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Seriously, why is this such a staple in MMOs and RPGs in general.
Every RPG these days gives me +5 stat points every time I level or get a new item. But... why?
The only thing I can think of is to provide an artificial gate so I don't go on to more powerful content. But what this does is overpower me for content that I've already completed making it absolutely trivial to go back and participate in it again, unless I reroll.
Now a lot of games have mentoring systems that bring a higher player down or a lower player up or whatever so that the content means something again.... but then begs the question, why did I even have to become more powerful to begin with?
So obviously, the only real reason you get +stat things as we advance is to give a false sense of accomplishment by seeing larger numbers above my target.
Isn't there a better way to advance a character without just adding some arbitrary numbers? A lot of action games add new moves, or more functionality (think Zelda).
All the while this advances the way the game is played, by allowing the devs to create new and different puzzles and boss encounters. Right now, MMOs for the most part just advance the story and the mobs get to do more damage and take more damage. It's virtually the same as all the levels before it.
This is a problem that needs addressing.
MMOs played: Horizons, Auto Assault, Ryzom, EVE, WAR, WoW, EQ2, LotRO, GW, DAoC, Aion, Requiem, Atlantica, DDO, Allods, Earth Eternal, Fallen Earth, Rift
Willing to try anything new