maybe i'll even join a guild that prohibits members from buying this stuff....

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • CassiopeianCassiopeian Member Posts: 14

    Originally posted by DJJazzy

    Originally posted by Cassiopeian


    Originally posted by fiontar


    Originally posted by Cassiopeian


    Originally posted by RizelStar

    http://www.guildwars2guru.com/forum/showpost.php?p=1237209&postcount=1013

    Some more common sense.

    Damn, ran out of popcorn I need some pizza.

    That's not common sense, because you can create inflation by playing the AH via gems.

     

    For instance, if I bought a lot of gems, traded them for gold with another player, and then bought up a ton of mats in the AH to resell at a profit, it would work the same way as if I'd bought gold in WoW. It is not inflation neutral, because it doesn't take into account the fact that the supply of gold might be limited, but the supply of mats, being limited, is very susceptible to price inflation. You also have to take into account the supply-demand characteristics of mats ingame, otherwise someone willing to spend RL money for ingame gems can make a killing speculating on the AH, with more of an advantage than someone who only has the gold they earned speculating to trade with. 

     

     



    However, the more gems flooding the market, the less valuable those gems become. If everone bought $15 worth of gems each month and placed them on the market, they would be worth next to nothing in gold. Speculators have room to profit from speculation, but I wouldn't assume that they will be right even most of the time. Every other AAA MMO I can think of has server only, (and usually faction only) Auction Houses, which makes price manipulation viable for speculators. In GW2, the Marketplace is cross server. All players everywhere share the same Marketplace. How do you manipulate mat prices as one person on one server out of a hunderd or more? There could be millions of players for this game in the early months, how does one person ever hope to manipulate a market of millions? (With enough money, maybe, but I tend to doubt anyone will drop $millions into GW2 gems)!

    That is interesting. I didn't know the AH was cross-server. But why wouldn't it ultimately cause mat inflation anyway, if you can buy the gems to trade for gold to buy mats? Servers surely won't be that unique in their behaviours. My point is that it is not 'neutral,' even if the supply of gold is fixed, as mats will not be.

     

    But your response does make me wonder - can you buy stuff in the AH with gems as opposed to in-game gold? Is there some sort of conversion option there? Thanks for your considered reply, by the way. 

    Gems are currency for cash shop only. The only thing you can do in game with them is trade them to other players. There is no NPC that will trade gems for gold for example.

    Thank you. Then it ultimately depends on what they're selling in the shop, as that will determine how much of an impact gem selling is going to have on the market. It will be very interesting to see how this pans out. :)

  • RobertDinhRobertDinh Member Posts: 647

    This whole cash shop and all of these gems are TRULY TRULY OUTRAGEOUS!

  • Dream_ChaserDream_Chaser Member Posts: 1,043

    Good choices, really. And it puts a lot of the old arguments to rest.

    I love these articles, it proves that they're paying attention to what players are talking about.

  • MadimorgaMadimorga Member UncommonPosts: 1,920

    Originally posted by austriacus

    Originally posted by Madimorga

    You know why D3 doesn't bother me and this does?  Because the way D3 is going to work, I think a bunch of first world wannabe gold farmers are going to drive prices on individual items so ridiculously low that it will be nearly impossible for gold farmers to make a profit.

     

    But GW2 isn't going to be about individual items put up by players for real money.  It's about taking real money and turning it into currency to buy GW2 items with.  Same as it's always been for the gold farmers, they'll mostly sell gold completely outside the system (except maybe for a little diamond speculation on the side), and no doubt they'll also dabble in jacking up AH prices and creating scarcity of goods so supply drives demand.

     

     

    The difference is that D3 is a gear grind, GW2 is not. Why do you keep asuming the game is WoW?

    WoW isn't the game I have the most experience in.  Anarchy Online is.  RMT destroyed that game.  Given, it was not sanctioned RMT, but it was allowed to run rampant for too long.  And I don't think sanctioning RMT in GW2 is going to do the pvp any good at all.  The reverse, in fact.

    image

    I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

    ~Albert Einstein

  • Saxx0nSaxx0n PR/Brand Manager BitBox Ltd.Member UncommonPosts: 999

    This thread tickiles the shit outta me.

