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Perpetuum is an Eve-Style game, It's something some people have probably heard of in passing. Their advertisement campaign is pretty low budget, if even really existing at all. Playing the game currently and seeing from when it started the improvements that have been made, it just lacks players. There are even more Islands and more space to come rather soon, so now seems like an opportune time to try to actually promote this game and scare up a few new players.
A short run down of the game is of course that it is similar to Eve in many ways.
The skill system is time based, but unlike eve you do not need to put training skills in a qeueu, you are assigned a skill point for every minute your account is active whether you are online or offline. Skill points are assigned to skills, a small array of skills are available at first but only because higher ranking one's have specific requirements.
There are three types of combatant robots/mech known as the Thelodica (Long Range Lasers, increased resistance) , Nuimqol (Fast, heavy damage Electromagnetic Railguns), and the Pelistal (Faster energy recharge with lengthy ranged missiles). There are also industrial robots ranging from Miners, to Harvesters (Plants), and haulers, all of which have multiple uses better explained in the actual game.
Once again, combat is much like Eve, relying on targeting systems, cycle timers and mathematics.