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Finally a game that's different

DeathofsageDeathofsage Member UncommonPosts: 1,102

We have to accept certain things... until the comptuer experience changes (and it is steadily), quests are going to be the same. There's only so many quests you can do on a screen.


  • Collect X

  • Goto Y

  • Kill X

  • Protect Z

  • Escort Z

  • ^ Any of those, sometimes in vehicles, some other form!

TERA's gameplay is AWESOME. It took some getting used too and I do not like the archer class but that might just be something that needs tweaking. This is a game with controls that could concievably be applied to consoles as well.


 


I could even see this game doing mounted combat properly.


 


I've been playing a lancer, after my priest's server crashed and I didn't like Archer.. Lancers are fun.. Truly Active Mitigation... its incredible. No longer press holy shield and hope it blocks but actually block properly and... BLOCK.


 


When RIFT came out to open beta, everyone praised it for POLISH and the quality of release but this is a game that didn't carbon copy <MMO that shall not be named>, instead they made some changes and made a game that seems to be quite fun.


 


Yes, it is grindy.


Yes, the Glyph System will have cookie cutter builds.


 


But..frankly..if you haven't played it and do have the chance do it. The zones are pretty big (there is a lot of backtracking)


 


The graphics stomp everything I've ever played (WoW lol, RIFT, Aion, AoC, Warhammer). It has plenty of classes, and they feel different.


 


It tries a whole new spin on the interaction, and it is actually pretty nice.


 


I totally skipped the interface at first and tried to use WoW/RIFT/Etc kb shortcuts and was quickly irritated lol.


 


PS Archers suck. Priests are fun. Lancers are a blast. Want to play warrior.

Spec'ing properly is a gateway drug.
12 Million People have been meter spammed in heroics.

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Comments

  • PivotelitePivotelite Member UncommonPosts: 2,145

    Finally someone who stuck with it for a bit(im assuming), but even if you're still level 5...you actually recognize the combat for what it is, awesome!

     

    I can't say it enough, no Open World MMO has ever come close to the enjoyement TERA provides while i'm trying to solo BAM's/Dungeon  bosses or do them in a group. It's just so interactive, and really enjoyable. Hopefully more people feel the same way. 

     

    I've yet to try a blocking class, just got a warrior and slayer to 22, figured out the combo chaining and set them to my preference and it's just been a blast. :D

    image

  • DeathofsageDeathofsage Member UncommonPosts: 1,102

    Originally posted by Pivotelite

    Finally someone who stuck with it for a bit(im assuming), but even if you're still level 5...you actually recognize the combat for what it is, awesome!

     

    I can't say it enough, no Open World MMO has ever come close to the enjoyement TERA provides while i'm trying to solo BAM's/Dungeon  bosses or do them in a group. It's just so interactive, and really enjoyable. Hopefully more people feel the same way. 

     

    I've yet to try a blocking class, just got a warrior and slayer to 22, figured out the combo chaining and set them to my preference and it's just been a blast. :D

    I had a level 7 priest (server crash), 21 archer (I hate archer lol. short range of attack, considering a ranged class, plus weak aoe), and 15 lancer. Lancer is really fun 

    Tab targeting is so dead and I love, as a tank, feeling responsible for my life. If you can't dodge big shit as a tank, at "end-game", you'll get noticed for that.

    Reminds me a lot of FFXI's Utsusemi for Ninja and /NIN. If you couldn't blink tank right, your healers noticed when they hit 0 mp or your hp did the same.

    I love it.

    Spec'ing properly is a gateway drug.
    12 Million People have been meter spammed in heroics.

  • MoodsorMoodsor Member UncommonPosts: 712

    I agree 100% with the OP, the only thing I wanna add is with glyphs and more levels that combat only gets even more awesome :)

    Digital CE bought and payed for, May cant come fast enough.

    image
  • DonY81DonY81 Member UncommonPosts: 398

    Can this game be downloaded / played?

     

    Whats the deal?

    image
  • ReizlaReizla Member RarePosts: 4,092

    Originally posted by Chiller1

    Can this game be downloaded / played?

    Whats the deal?