     

    Vanity and convieniece items only which in the end means squat.

     

    Basically this game is based on skill not equipment. So if you base your leetness on the gear and level like in old school mmos you are in for a shock. The way this game is designed none of that really matters in the end. Your wits and skill will determine your sucess.

    Levelling faster than someone else doesn't mean shit and gear won't save your ass either.

     

    Cya in game.

  • RobertDinhRobertDinh Member Posts: 647

    There isn't a single game in the history of all games, in which a microtransaction plan has helped to strengthen the integrity of the game.

     

    They ALWAYS weaken it, maybe not to an extreme, but they weaken it more than the game would be without them. 

     

    If you think paying extra for ANYTHING in a game is good, you simply don't understand the impact such options have on a large scale. 

  • hikaru77hikaru77 Member UncommonPosts: 1,123

    And thats why GW2 is a B2P MMO, Anet and NCsoft WANT MONEY.  

  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by Madimorga

    O

    WoW isn't the game I have the most experience in.  Anarchy Online is.  RMT destroyed that game.  Given, it was not sanctioned RMT, but it was allowed to run rampant for too long.  And I don't think sanctioning RMT in GW2 is going to do the pvp any good at all.  The reverse, in fact.

    The only way I can see RMT destroying GW2 would be if skill was dependant on gear, based on what I've read and heard it's not, so it won't.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • DJJazzyDJJazzy Member UncommonPosts: 2,053

    Originally posted by Madimorga

    Originally posted by austriacus


    Originally posted by Madimorga

    You know why D3 doesn't bother me and this does?  Because the way D3 is going to work, I think a bunch of first world wannabe gold farmers are going to drive prices on individual items so ridiculously low that it will be nearly impossible for gold farmers to make a profit.

     

    But GW2 isn't going to be about individual items put up by players for real money.  It's about taking real money and turning it into currency to buy GW2 items with.  Same as it's always been for the gold farmers, they'll mostly sell gold completely outside the system (except maybe for a little diamond speculation on the side), and no doubt they'll also dabble in jacking up AH prices and creating scarcity of goods so supply drives demand.

     

     

    The difference is that D3 is a gear grind, GW2 is not. Why do you keep asuming the game is WoW?

    WoW isn't the game I have the most experience in.  Anarchy Online is.  RMT destroyed that game.  Given, it was not sanctioned RMT, but it was allowed to run rampant for too long.  And I don't think sanctioning RMT in GW2 is going to do the pvp any good at all.  The reverse, in fact.

    Well it won't affect structured pvp at all. The WvW might be different, we'll just have to wait and see how that one plays out.

  • st4t1ckst4t1ck Member UncommonPosts: 768

    Originally posted by Madimorga

    You know why D3 doesn't bother me and this does?  Because the way D3 is going to work, I think a bunch of first world wannabe gold farmers are going to drive prices on individual items so ridiculously low that it will be nearly impossible for gold farmers to make a profit.

     

    But GW2 isn't going to be about individual items put up by players for real money.  It's about taking real money and turning it into currency to buy GW2 items with.  Same as it's always been for the gold farmers, they'll mostly sell gold completely outside the system (except maybe for a little diamond speculation on the side), and no doubt they'll also dabble in jacking up AH prices and creating scarcity of goods so supply drives demand.

     

     

    Why is someone gonna buy gold from the gold seller if they can just buy gems and sell it for the Ridiculous amount of gold people are thinking there gonna cost?

  • Superman0XSuperman0X Member RarePosts: 2,292

    There is a simple question that needs to be answered. I apologize if I have missed it in all of this, but here it is:

     

    What items of value are going to be available via GOLD that would make people want to spend hard earned cash on them... rather than grind?

     

    We know that there will be vanity items available via GEMS, but why would someone trade GEMS for GOLD. There has to be an incentive (and a good one) else players will not bother doing this. The only reason to make a market like this is to meet a demand... and it has to be worth the money to do so. We all know that there will be a demand for the vanity items, but there has to be an even greater demand for GOLD purchased items, in order to get players to continuosly sell GEMS for GOLD.

