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Name one thing you miss from the "original" MMOs...

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  • PhryPhry Member LegendaryPosts: 11,004

    Definitely the Community, last game i played that had a really good one was SWG, before that it was Everquest and DAoC... maybe its because the MMO community itself was smaller then, but, i think those were the only games i logged into to play not just for the game itself, but for the people i knew in the game, i think maybe the most fun had was just doing random stuff that in 'modern' games isnt even considered to be game content.. weird really..image

  • FrostWyrmFrostWyrm Member Posts: 1,036

    Originally posted by Phry

    Definitely the Community, last game i played that had a really good one was SWG, before that it was Everquest and DAoC... maybe its because the MMO community itself was smaller then, but, i think those were the only games i logged into to play not just for the game itself, but for the people i knew in the game, i think maybe the most fun had was just doing random stuff that in 'modern' games isnt even considered to be game content.. weird really..image

    Community for me too I guess.

    EQ had the best in my opinion. FFXI's community wasn't bad, but still not as good as EQ's.

    I dont think its so much because communities are smaller as much as it is the "internet generation". Kids playing MMOs today are growing up with far less social skills because they're more used to being disconnected from the people they communicate with. They tend to dehumanize more often, especially towards women.

    Of all the modern-day MMOs I've tried, I'd have to give Rift the #1 spot for community, even though it still pales in comparison to the prior.

  • dreldrel Member Posts: 918

    They weren't Korean knockoffs and they didn't all try to be WoW "killers".

    I miss the communities and the game orginalities.

     

  • SnikzSnikz Member UncommonPosts: 120

    Originally posted by FrostWyrm

    Originally posted by Phry

    Definitely the Community, last game i played that had a really good one was SWG, before that it was Everquest and DAoC... maybe its because the MMO community itself was smaller then, but, i think those were the only games i logged into to play not just for the game itself, but for the people i knew in the game, i think maybe the most fun had was just doing random stuff that in 'modern' games isnt even considered to be game content.. weird really..image

    Community for me too I guess.

    EQ had the best in my opinion. FFXI's community wasn't bad, but still not as good as EQ's.

    I dont think its so much because communities are smaller as much as it is the "internet generation". Kids playing MMOs today are growing up with far less social skills because they're more used to being disconnected from the people they communicate with. They tend to dehumanize more often, especially towards women.

    Of all the modern-day MMOs I've tried, I'd have to give Rift the #1 spot for community, even though it still pales in comparison to the prior.

     spot on, the community is most important for me

  • MadimorgaMadimorga Member UncommonPosts: 1,920

    The early AO community, which was fantastic. Pick up group borg teams.  Kite hill and ten hour heck farming teams.  The insane twinking options.  The little personal apartments and the goofy stuff that dropped to decorate them with (statue of the Goddess Buffy Summers was the best).  The feeling that you could spend years exploring and still miss a few spots (and I'm sure I did miss a few).  The crazy run speed you could end up with at higher levels and the bouncing 1st person camera view on the advy playful cub form.  Oh, and let's not forget the yalms.  Most of all, the feeling that a lot of love and creativity went into the game world.

     

    Guess I'm missing AO.  But MMOs feel so crowded and small and linear and simplified and full of annoying little trolls now.

    image

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  • LuxatriaLuxatria Member Posts: 25

    Community.

    :/

  • AlastiAlasti Member UncommonPosts: 287

    I miss the days when it was not guaranteed to make max level

  • Crunchy221Crunchy221 Member Posts: 489

    a community where trolls were not the norm and where max level was an achievement you felt good about, one that made you want to stick with the game.  where pvp benefited the smart rather than the best FPS/TPS mouse and finger dexterity using the old school principle of fight or run...rather than fighting losing then bitching about the other guy being OP and needing a nerf....

    most importantly it would choose the community.  todays community seems to hate all things RPG, seeing progression as the obstical from obtaining their max everything and geared character, as well as wanted everything to be related to player skill only not playing smart and knowing your role...player skill is what FPS/TPS are based on, RPG's were thinking games...at least they use to be.

     

     

    Oh and i forgot...having more than one stat that actually effected your character, and having the ability to distribute skill or xp to stats and skills.  Cant stand the current ..eundurance and one other skill the rest dont do anything and you wont have the option to say...make a quick fighting mage over a slow high dmg nuke mage....theres no more choices with gear and skill and stats...its all a predetermined path.

  • ThorkuneThorkune Member UncommonPosts: 1,969

    I miss SWG...period. I even loved the NGE. The features of the NGE were even better than anything we have now.

     

    /2cents

     

     

  • SouldrainerSouldrainer Member Posts: 1,857

    I really don't miss anything.  I prefer the smooth UIs.  I dislike sandbox elements.  I especially felt that Asheron's Call was lacking in some ways.  The skill-based system was terrible because everybody picked the same skills.  Not being able to collect a set of armor in 12 years?  How is this unlike banging your head against a wall.  Actually, though, there is one thing I liked about AC...

    Every month, the AC devs said "You pay monthy, we change the game monthly."  I distinctly remember traveling from one town to another and saying "WTF, is that a massive vortex in the sky?!  That was NOT here before."