    It's about to be released early may (1st in US, 3rd in EU). The CBT is going this week in the US and next week for EU (and every 2 weeks after that for both regions).

    I don't know about the US, but in the EU you can buy the 'mini' pre-order where you get the pre-order goodies, access to all CBT's as well as early acsess. After that you have to buy a key at release with a €5 discont if done from the website (I'll get a SE box for sure).

    image

  • FaynthFaynth Member Posts: 237

    Basicly this is AoC in asia style as far as combat goes, pretty much the same. And it didnt ruin its reputation upon release (yet) for beein buggy to unplayable.

  • MoodsorMoodsor Member UncommonPosts: 712

    Originally posted by Jesterftk

    Basicly this is AoC in asia style as far as combat goes, pretty much the same. And it didnt ruin its reputation upon release (yet) for beein buggy to unplayable.

    Say what? the combat is nothing like AOC combat... not even close.

    image
  • Dekarx12Dekarx12 Member UncommonPosts: 380

    I'm sorry I've been playing the beta... and im seeing nothing different about the game... its got vinticus/dragons nest style combat (which is great but not orginal) and the rest is generic asain mmo... basically the same stuff... holy trinity check, generic kill x collect x quests check, instances check, raids check, skenpy armor check, grind check, only thing i see a bit different is the polictial system, the buying point of this game is the combat and u don't move to avoid half the time anyway and when your aiming at the mob u cant bloody miss them cause there so huge!@! I'm be more impressed if u attacked certain parts of the mob and they became disabled in some way... Back to reckoning for me :) ooo and theres puppy dogs which my gf thought was sooo cute.. (god help me...)

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  • fiontarfiontar Member UncommonPosts: 3,682

    Aside from Combat, (which isn't perfect, since you can't cast instants on the run), the game really isn't different from the established MMORPG design mold. However, so far, I will say that they seem to have done a much better job of taking the status quo in MMO design and making it fun vs. most other efforts since WoW.

    There are a number of warning signs in the game design that have me worried about the longevity of the fun gaming experience. You can already guess which things are going to get boring or annoying as you continue to play for weeks or months. It's just hard to predict whether or not the things about the game that are nice will be enough to keep most people happy after the novelty of the environment and the combat mechanics wear off.

    I will say that my first two days have provided a much better experience than my first two days of SWTOR did. I give it an edge over my early experiences with RIFT, as well, though both games share some of the same potential issues, while each does some things that the other lacks. (I think I got three months from RIFT. Only got 3 weeks from TOR).

    So, cute, fun game with some potential, but I'm not sure yet if it's a game that could keep me playing for more than a month or two. (I probably would buy it if come release I actually think I could get a couple months from it, but that would also assume that GW2 wasn't coming out in the same window. If GW2 announces a release date any time in May or June, I'm going to have to skip this game for a while).

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
    image

  • MoodsorMoodsor Member UncommonPosts: 712

    Originally posted by fiontar

    Aside from Combat, (which isn't perfect, since you can't cast instants on the run), the game really isn't different from the established MMORPG design mold. However, so far, I will say that they seem to have done a much better job of taking the status quo in MMO design and making it fun vs. most other efforts since WoW.

    There are a number of warning signs in the game design that have me worried about the longevity of the fun gaming experience. You can already guess which things are going to get boring or annoying as you continue to play for weeks or months. It's just hard to predict whether or not the things about the game that are nice will be enough to keep most people happy after the novelty of the environment and the combat mechanics wear off.

    I will say that my first two days have provided a much better experience than my first two days of SWTOR did. I give it an edge over my early experiences with RIFT, as well, though both games share some of the same potential issues, while each does some things that the other lacks. (I think I got three months from RIFT. Only got 3 weeks from TOR).

    So, cute, fun game with some potential, but I'm not sure yet if it's a game that could keep me playing for more than a month or two. (I probably would buy it if come release I actually think I could get a couple months from it, but that would also assume that GW2 wasn't coming out in the same window. If GW2 announces a release date any time in May or June, I'm going to have to skip this game for a while).

    Prime example of why you shouldnt judge a game based on the first 20 levels, the combat can be modified ALOT by glyphs later on, and you will be able to cast alot of stuff on the move with the right ones equipped.

