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Really impressive to see Bioware listening to it's fanbase and doing this Q&A weekly for us.
Key points are
* LFG Tool to be added that "quickly help put groups together while still offering the flexibility to decide how you group [and with whom] "
* Quicker traveling between your ship and planets..."we've also been looking for other ways to get people from point A to point B with greater haste. One such feature will specifically affect planets that have Orbital Stations instead of Space Ports such as: Tython, Korriban, Hoth, and Belsavis. We'll be adding an option for players to go directly to their ships from the surface shuttles as opposed to having them run through the Orbital Station to their airlocks"
* Large changes to Crafting to make more than just biochem relevant for end game..."With the upcoming Game Update 1.2, we are adding endgame crafting for all professions. This includes augment crafting, the ability to crit-craft custom (orange) gear with augment slots, new endgame schematics, new color crystals, expanded and improved research and reverse engineering and much more (we're up to 4 pages of crew skill related patch notes in 1.2. alone)"
* Adressing performance issues..."You should see evidence of this work as soon as Patch 1.1.5, when we will be introducing a new 'very low' setting to shader quality, which should drastically increase the number of mid-to-low machines the game can run well on, especially in Warzones and Operations."
Wow, this game just keep getting better and better!