     

    We know that only a small % of players will buy GEMS, and they are allowing this trade, so that those small amount, will be able to invest large amounts of money in GEMS, in order to get the GOLD items that they desire.... so what is going to be so compelling on the GOLD market? Remember, items for sale for GOLD are not 'selling power' as they are sold by players.... but there has to be something compelling in order to make this work.

  • RizelStarRizelStar Member UncommonPosts: 2,773

    Originally posted by Lord.Bachus

    Originally posted by RizelStar


    Originally posted by Muntz


    Originally posted by RizelStar

    Any one still planning on [trying] to P2W in this game?

     

    I hope many do so that it funds a bunch of new content. 

    Aye I feel you on that bro. I hope they try buy spending cash, more content.

    Well, i just played EQ when the game went free to play on a fresh server and half the people there where decked out in the most awesome storebought gear.

     

    People will buy this stuff, and i don't mind, but i would never buy the stuff myself.

     

    Maybe i'll even join a guild that prohibits members from buying this stuff....

    The main thing I like about this is the token system as well, and karma that'll have it's own uniques with it self.

    I'm sure there will be nice vanity items, but tokens will have nice vanity items and karma, as well as reward tokens.

    If the game functioned like previous themeparks and didn't have those vendor systems, and as well as the actual in game mechanics it'd be p2w and an huge advatange but for what it is, it isn't. I think you know that though, I do expect for example holiday outfits, cosmectic skills, weapons to be on sell.

    I might get those. I almost think it's nt a given because they could be rewards in game if they add/replace events to match the seasons or holiday.

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • DJJazzyDJJazzy Member UncommonPosts: 2,053

    Originally posted by hikaru77

    And thats why GW2 is a B2P MMO, Anet and NCsoft WANT MONEY.  

    Can you tell me what business, organizations, corporations don't want money?

  • Grimrist000Grimrist000 Member Posts: 82

    Originally posted by hikaru77

    And thats why GW2 is a B2P MMO, Anet and NCsoft WANT MONEY.  

    what business doesn't want money? u think EA and Bioware don't want your money? u should probably look the definition of a business up from the dictionary so u won't look as idiotic in the future as u do now on these boards.

  • BenthonBenthon Member Posts: 2,069

    Read.. 

    But it’s never OK for players to buy a game and not be able to enjoy what they paid for without additional purchases, and it’s never OK for players who spend money to have an unfair advantage over players who spend time.

    He who keeps his cool best wins.

  • austriacusaustriacus Member UncommonPosts: 618

    Originally posted by Madimorga

    Originally posted by austriacus


    Originally posted by Madimorga

    You know why D3 doesn't bother me and this does?  Because the way D3 is going to work, I think a bunch of first world wannabe gold farmers are going to drive prices on individual items so ridiculously low that it will be nearly impossible for gold farmers to make a profit.

     

    But GW2 isn't going to be about individual items put up by players for real money.  It's about taking real money and turning it into currency to buy GW2 items with.  Same as it's always been for the gold farmers, they'll mostly sell gold completely outside the system (except maybe for a little diamond speculation on the side), and no doubt they'll also dabble in jacking up AH prices and creating scarcity of goods so supply drives demand.

     

     

    The difference is that D3 is a gear grind, GW2 is not. Why do you keep asuming the game is WoW?

    WoW isn't the game I have the most experience in.  Anarchy Online is.  RMT destroyed that game.  Given, it was not sanctioned RMT, but it was allowed to run rampant for too long.  And I don't think sanctioning RMT in GW2 is going to do the pvp any good at all.  The reverse, in fact.

    Then the difference here being that the cash shop was an afterthough for anarchy online, while for GW2 it was designed around it.

  • RobertDinhRobertDinh Member Posts: 647

    Originally posted by DJJazzy

    Originally posted by hikaru77

    And thats why GW2 is a B2P MMO, Anet and NCsoft WANT MONEY.  

    Can you tell me what business, organizations, corporations don't want money?

    Cause we all know just because a business wants to make money, means it should do anything possible to squeeze you for as much money as possible. 

    Ever heard of business ethics?

  • KyleranKyleran Member LegendaryPosts: 43,505

    Originally posted by hikaru77

    And thats why GW2 is a B2P MMO, Anet and NCsoft WANT MONEY.  