    The first 20 levels barely showcase what the combat actually offers.

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  • Dekarx12Dekarx12 Member UncommonPosts: 380

    Originally posted by Velera

    Originally posted by fiontar

    Aside from Combat, (which isn't perfect, since you can't cast instants on the run), the game really isn't different from the established MMORPG design mold. However, so far, I will say that they seem to have done a much better job of taking the status quo in MMO design and making it fun vs. most other efforts since WoW.

    There are a number of warning signs in the game design that have me worried about the longevity of the fun gaming experience. You can already guess which things are going to get boring or annoying as you continue to play for weeks or months. It's just hard to predict whether or not the things about the game that are nice will be enough to keep most people happy after the novelty of the environment and the combat mechanics wear off.

    I will say that my first two days have provided a much better experience than my first two days of SWTOR did. I give it an edge over my early experiences with RIFT, as well, though both games share some of the same potential issues, while each does some things that the other lacks. (I think I got three months from RIFT. Only got 3 weeks from TOR).

    So, cute, fun game with some potential, but I'm not sure yet if it's a game that could keep me playing for more than a month or two. (I probably would buy it if come release I actually think I could get a couple months from it, but that would also assume that GW2 wasn't coming out in the same window. If GW2 announces a release date any time in May or June, I'm going to have to skip this game for a while).

    Prime example of why you shouldnt judge a game based on the first 20 levels, the combat can be modified ALOT by glyphs later on, and you will be able to cast alot of stuff on the move with the right ones equipped.

    The first 20 levels barely showcase what the combat actually offers.

    what do the Glyths do? add different affects to the combat? or different combos? fact still remines it will no change that dratmactily will it?

    image

  • Methos12Methos12 Member UncommonPosts: 1,244

    Originally posted by Velera

    Prime example of why you shouldnt judge a game based on the first 20 levels, the combat can be modified ALOT by glyphs later on, and you will be able to cast alot of stuff on the move with the right ones equipped.

    The first 20 levels barely showcase what the combat actually offers.

    Really? How exactly is one then supposed to make up his mind about the game? Play it to the max level before saying whether it's good or not? If anything, those early levels are meant to entice you to actually play the game, not be a chore to drudge through.

    Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
  • snoockysnoocky Member UncommonPosts: 724

    Plz wake up...Tera is no different then other theme park Mmorpgs.

    To me it's Aion on steroids, nothing more...nothing less.....

    Deep into that darkness peering, long I stood there, wondering, fearing, doubting, dreaming dreams no mortal ever dared to dream before.

    Edgar Allan Poe

  • ZylaxxZylaxx Member Posts: 2,574

    Originally posted by Deathofsage

    We have to accept certain things... until the comptuer experience changes (and it is steadily), quests are going to be the same. There's only so many quests you can do on a screen.


    • Collect X

    • Goto Y

    • Kill X

    • Protect Z

    • Escort Z

    • ^ Any of those, sometimes in vehicles, some other form!

    TERA's gameplay is AWESOME. It took some getting used too and I do not like the archer class but that might just be something that needs tweaking. This is a game with controls that could concievably be applied to consoles as well.


     


    I could even see this game doing mounted combat properly.


     


    I've been playing a lancer, after my priest's server crashed and I didn't like Archer.. Lancers are fun.. Truly Active Mitigation... its incredible. No longer press holy shield and hope it blocks but actually block properly and... BLOCK.


     


    When RIFT came out to open beta, everyone praised it for POLISH and the quality of release but this is a game that didn't carbon copy , instead they made some changes and made a game that seems to be quite fun.


     


    Yes, it is grindy.


    Yes, the Glyph System will have cookie cutter builds.


     


    But..frankly..if you haven't played it and do have the chance do it. The zones are pretty big (there is a lot of backtracking)


     


    The graphics stomp everything I've ever played (WoW lol, RIFT, Aion, AoC, Warhammer). It has plenty of classes, and they feel different.


     


    It tries a whole new spin on the interaction, and it is actually pretty nice.


     


    I totally skipped the interface at first and tried to use WoW/RIFT/Etc kb shortcuts and was quickly irritated lol.


