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Repulse: Interview with Scott Hartz

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

Repulse, just released into open beta by Aeria Games, has hit the ground running. We managed to catch up with Associate Producer Scott Hartz to talk about Repulse and what sets it apart from other games of its type. Read on!

MMORPG: How will the pricing model be handled on the game?

Scott Hartz: Repulse offers a wide variety of guns, gear and accessories that are available for both in-game credits and Aeria Points. Most items are available in 1, 7, 15 and 30 day durations and can be found in Repulse’s in-game store. Players will be pleased to find that most of the weapons we sell for Aeria Points can also be purchased with the credits they earn from gameplay.

Read more of Garrett Fuller's Repulse Interview with Scott Hartz.

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Comments

  • DauzqulDauzqul Member RarePosts: 1,982

    Repulse looks and feels more like an semi-arcade version of Counter-Strike.

  • sshocksshock Member UncommonPosts: 9
    it is not a mmofps or mmo
  • TheHavokTheHavok Member UncommonPosts: 2,423

    Its really fun

  • MMOGamer71MMOGamer71 Member UncommonPosts: 1,988

    Looks like Halo.

  • VyethVyeth Member UncommonPosts: 1,461

    Genesis A.D. or "Repulse" is like a Quake III Arena inspired class based FPS.. Yes, you aim and shoot like Counterstrike (imagine that) and there are assualt rifles, smg's and sniper rifles BUT there are also more fictional type devices too like stealth suits that go invis, healing rays, and EMP grenades..

    It's fast paced and arcade-like with its boost and dodge system which allows you to really move around the map quickly..

    It's pretty fun and has an arena section on Gamebattles.com for all the aspiring Pro gamers out there..

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