     

    But I digress, I really did miss things from DAOC:

    3 faction RVR/Castle siege system is the one I miss most. 

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  • AlastiAlasti Member UncommonPosts: 287

    I miss "forced" grouping.  If it weren't for that, I would always solo.  In the games of old...if you wanted to progress above a snails pace (or at all) you needed to group.  I miss that.  I need the game to force it, or i wont do it.

  • ThorbrandThorbrand Member Posts: 1,198

    World immersion!

  • IkonoclastiaIkonoclastia Member UncommonPosts: 203

    Things I miss:

     

    * death penalty (EQ), it made you think, hard, about what tactics you would use

    * trying to pick a class because they were all actually different

    * Travel times (EvE and EQ), big worlds / galaxies are great

    * Shared dungeons (EQ), competition is great, made for fantastic drama and forum threads

    * Mobs that would chase you all the way across the zone

    * Spawn Camping (Ancient Cyclops, Pyzjn, Ancient Crocodile...) 

     

    Pretty sad in fact all the difficult elements that made games interesting and addictive were removed for the sake of ease, but imo nothing is worth playing if its too easy.  

  • Goatgod76Goatgod76 Member Posts: 1,214

    Originally posted by Ikonoclastia

    Things I miss:

     

    * death penalty (EQ), it made you think, hard, about what tactics you would use

    * trying to pick a class because they were all actually different

    * Travel times (EvE and EQ), big worlds / galaxies are great

    * Shared dungeons (EQ), competition is great, made for fantastic drama and forum threads

    * Mobs that would chase you all the way across the zone

    * Spawn Camping (Ancient Cyclops, Pyzjn, Ancient Crocodile...) 

     

    Pretty sad in fact all the difficult elements that made games interesting and addictive were removed for the sake of ease, but imo nothing is worth playing if its too easy.  

    Agree. It's like buying a game you have already finished.

  • nariusseldonnariusseldon Member EpicPosts: 27,775

    Originally posted by Ikonoclastia

    Things I miss:

     

    * death penalty (EQ), it made you think, hard, about what tactics you would use

    * trying to pick a class because they were all actually different

    * Travel times (EvE and EQ), big worlds / galaxies are great

    * Shared dungeons (EQ), competition is great, made for fantastic drama and forum threads

    * Mobs that would chase you all the way across the zone

    * Spawn Camping (Ancient Cyclops, Pyzjn, Ancient Crocodile...) 

     

    Pretty sad in fact all the difficult elements that made games interesting and addictive were removed for the sake of ease, but imo nothing is worth playing if its too easy.  

     

    None of these makes the game difficult .. it just make the game boring.

    In fact, some makes the game easy .. like sharing dungeons. Camping bosses are borign and easy .. because the other 50 people waiting would want you to kill the boss asap .. so they help out.

    Hard mode raid is difficult when very few can finish it. Walking 20 min to the dungeon is not.

  • IkonoclastiaIkonoclastia Member UncommonPosts: 203

    Originally posted by nariusseldon

    Originally posted by Ikonoclastia

    Things I miss:

     

    * death penalty (EQ), it made you think, hard, about what tactics you would use

    * trying to pick a class because they were all actually different

    * Travel times (EvE and EQ), big worlds / galaxies are great

    * Shared dungeons (EQ), competition is great, made for fantastic drama and forum threads

    * Mobs that would chase you all the way across the zone

    * Spawn Camping (Ancient Cyclops, Pyzjn, Ancient Crocodile...) 

     

    Pretty sad in fact all the difficult elements that made games interesting and addictive were removed for the sake of ease, but imo nothing is worth playing if its too easy.  

     

    None of these makes the game difficult .. it just make the game boring.

    In fact, some makes the game easy .. like sharing dungeons. Camping bosses are borign and easy .. because the other 50 people waiting would want you to kill the boss asap .. so they help out.

    Hard mode raid is difficult when very few can finish it. Walking 20 min to the dungeon is not.

    I disagree.  The fear of death, losing exp, wiping in a plane and losing your corpse for a week or maybe forever made it exciting.  If you never played Everquest you would not understand the heart pounding hand shaking feeling of just making it to a guard, zone line or portal, or that evac going off with 1% life left.  If you played EvE Online in an expensive ship and survived a battle with just a little hull left, its a similiar feeling.

     

    There was real risk and real investment in each other, because you had to rely on each other not just for exp, but to literally save you from having to spend an hour running or more running naked through hostile territory trying to recover your corpse and that was still after losing maybe hours of exp.  In WoW you can just leave an instance and let everyone die (if your a tank or healer) in the middle of a fight, you'll never see them again, no investment at all, its a completely superficial.

     

    No the other 50 people don't want you to kill the boss, most of them are on respawns of days to weeks.  They don't help, they for the most part want you to die or they kill you (pvp server) to get a chance at the boss themselves.  There are no instant spawn bosses like in WoW.

    There are no 'hard mode bosses' in WoW.  They all trivial with gear and become farmable.  They did in EQ too however only after new expansions.

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