     


    PS Archers suck. Priests are fun. Lancers are a blast. Want to play warrior.

    AoC was different, Tabula Rasa was different, APB reloaded was different, Auto Assault was different, Star trek online was different, DCUO was different.......I think yo ucan see where I am going with this.

     

    Im happy you like it but truth be told this game will crap out in the west, and the hundred of negative reports coming in makes SWToR haters look like rabid fanboys lol.

    Everything you need to know about Elder Scrolls Online

    Playing: GW2
    Waiting on: TESO
    Next Flop: Planetside 2
    Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.

    image

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by Methos12

    Originally posted by Velera



    Prime example of why you shouldnt judge a game based on the first 20 levels, the combat can be modified ALOT by glyphs later on, and you will be able to cast alot of stuff on the move with the right ones equipped.

    The first 20 levels barely showcase what the combat actually offers.

    Really? How exactly is one then supposed to make up his mind about the game? Play it to the max level before saying whether it's good or not? If anything, those early levels are meant to entice you to actually play the game, not be a chore to drudge through.

    Actually yes.

    You can often see if you really don´t like a game fast but to truly say if a MMO is good or not you so need to play it to max level. Heck, even that might not be enough.

    Don´t you remember the reviews of AoC made by people who only seen Tortage? Or how many people loved WAR until they played it for 6 weeks and then suddenly tired of it to never play it again?

    But if you are bored after playing 20 levels the game probably isn´t for you anyways. That it isn´t for you does not mean it isn´t good but sometimes a game just don´t have the right "feel".

  • ArawulfArawulf Guest WriterMember UncommonPosts: 597

    I think it's funny how some people will write an MMO off in the first 10 minutes and at the same time say that the game that they're playing doesn't really start until max level.

    Nice write up OP.image

  • Kuro1nKuro1n Member UncommonPosts: 775

    Yes Glyphs makes a huge difference i remember from when i played KCBT, it might have changed now but as a berserker it was a huge difference to be able to move with blast strike for example.

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by Zylaxx

    AoC was different, Tabula Rasa was different, APB reloaded was different, Auto Assault was different, Star trek online was different, DCUO was different.......I think yo ucan see where I am going with this.

    Im happy you like it but truth be told this game will crap out in the west, and the hundred of negative reports coming in makes SWToR haters look like rabid fanboys lol.

    TERA is at least well made and competently coded. Besides some lag spikes I didn´t see a single bug in the game.

    The games on your list on the other hand had plenty of them even after release.

    TERA might not do good in the west or might become F2P fast, that is possible but the game have more in common with Rift and LOTRO than STO and Auto assault. 

    TERA have both a good art team and competent programmers and that might not be enough but it is at least the minimum to not fail.

  • ArawulfArawulf Guest WriterMember UncommonPosts: 597

    Originally posted by Loke666

    Originally posted by Zylaxx

    AoC was different, Tabula Rasa was different, APB reloaded was different, Auto Assault was different, Star trek online was different, DCUO was different.......I think yo ucan see where I am going with this.

    Im happy you like it but truth be told this game will crap out in the west, and the hundred of negative reports coming in makes SWToR haters look like rabid fanboys lol.

    TERA is at least well made and competently coded

    Glad to see those NCSoft dollars at work (sorry, had to go there!!!!)

    It looks smooth and well done, for sure.  I'm seriously considering getting my hands on this.

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by Qazaam

    Glad to see those NCSoft dollars at work (sorry, had to go there!!!!)

    It looks smooth and well done, for sure.  I'm seriously considering getting my hands on this.

    Lol, I can´t say I care where the code is from as long as it is solid.

    But you should try it out before buying it. The basics works, but how fun the game really is when you play it is something you need to find out yourself.

    MMOs is not just an investment of money but on your time as well so trying it out before actually buying it is almost a must.

  • TerronteTerronte Member Posts: 321

    Nearly every new MMO that comes out has something "different" as it's selling point. Once the shininess of that "different" thing goes away, they usually end up being the same ol' same ol'.

    Active Combat: vindictus, dragon nest, rusty hearts.

