Love how they say that talents have become too complex, and 'builds' take away all player choice... and then instead of actually revamping the talent trees to make more talents viable and encourage unique builds, they just dumb it down to pre-school level.
why are you praising the talent system? Now people can't customize at all.
If they wanted to avoid hardcores telling other people how to play, then they have to make dungeons easy so that even sub-optimal builds aren't a hinderance. Instead, the way they design boss fights makes it so that how you spec becomes important.
Instead of taking responsibility, they blame the players and take away all choices. Awesome. Screw you blizzard.
That is absoutely not true. What drives these number crunchers is finding the easiest way to complete the content and it's NOT as easy if you take classes with "sub-optimal" builds. Whether it really is easier with certain builds has yet to be proven other than numbers on a spreadsheet, but there is nothing to indicate that a player would even notice the difference if they played without a spreadsheet.
Of course raids are designed for hardcores as it is their signature content and therefore you will find it designed for absolute optimal play, with necessary equipment requirements and expected hamster wheel behavior. What is not designed that way are dungeons and hard mode dungeons and other types of content. They are meant to be played with a wide range of classes and setups, yet you see number crunchers pushing for perfect groups even for that kind of content, creating this social stigma for odd-ball builds no matter what kind of gameplay.
There is no real choice with the current talent system. It might look like you have a lot of buttons to click on, but there is only the illusion of choice in a build.
You either make a good build, or a bad build. A fury warrior that does not pick Raging Blow is bad. A disc priest that does not get Inner Focus is bad. You either click that talent that increases your potential damage / healing / mitigation / control / sustain, or you skip it and purposely gimp yourself. It's that simple. Not choosing Raging Blow or Inner Focus is not a decision that demonstrates the 'freedom of choice' in the talent system - it just makes you a fucking idiot.
There are people who break down the math for each talent. The information is free to all players, available on the internet, and easily accessible. For serious players, there is pretty much no excuse to be in a terrible spec.
The only real choice you still have is your specialization. And they aren't going away.
If Blizz can balance the new talents at each tier, we will be seeing more 'freedom of choice' than the talent system currently in the game. It may look like 'less buttons to press', but the truth is that in the current talent system, you only have one superficial and easy choice: A good build that works, or a shit build that hobbles along in gimpness.
Mistweaver sounds awesome. An actively fighting healer, similar to Warrior Priests in WAR or something like it. Now that's a healer I can get my mind around.
I actually agree, I still don't see myself slapping down the money, but if done right, I think all three of the monk trees could be fantastic fun to pvp with, especially the Mistweaver. Two years ago was it that Cata released? Wish it had been this instead.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
Hmmm.....6 talent points......yeah...I can TOTALLY see how that will allow you to customize your toon...and how it will avoid the "you have to have this build in order for us to talk to you"...etc etc....yeah...there won't be anyone that will do that....no sir....not with that many ways to spend your SIX FRIGGING talent points........
Comments
Love how they say that talents have become too complex, and 'builds' take away all player choice... and then instead of actually revamping the talent trees to make more talents viable and encourage unique builds, they just dumb it down to pre-school level.
Way to rise to the occasion, ActiBlizz.
The old Talent Tree system is boring and static and needed to go.
Whatever "dumbed down" revision they have in Pandaria will definitely be an improvement.
After reading about the new expansion I will stick with SWTOR and of course I will be trying GW2
The new BG definitely sounds a lot like Black Garden from Rift
Rift
That is absoutely not true. What drives these number crunchers is finding the easiest way to complete the content and it's NOT as easy if you take classes with "sub-optimal" builds. Whether it really is easier with certain builds has yet to be proven other than numbers on a spreadsheet, but there is nothing to indicate that a player would even notice the difference if they played without a spreadsheet.
Of course raids are designed for hardcores as it is their signature content and therefore you will find it designed for absolute optimal play, with necessary equipment requirements and expected hamster wheel behavior. What is not designed that way are dungeons and hard mode dungeons and other types of content. They are meant to be played with a wide range of classes and setups, yet you see number crunchers pushing for perfect groups even for that kind of content, creating this social stigma for odd-ball builds no matter what kind of gameplay.
There is no real choice with the current talent system. It might look like you have a lot of buttons to click on, but there is only the illusion of choice in a build.
You either make a good build, or a bad build. A fury warrior that does not pick Raging Blow is bad. A disc priest that does not get Inner Focus is bad. You either click that talent that increases your potential damage / healing / mitigation / control / sustain, or you skip it and purposely gimp yourself. It's that simple. Not choosing Raging Blow or Inner Focus is not a decision that demonstrates the 'freedom of choice' in the talent system - it just makes you a fucking idiot.
There are people who break down the math for each talent. The information is free to all players, available on the internet, and easily accessible. For serious players, there is pretty much no excuse to be in a terrible spec.
The only real choice you still have is your specialization. And they aren't going away.
If Blizz can balance the new talents at each tier, we will be seeing more 'freedom of choice' than the talent system currently in the game. It may look like 'less buttons to press', but the truth is that in the current talent system, you only have one superficial and easy choice: A good build that works, or a shit build that hobbles along in gimpness.
I actually agree, I still don't see myself slapping down the money, but if done right, I think all three of the monk trees could be fantastic fun to pvp with, especially the Mistweaver. Two years ago was it that Cata released? Wish it had been this instead.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
~Albert Einstein
Hmmm.....6 talent points......yeah...I can TOTALLY see how that will allow you to customize your toon...and how it will avoid the "you have to have this build in order for us to talk to you"...etc etc....yeah...there won't be anyone that will do that....no sir....not with that many ways to spend your SIX FRIGGING talent points........