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Most people I know have been gaming for many many years and have partaken in many of the games over the last few years. Some of them Pay to play some free to play. thousands of people played LoTro when it was a sub and now when it went free many more who would have never looked at the game prior are now playing it. Many games have seen greater profit and greater freedom for players by switching to a free to play platform.
back in the day it cost a ton to run servers and maintain the high speed internet to connect games online which is mainly why monthly subs were needed. Other reasons did exist but the main reason was to maintain servers and connectivity..
I've seen many people say that because GW2 is Box purchase then free after makes it not worth playing. Others are happy that its not a sub after purchase. Why do you think it makes a difference if it does not have a monthly sub? Do you feel the box price is not enough and the monthly sub is needed for some reason?
Developers and Publishers in other games have recently proven that a great game does not need a sub to maintain good support and quality updates. Anet has even proven that by offering Box price on original and for expansions that it can more then cover quality support and maintain quality server maintanence / content / expansions.
I personally have played nearly all games which have been on the market in the last 10 years. From F2P, B2P, and P2P. I know that the F2P games attract a less desirable type of player and that in the past P2P has seemed to provide higher quality content expansions as well as customer service / support and an all around better quality game.
Sharing in the questionable reasoning on no continued sub fee after box purchase makes me curious as to continued income and continued quality after release.
At the time GW was released at box price only and compared to the games on the market at its time, it was above most in quality and continued content.
The market has proven that the free to play model with cosmetic cash shop drives higher revenue then a monthly sub. So for not having a monthly sub why would that make this any less of a game or not intrigue people even more so to play it?
My thought is I'd rather see this game have a box price + cosmetic only cash shop which gives Anet MORE money then sub monthly on average so that Anet can provide further quality customer service / content expansions then stay with the sub model which has proven to be un needed to help a company produce what people think will be missing without it.
When they compared monthly subs vs cash shop they found that monthly sub = $15 a month but on average players in cash shop models spent $20+ a month so with this knowledge Anets model will bring them more income.
What are your thoughts about monthly subs? needed or not, why?
** edited ** watch this then bring on the debate