    Ruler system: Knight Online

  • FaynthFaynth Member Posts: 237

    Originally posted by Velera

    Originally posted by Jesterftk

    Basicly this is AoC in asia style as far as combat goes, pretty much the same. And it didnt ruin its reputation upon release (yet) for beein buggy to unplayable.

    Say what? the combat is nothing like AOC combat... not even close.

    So,.. how is it diffrent? In AoC you do not need to tab target something to chop your axe into it ? In fact you end up turning it off in the options to get a better swing in PvP?

    Dodging swings via movement, setting your shilds, manualy swinging your sword/axe to hit whatever it goes throu. So How exactly is it diffrent? (apart from archers mages, who can only hit targeted stuff)

  • VolgoreVolgore Member EpicPosts: 3,872

    The game had too many things that negatively overwhelmed me right after 5 minutes.

    -overall look, feel and sound is too asian (cute mobs, constantly sighing and eeking chars etc) for my taste

    -the combat system rather is some stop'n'go then fluid action. stop moving to cast an instant? erm...

    Another thing that really turns me off is the missing animation for sidewards and backwards movement. The character always moves forward in any direction...i couldn't get used to that, i find that irritating and cheap.

    image
  • Kuro1nKuro1n Member UncommonPosts: 775

    Originally posted by Volgore

    The game had too many things that negatively overwhelmed me right after 5 minutes.

    -overall look, feel and sound is too asian (cute mobs, constantly sighing and eeking chars etc) for my taste

    -the combat system rather is some stop'n'go then fluid action. stop moving to cast an instant? erm...

    Another thing that really turns me off is the missing animation for sidewards and backwards movement. The character always moves forward in any direction...i couldn't get used to that, i find that irritating and cheap.

    I wish people like you actually took time to read about the glyphs and how they affect the combat, there are later on glyphs that enables you to move while casting some spells.

    Other than that it seems you dont like the style and that is sad but i wont argue, opinions are opinions. : )

  • DeathofsageDeathofsage Member UncommonPosts: 1,102

    Originally posted by Zylaxx

    Originally posted by Deathofsage

    We have to accept certain things... until the comptuer experience changes (and it is steadily), quests are going to be the same. There's only so many quests you can do on a screen.


    • Collect X

    • Goto Y

    • Kill X

    • Protect Z

    • Escort Z

    • ^ Any of those, sometimes in vehicles, some other form!

    TERA's gameplay is AWESOME. It took some getting used too and I do not like the archer class but that might just be something that needs tweaking. This is a game with controls that could concievably be applied to consoles as well.


     


    I could even see this game doing mounted combat properly.


     


    I've been playing a lancer, after my priest's server crashed and I didn't like Archer.. Lancers are fun.. Truly Active Mitigation... its incredible. No longer press holy shield and hope it blocks but actually block properly and... BLOCK.


     


    When RIFT came out to open beta, everyone praised it for POLISH and the quality of release but this is a game that didn't carbon copy , instead they made some changes and made a game that seems to be quite fun.


     


    Yes, it is grindy.


    Yes, the Glyph System will have cookie cutter builds.


     


    But..frankly..if you haven't played it and do have the chance do it. The zones are pretty big (there is a lot of backtracking)


     


    The graphics stomp everything I've ever played (WoW lol, RIFT, Aion, AoC, Warhammer). It has plenty of classes, and they feel different.


     


    It tries a whole new spin on the interaction, and it is actually pretty nice.


     


    I totally skipped the interface at first and tried to use WoW/RIFT/Etc kb shortcuts and was quickly irritated lol.


     


    PS Archers suck. Priests are fun. Lancers are a blast. Want to play warrior.

    AoC was different, Tabula Rasa was different, APB reloaded was different, Auto Assault was different, Star trek online was different, DCUO was different.......I think yo ucan see where I am going with this.

    Im happy you like it but truth be told this game will crap out in the west, and the hundred of negative reports coming in makes SWToR haters look like rabid fanboys lol.

    DCUO wasn't different. DCUO was a mess that was poorly managed. It was on life support within weeks and then all the sony hackings happened and that locked it in a sinking ship with kryptonite. 

    Most games promise to be different (Rift did) and few actually achieve anything notable.

    Spec'ing properly is a gateway drug.
    12 Million People have been meter spammed in heroics.

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