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Will this game turn out to have the same fate as war hammer online?

shenfreyshenfrey LeicesterPosts: 97Member

I keep hearing the numbers for this game are way off and if they don't do a server merge soon they could lose even more members and this game could go the way of WAR.

Anyone see this happening? 

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Comments

  • arctarusarctarus nilPosts: 2,570Member Uncommon
    Not a chance, it doesn't have the tell tale sign of problem like war, delay in 1 year, scrapping of 4 major cities etc ... and looking at patch 1.2 for tor, is actually quite interesting.

    even though this game is not for me, but I believe bw, different from mythic, can do a much better job in updating the game and bringing more contents fast. And tor for me have a smooth launch, unlike war which I keep facing tons of bugs.

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  • meddyckmeddyck Athens, GAPosts: 1,140Member Uncommon

    I don't think so. WAR failed because it was an RvR game whose RvR sucked. SWTOR's PvP also sucks, but that's not its core focus. It should continue to be strong with its desired audience of gear grinders, raiders, and altaholics.

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  • red_cruiserred_cruiser Milwaukee, WIPosts: 472Member Uncommon

    BioWare: Austin has a large number of Warhammer Online/Mythic people.  That's good, because those people still have a job, and I'm not sure who would actually want to hire them, but it's bad because they turned both the Star Wars MMORPG and the KOTOR franchise into this crude mash up of WoW gameplay + BioWare dialogue wheels.  Anyways, the rule is "Three strikes and you're out!" and after Dragon Age 2, SW:TOR and Mass Effect 3, I'm going to approach future BioWare products with the greatest degree of skepticism.  It's hard to imagine SWTOR's numbers going up anytime soon, and it's not hard to imagine the numbers decreasing even further once TERA, GW2, TSW... etc. etc.... gets released.

  • altair4altair4 SkelleftePosts: 158Member

    Depends what you mean with same fate. It will surely be far from what EA/Bioware hoped and no where near 1mil+ subs in the long run. It will be a big disappointment and I'm guessing it will have maybe 200k subscribers for a few years time. Max 500k after first year.

  • gothagotha weymouth, MAPosts: 1,040Member

    Originally posted by red_cruiser

    BioWare: Austin has a large number of Warhammer Online/Mythic people.  That's good, because those people still have a job, and I'm not sure who would actually want to hire them, but it's bad because they turned both the Star Wars MMORPG and the KOTOR franchise into this crude mash up of WoW gameplay + BioWare dialogue wheels.  Anyways, the rule is "Three strikes and you're out!" and after Dragon Age 2, SW:TOR and Mass Effect 3, I'm going to approach future BioWare products with the greatest degree of skepticism.  It's hard to imagine SWTOR's numbers going up anytime soon, and it's not hard to imagine the numbers decreasing even further once TERA, GW2, TSW... etc. etc.... gets released.

    its been over 3 months and they are still keeping close to 1.7 mil subs.  I think there is a large fallout from the MMO crowd,  but i think they are juicing from a different pool then normal MMoers

     

    If they keep this up and sell expansions they are in pretty safe waters.

     

    The only thing i see killing this game is EA filkness.  

  • lalartulalartu SeoulPosts: 444Member

    Yeah, for a casual MMO it's great. I still have my sub

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  • dubyahitedubyahite Lincoln, NEPosts: 2,483Member
    It's either as successful as wow or it's as much of a failure as Warhammer around here.

    There is nothing in between!


    Seiously though, it's way too early to know what the state of the game will be in a year, but I wouldn't worry about TOR too much.

    If the games population is actually stabilizing right now then they are in great shape. If not we will wait and see what happens. I don't think it will even come close to declining as far an as fast as Warhammer did though.

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  • UnlightUnlight Ottawa, ONPosts: 2,540Member

    I'm still keeping to 300k - 400k subs after the six-month subs expire, but I'd hardly call that a failure.  Those are still pretty respectable numbers.

  • dubyahitedubyahite Lincoln, NEPosts: 2,483Member
    @Unlight

    So if they have 1 million paying subs right now (low guess on my part) you're saying that 600 - 700k of them bought six month subs?

    I doubt that very much. Six mothers are probably the minority by far.

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  • ZinzanZinzan NorthPosts: 1,351Member

    The Feb figures touted by the Bioware put it at around 1.7million active subs after ~2million box sales.

    The biggest reason it won't flop as badly as Warhammer is they are publicising it, there is a huge advertising campaign ongoing for SWTOR, Warhammer never really bothered and the amusing thing is SWTOR's pvp is a lot better balanced and polished than Warhammers hideously laggy collision detection AoE farm nightmare, but Warhammers pvp was supposedly at the heart of the game, TOR is mainly a pve game with some pvp content.

    If you think they will lose 1.2 million players in 6 months then i'd love to know what cataclysmic cock-up you forsee for this to occur. It'd have to make the NGE/CU look like the best idea ever.

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  • KuinnKuinn MestaPosts: 2,093Member

    Originally posted by shenfrey

    I keep hearing the numbers for this game are way off and if they don't do a server merge soon they could lose even more members and this game could go the way of WAR.