    ER, all game developers/pubishers want money, their parent's don't pay for everything you know.  image

    I love this comment, finally a major publisher outside of CCP is catering to a person like me

    "We think that’s important, because it lets more players participate on a level playing field, whether they use their free time or their disposable income to do it."

    For far too long we who have limited free time have been 2nd class citizens to the wealthy (those with far too much free time on their hands) and it's gratifying to see that for items that are purchasable by gold, there are other avenues to earning it besides grinding your brains out endlessly for it.

    Turnabout is fair play.  image

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • someforumguysomeforumguy Member RarePosts: 4,088

    Originally posted by DJJazzy

    Originally posted by Cassiopeian


    Originally posted by fiontar


    Originally posted by Cassiopeian


    Originally posted by RizelStar

    http://www.guildwars2guru.com/forum/showpost.php?p=1237209&postcount=1013

    Some more common sense.

    Damn, ran out of popcorn I need some pizza.

    That's not common sense, because you can create inflation by playing the AH via gems.

     

    For instance, if I bought a lot of gems, traded them for gold with another player, and then bought up a ton of mats in the AH to resell at a profit, it would work the same way as if I'd bought gold in WoW. It is not inflation neutral, because it doesn't take into account the fact that the supply of gold might be limited, but the supply of mats, being limited, is very susceptible to price inflation. You also have to take into account the supply-demand characteristics of mats ingame, otherwise someone willing to spend RL money for ingame gems can make a killing speculating on the AH, with more of an advantage than someone who only has the gold they earned speculating to trade with. 

     

     



    However, the more gems flooding the market, the less valuable those gems become. If everone bought $15 worth of gems each month and placed them on the market, they would be worth next to nothing in gold. Speculators have room to profit from speculation, but I wouldn't assume that they will be right even most of the time. Every other AAA MMO I can think of has server only, (and usually faction only) Auction Houses, which makes price manipulation viable for speculators. In GW2, the Marketplace is cross server. All players everywhere share the same Marketplace. How do you manipulate mat prices as one person on one server out of a hunderd or more? There could be millions of players for this game in the early months, how does one person ever hope to manipulate a market of millions? (With enough money, maybe, but I tend to doubt anyone will drop $millions into GW2 gems)!

    That is interesting. I didn't know the AH was cross-server. But why wouldn't it ultimately cause mat inflation anyway, if you can buy the gems to trade for gold to buy mats? Servers surely won't be that unique in their behaviours. My point is that it is not 'neutral,' even if the supply of gold is fixed, as mats will not be.

     

    But your response does make me wonder - can you buy stuff in the AH with gems as opposed to in-game gold? Is there some sort of conversion option there? Thanks for your considered reply, by the way. 

    Gems are currency for cash shop only. The only thing you can do in game with them is trade them to other players. There is no NPC that will trade gems for gold for example.

    Lol that makes no sense. Why would anyone buy gems in the cash shop if all you can do with them is trade them to other players? There has to be more use for them. Are you really sure that they are not used as currency for npcs? :p

  • DJJazzyDJJazzy Member UncommonPosts: 2,053

    Originally posted by someforumguy

    Originally posted by DJJazzy


    Originally posted by Cassiopeian


    Originally posted by fiontar


    Originally posted by Cassiopeian


    Originally posted by RizelStar

    http://www.guildwars2guru.com/forum/showpost.php?p=1237209&postcount=1013

    Some more common sense.

    Damn, ran out of popcorn I need some pizza.

    That's not common sense, because you can create inflation by playing the AH via gems.

     

    For instance, if I bought a lot of gems, traded them for gold with another player, and then bought up a ton of mats in the AH to resell at a profit, it would work the same way as if I'd bought gold in WoW. It is not inflation neutral, because it doesn't take into account the fact that the supply of gold might be limited, but the supply of mats, being limited, is very susceptible to price inflation. You also have to take into account the supply-demand characteristics of mats ingame, otherwise someone willing to spend RL money for ingame gems can make a killing speculating on the AH, with more of an advantage than someone who only has the gold they earned speculating to trade with. 

