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Now I can completely understand why people dislike full loot. Nobody wants to work on something only to have some jerk swoop in and wipe out anything you might have accomplished.
However, I feel like there's some huge misinformation about full loot games (or more specifically Darkfall)
1: Gear is hard to obtain, therefore losing it is too much of a hassle.
False. Any clan that doesnt have stockpiles of gear in the bank isnt a very good clan. There is no "gear tokens" you have to grind to get something useful, so you cant say it takes longer to get geared than a themepark. All it takes is a couple of friends and a trip to some mobs to find armor.
2. You cannot step foot outside a newb zone without getting ganked
False. Not very many people go after new players for a number of reasons. The number one is that clan gatherers are more valuable targets, and also most players realize that pillaging the starter areas deter away new players. Of course you will have the people who do try to kill newbs, but in my experience there's even more people who try to guide and protect new players, so that they can grow and join their clan.
3. Everyone is already way too powerful and I wont be able to make an impact unless I do months of grinding
True, but I think a lot of people are overlooking this is exactly how Theme Parks work. Nobody makes a character and joins an MC raid that night. It takes time, and depending on how helpful your clan/fiends are, the exact time may vary. However, you dont need to be maxed in all skills to be competitive. Archery in Darkfall is very easy to level, and very useful as many fights involve mounts at some point or another. The only difference between a sandbox grind and a themepark grind is in a themepark you have text saying "do this" and a sandbox just has you fight things. So if you like yawn-filled quests that dont impact the game world and treat you like every other person, I guess themeparks have the edge here.
4. 90% of the playerbase are gankers who have no morals or honor
Totally false, in fact Darkfall has some of the most responsible and honorable people I've ever played with. Between showing good mobs to kill, providing supplies and gear, and just having people to roll with, clans in sandboxes arent just a guild roster and a chat room. They have meaning, and in turn, give a sense of real pride. Think DAOCs realm pride but on a much closer-knit scale. Of course, you may come across enemy clans and get ganked from time to time but that only makes it that much sweeter when you raid their city.
5. The genre is just a niche and will never be more than that
Well nobody can truly know if this is true or not but with attitudes like that of course it will be true. Look at EVE online, that game has 300k+ subs and doesnt even have WASD movement or avatars. If a game was made like Darkfall but with EVE's 0.0 and high sec system it would be the best sandbox by a large margin IMO.
Now that's not to say Darkfall doesnt have its fair share of problems. But what game is perfect? WoW? Nope. SWTOR? God no. GW2? Depends who you ask even though its barely in beta. But seriously, if Darkfall 2.0 ever comes out, I'm there in a heartbeat, and hopefully anyone who doesn't blindly believe anything on these forums will be too.
Or just keep playing the theme park of the month, doing the same things every day as every other player so you can get +6 more stamina to be able to kill the next boss who gives +10 stamina
*edited for the eyes*