    Anyone see this happening? 

     

    I dont think so, alone because of the fact that WAR was a lot bigger mess technically, it still has some major technical issues like sliding mobs and sprite like effects, none of that in TOR. I know a lot of people left WAR because it started to seem like those issues will never get solved, I was one of them and a bunch of my friends left for the same reason. Then there's the Star Wars name, and currently it seems like Bioware is really trying to fix everything and add to the game. So no I dont believe so, but only time will tell.

  • komobokomobo LyngbyPosts: 144Member

    I don't think SWTOR will crash and burn nor do i think it will be the success EA/BIO would have hoped for.

    What has me worried is the timeframe and consistency with which future content updates are implemented. With Bioware having decided on the VO path, they are expected to continue down said path. VO is expensive and more importantly time consuming, which may negatively influence the intervals between content patches.

    I'm full aware that different dev teams work with different aspects of the game and in a perfect world, they'd be able to work simultaneously without any time delay when the devs consult each other. However, it's not a perfect world and delays are bound to occur.

    Whether i'm too pessimistic or not remains to be seen as there haven't been any real content updates as of yet.

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  • DamonDamon Naples, FLPosts: 165Member

    I believe SW:TOR is already a successful and profitable product for BioWare at this point.  The game was sold in different versions at launch and prior to launch (pre-order), where the Collectors Edition was quite pricy.  THe revenue they must have made from initial game sales alone probably "put them in the black", so to speak.  As for subscriptions beyond the first 30 days, I imagine they lost people (as all titles do), but I didn't notice an exodus on my server.  In fact, it seemed to increase in players, and maintain a high level of activity to now.

    I also believe this game should have had much more content than it currently does.  In addition, compiling all of the new fixes/implement features into one large patch (1.2) is a bad idea in my opinion, because it makes players wait for them.  Implementing them in smaller patches, as they are ready, makes much more sense to me, and would provide subscribers with something new more frequently.

    My subscription was cancelled a couple of weeks ago, and not for any other game.  I reached the point where playing is no longer fun for me.  At the same time, I believe the game is fun for most people (at least for awhile) and is not a bad game.  BioWare did a good (not great) job overall, in my opinion.  This title is one of the few MMOs that are worth playing (even if only for a month or two).

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  • Superduper69Superduper69 Aurora, INPosts: 363Member

    Anyone here who were actually there during first 2 months of WAR? because the game just nose dived in terms of players in first 30 days alone. WAR must hold a record for losing the largest number of players.

  • WickedjellyWickedjelly Yahoo, COPosts: 4,990Member

    No

    It doesn't have near the amount of issues Warhammer had. Well, PvP is abysmal in this game but it was never marketed as a PvP game and far as PvE goes this game is pretty decent. A lot better than Warhammer was.

    It simply isn't going to do as well as I believe BW and some others were hoping for.

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • teakboisteakbois Parlin, NJPosts: 2,154Member

    Originally posted by Wickedjelly

    No

    It doesn't have near the amount of issues Warhammer had. Well, PvP is abysmal in this game but it was never marketed as a PvP game and far as PvE goes this game is pretty decent. A lot better than Warhammer was.

    It simply isn't going to do as well as I believe BW and some others were hoping for.

    Bingo

  • TyvolusNextTyvolusNext Gimpy, NVPosts: 192Member

    Originally posted by red_cruiser

    BioWare: Austin has a large number of Warhammer Online/Mythic people.  That's good, because those people still have a job, and I'm not sure who would actually want to hire them, but it's bad because they turned both the Star Wars MMORPG and the KOTOR franchise into this crude mash up of WoW gameplay + BioWare dialogue wheels.  Anyways, the rule is "Three strikes and you're out!" and after Dragon Age 2, SW:TOR and Mass Effect 3, I'm going to approach future BioWare products with the greatest degree of skepticism.  It's hard to imagine SWTOR's numbers going up anytime soon, and it's not hard to imagine the numbers decreasing even further once TERA, GW2, TSW... etc. etc.... gets released.

    I thinl people keep saying things like "three strikes and you're out!" and simply aren't backing it up.  you then follow that up by saying you now approach Bioware products with "skepticism,"  ummm, ok.  I decided when playing DA:O that it wasnt that great of a game and when they were trying to get me to buy DLC during the game that this would be my LAST bioware game.  Havent bought another of their games since.   This coming from a guy who has NWN in his top 3 games all time on ANY platform.  It's ok to move on sometimes.  Especially if you want to throw around the 3 strikes cliche.  Back those words up with something more then a skeptical gaze or dont say it. 