     

     



    However, the more gems flooding the market, the less valuable those gems become. If everone bought $15 worth of gems each month and placed them on the market, they would be worth next to nothing in gold. Speculators have room to profit from speculation, but I wouldn't assume that they will be right even most of the time. Every other AAA MMO I can think of has server only, (and usually faction only) Auction Houses, which makes price manipulation viable for speculators. In GW2, the Marketplace is cross server. All players everywhere share the same Marketplace. How do you manipulate mat prices as one person on one server out of a hunderd or more? There could be millions of players for this game in the early months, how does one person ever hope to manipulate a market of millions? (With enough money, maybe, but I tend to doubt anyone will drop $millions into GW2 gems)!

    That is interesting. I didn't know the AH was cross-server. But why wouldn't it ultimately cause mat inflation anyway, if you can buy the gems to trade for gold to buy mats? Servers surely won't be that unique in their behaviours. My point is that it is not 'neutral,' even if the supply of gold is fixed, as mats will not be.

     

    But your response does make me wonder - can you buy stuff in the AH with gems as opposed to in-game gold? Is there some sort of conversion option there? Thanks for your considered reply, by the way. 

    Gems are currency for cash shop only. The only thing you can do in game with them is trade them to other players. There is no NPC that will trade gems for gold for example.

    Lol that makes no sense. Why would anyone buy gems in the cash shop if all you can do with them is trade them to other players? There has to be more use for them. Are you really sure that they are not used as currency for npcs? :p

    Absolutely positive. Gems is the currency for the cash shop only. 

  • EzhaeEzhae Member UncommonPosts: 735

    Originally posted by RobertDinh

    There isn't a single game in the history of all games, in which a microtransaction plan has helped to strengthen the integrity of the game.

     

    They ALWAYS weaken it, maybe not to an extreme, but they weaken it more than the game would be without them. 

     

    If you think paying extra for ANYTHING in a game is good, you simply don't understand the impact such options have on a large scale. 

    And waht is subscription fee is not micro transaction really ? Only it's forced upon you if you wish to continue playing. Here you have choice. Ignore the vanity stuff, because it means nothing to you, work for it yourself through in-game methods or pay for it and support the coompany, content developement and server upkeep. 

     

    Where were you people when MMOs with sub fees started charging for services like name change or character transfer ? Why it's okay for company to charge 15-20$ just for the fact you use automated script that changes single string in database and charging for a pink dress of awesomelooking that offers no advantage is suddenly crime against humanity?

  • whisperwyndwhisperwynd Member UncommonPosts: 1,668

    Originally posted by RobertDinh

    Originally posted by DJJazzy


    Originally posted by hikaru77

    And thats why GW2 is a B2P MMO, Anet and NCsoft WANT MONEY.  

    Can you tell me what business, organizations, corporations don't want money?

    Cause we all know just because a business wants to make money, means it should do anything possible to squeeze you for as much money as possible. 

    Ever heard of business ethics?

    If they really wanted to squeeze you for as much money as possible...they'd have added a monthly subscription fee.

  • RizelStarRizelStar Member UncommonPosts: 2,773

    Originally posted by RobertDinh

    There isn't a single game in the history of all games, in which a microtransaction plan has helped to strengthen the integrity of the game.

     

    They ALWAYS weaken it, maybe not to an extreme, but they weaken it more than the game would be without them. 

     

    If you think paying extra for ANYTHING in a game is good, you simply don't understand the impact such options have on a large scale. 

    It's even worse with this game considering it's not gear dependant and the game itself is set up to where no matter what you have makes you a God or a1 hit k.o person.

    The worse thing with this blog is either idiots will think it's p2w or just people who don't actually or haven't actually looked into the games mechanics itself. 

    Not unfair almost more fair than it is unfair, because you don't have to pay cash to get vanity items, but in game items don't turn people into Gods and pvp instanced and teamwork.

    The game was built to support this least so far, that's why you have two week server transfers, you gain no points for killing npcs in wvwvw, you scale in pve content, still can't gank level 1 players, and can still get your ass whooped in pvp.

    Can't buy dungeon tokens, can't buy reward tokens, cand't buy power, can't buy health.

    The guild perks don't stack, and I still am placing a bet on that skill not being unlockable till level 30.

    Gems are only for cash shop use as well they don't give you currency.

     

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

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