It looks like you're new here. If you want to get involved, click one of these buttons!
Probably this is an insignificant detail for many but to me says it all about the state of currents MMOs and the industry.
When I canceled my subscription to SWTOR I noticed once again something I found frustrating also in most of the feedback form of many recent MMORPG and that's the following option:
- Are you canceling your subscription because the game is too difficult?
I understand that this is a reasonable option to offer, I am sure many players find SWTOR quite difficult (although I don't know anyone personally), what I could not understand is the reason why I could not find the option "because the game is too easy"
SWTOR is not the only MMORPG that doesn't offer this option when you quit the game, and that's what I find disturbing.
Is it possible that MMORPGs developers cannot conceve the fact that lots of players might find their games a tiny bit too easy, and that this reason is enough for many players to quit the game?
How come they are not interested in finding out if there is anyone that actually is leaving the game because it's too easy, not the other way round?
Are MMO developers so out of touch with the player base that cannot grasp the fact that the easyness of their game could be their weakest point?
I am really worried that challenge is something game designers don't take into consideration when designing a game, but unfortunately I cannot but notice that this filosophy is applied to all major AAA MMOs released in the last 5 years.
Isn't it time to change this filosophy..........or at least put an option in your feedback form so you have a clue about the real reasons why people are leaving your game (so next time you avoid producing expensive flops)?