  • CyclopsSlayerCyclopsSlayer Minneapolis, MNPosts: 532Member

    Originally posted by gotha

    Originally posted by red_cruiser

    BioWare: Austin has a large number of Warhammer Online/Mythic people.  That's good, because those people still have a job, and I'm not sure who would actually want to hire them, but it's bad because they turned both the Star Wars MMORPG and the KOTOR franchise into this crude mash up of WoW gameplay + BioWare dialogue wheels.  Anyways, the rule is "Three strikes and you're out!" and after Dragon Age 2, SW:TOR and Mass Effect 3, I'm going to approach future BioWare products with the greatest degree of skepticism.  It's hard to imagine SWTOR's numbers going up anytime soon, and it's not hard to imagine the numbers decreasing even further once TERA, GW2, TSW... etc. etc.... gets released.

    its been over 3 months and they are still keeping close to 1.7 mil subs.  I think there is a large fallout from the MMO crowd,  but i think they are juicing from a different pool then normal MMoers

     

    If they keep this up and sell expansions they are in pretty safe waters.

     

    The only thing i see killing this game is EA filkness.  

    Several people in my guild were as they put it, caught up in the Hype. They subbed for 3 and 6 month plans, and almost to a person have expressed disappointment, few still play, but are counted in that 1.7M. In game guild was over 300 Republic side and 100+ Empire, now it seems to be stable at about 60 on each side. With some of those 60 playing on both sides. We just deleted ~80 people that were more than 22 days since last login.

  • ShakyMoShakyMo BradfordPosts: 7,207Member
    It's a worse game, but it has more money behind it, so hard to tell
  • biogermbiogerm somewherePosts: 169Member

    Originally posted by Damon

    I believe SW:TOR is already a successful and profitable product for BioWare at this point.  The game was sold in different versions at launch and prior to launch (pre-order), where the Collectors Edition was quite pricy.  THe revenue they must have made from initial game sales alone probably "put them in the black", so to speak.  As for subscriptions beyond the first 30 days, I imagine they lost people (as all titles do), but I didn't notice an exodus on my server.  In fact, it seemed to increase in players, and maintain a high level of activity to now.

    I also believe this game should have had much more content than it currently does.  In addition, compiling all of the new fixes/implement features into one large patch (1.2) is a bad idea in my opinion, because it makes players wait for them.  Implementing them in smaller patches, as they are ready, makes much more sense to me, and would provide subscribers with something new more frequently.

    My subscription was cancelled a couple of weeks ago, and not for any other game.  I reached the point where playing is no longer fun for me.  At the same time, I believe the game is fun for most people (at least for awhile) and is not a bad game.  BioWare did a good (not great) job overall, in my opinion.  This title is one of the few MMOs that are worth playing (even if only for a month or two).

    hmm lol?

     

    if the game supposedly cost anywhere from 300-500 mil. there is no way in hell that it is profitable already.

    http://massively.joystiq.com/2011/12/01/little-risk-of-failure-analysts-predict-swtor-will-turn-a-hea/



    ''Pachter's predictions for the title are sizable yet reasonable; he thinks that SWTOR will get 1.5 million subscribers. This translates to $270 million per year in revenue, $80 million of which will be pure profit for EA after LucasArts and operating costs take their share. Even if SWTOR only draws in -- or sustains -- merely 500,000 subscribers, Pachter says the game will be sitting pretty.''

     

    so wiht box sales excluded, they will need more then 2 years with 1.5 mill subs just to break even. and thats with saying it cost only 200 mil to make:

    http://www.shacknews.com/article/72096/report-swtor-development-at-200-million-and-counting

     

    ''In case you didn't know, MMO's are expensive to make. When it comes to BioWare's recently-released Star Wars: The Old Republic, "expensive" equates to roughly $200 million. That doesn't even include the projected "tens of millions" of additional funds that will be expended on a yearly basis to keep a certain galaxy far, far away fresh with new content.''

     

    so no, i dont think that the game is profitable just yet.

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  • YamotaYamota LondonPosts: 6,620Member

    I think so. One year from release I think they will be around 2-300k subs. I just dont see any longetivity in these kind of ThemeParks.

  • AoriAori Carbondale, ILPosts: 1,886Member Uncommon

    I see it lasting until the fans get their stories and alt questlines finished. It'll slowly diminish over time, so however long it takes players to get their alts to cap. That is unless they add something worthwhile to stay for.

    Me personally, i tried playing the trial a friend got me and i just can't get past the whole early 2000 graphics quality, even the animations remind me of some F2P asian MMOs. Something about it just seems off and not to fluid, i tried though.. not my cup o tea.

  • BereKinBereKin SplitPosts: 287Member

    It could. More or less this game a let down. I expected much more from Bioware.

  • DaRoamerDaRoamer Toronto, ONPosts: 249Member

    No, this game has a huge team of developers and they have a lot of content planned for this year that I think will bring people in.  It's true that the in-world population is down at the moment but speaking for my guild alone 80% of them still have a sub but many are taking a break until 1.2 comes out.  Leaked outlines for the next few big patches look to match this one and they have already said that more story content is also coming this year.

    Couple that with hints of a big space expansion and I think SWTOR is going to be able to maintain a very healthy population.  The quality of the content isn't an issue for most people, it's that after you hit 50 a lot of people see little reason to log in, even though they enjoy the game.  If they keep adding fun anc compelling reasons to log in I think they'll be fine.

  • dubyahitedubyahite Lincoln, NEPosts: 2,483Member
    Oh nice. Someone had to throw in the old $500 million lie. Old habits die hard.

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