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The replayability on this game is quite awful.

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  • Zlayer77Zlayer77 Member Posts: 826

    The focus on reroll was one of the reasons I personaly skipped this game. I never roll alts, accept to use them for a special funktion like Mules, and if the game has crafting I might make a pure crafting TOON, if I cant do it on my main. Reason for this has nothing to do with the Level grind. I see my self as my persona ingame, its my personal representation inside the game, I get to know people on my main charecter, It represents Me inside the game world. I have never understood the reason for rolling alts accept on other servers, I might be on RP, PvP and PVE server but in the end I pick one server were I think the comunity is the best. I find no satisfaction getting all schizofrenic and spliting myself into diffrent personaleties. Unless they serve a purpose like in EvE if I want to spy on an enemy CORP.

    Rerolling to experince more content is alien to me, It feels totaly Usless and a waste of time, But the more I read about this game it feels like that is what BIOWare wants people to be doing. I call that stupid game design and totaly puts me of the product....

    There is always one class you prefer above all ells, and yes down the road 6months to 1 year into the game I might have more then one charecter to max level, on diffrent servers, but it has never been a main goal to get new charecters to max level, it comes way down the list on things I want to be doing inside the game..Even if the story is Awsome I always feel disconected with alts. I can spend hours in the charecter generator to get my primary toon just the way I want him ( and from what I can see charecter creater in SWTOR is mediocer and lackluster at best).  I think Bioware really missed out on what MMO players really want with this game.. 

    Ps I never play female toons either, I cant conect to a female avatar.. feels wierd and wrong...

  • PhryPhry Member LegendaryPosts: 11,004

    Originally posted by Zlayer77

    The focus on reroll was one of the reasons I personaly skipped this game. I never roll alts, accept to use them for a special funktion like Mules, and if the game has crafting I might make a pure crafting TOON, if I cant do it on my main. Reason for this has nothing to do with the Level grind. I see my self as my persona ingame, its my personal representation inside the game, I get to know people on my main charecter, It represents Me inside the game world. I have never understood the reason for rolling alts accept on other servers, I might be on RP, PvP and PVE server but in the end I pick one server were I think the comunity is the best. I find no satisfaction getting all schizofrenic and spliting myself into diffrent personaleties. Unless they server a purpose like in EvE if I want to spy on an enemy CORP.

    Rerolling to experince more content is alien to me, It feels totaly Usless and a waste of time, But the more I read about this game if feels like that is what BIOWare wants people to be doing. I call that stupid game design and otaly puts me personaly of the product....

    There is always one class you prefer above all ells, and yes down the road 6months to 1 year into the game I might have more then one charecter to max level, on diffrent servers, but it has never been a main goal to get new charecters to max level, it comes way down the list on things I want to be doing inside the game..Even if the story is Awsome I always feel disconected with alts. I can spend hours in the charecter generator to get my primary toon just the way I want him ( and from what I can see charecter creater in SWTOR is mediocer and lackluster at best).  I think Bioware really missed out on what MMO players really want with this game.. 

    you would be surprised perhaps how many others are much the same,  and there are only really 4 choices, 3 if you limit yourself to either imperial or republic..  not that you'd want to do each of them in any case, i think many will look at the different, or not so different, classes and choose one and probably stick with that class, reaching end game, which is undeveloped at the moment regardless of claims to the contrary ( SW:TOR isnt a suitable game for the PvP enthusiast imo) and the flashpoints are only repeatable so many times before terminal boredom sets in..

    i think this will be a game where players max out whichever class they like and do the content, and then move on until new content is released, i don't see this being a game where people are subbed to it for long period of time image

  • grapevinegrapevine Member UncommonPosts: 1,927

    Originally posted by dimasok

    Originally posted by baphamet

    this thread is a fail, this game has the best replayablity i have ever seen in any mmorpg.

    yeah you have to do some of the same things again but name me an mmo where you do all different stuff with each new character you make.

    the trolls on this forum still amaze me.

    So trolls amaze you yet your own ignorance doesn't? Splendid

    You go through the story in TOR and its done. Nothing more to do. No endgame content. I grew sick and tired of doing the exact same thing on every mission and I skipped all of the annoying cutscenes that were merely adding to the pain. Rift is way more fun to play - at least you can join at will any group at the rifts and at least it has some degree of dynamism - when I opened the map to look at all the tears and all the action I was really mindblown. Compare that to the dead map in TOR where everyone is idling by with an exclamation mark ready to disgorge their voiceacted spiel on you...i would gladly give those up for a better overall experience.

    For a project with this much of a budget and this much money put into it, its a massive fail. The story was interesting but once it ended - grind and boredom.


     


    Have you even played it, given statements like "...nothing to do. No endgame content"? 


     


    It has way more end game content upon release than any mmo for quite some time.  It especially has a lot more to offer at end game than Rift did at upon release (possibly still).    Personally I found Rift completely soulless, dull and so simple in boss mechanics it made WoW look like some complex mmo.  End game is also a complete copy of WoW's.  Although not saying SWTOR's isn't either.


     


    One thing I do like about SWTOR is its got some sense of old school mmos.  You have to travel, etc.  Group content has a good balance on each planet, and while needing to ask its usually easy to get a group for them.


     


    As for "on topic".   Not finding any major issues with replayability, and there is a lot of content skipping the first time round (even without doing flashpoints), as it suffers from what is not the norm these days (i.e. to much content upon release, for the number of levels) . So plenty things to do.   Also switching fraction, gives pretty much a clean slate.


     


    I have three characters (1 Imp, 2 Republic), and for example I've yet to do Taris on the Republic side.   The first time I had out levelled it through doing all quests on Corusant.  So other than for clearing class quests, I went straight to Nar Shaddaa.  Second time I did a lot more flashpoints, to get social points so that my Jedi Shadow didn't have to wear a dress.   Didn't even manage to do it in beta, as I started to do a lot of pvp and levelled through that.  


     


    On my Imp, I've never completed a planet, before moving on and in some cases only done part of them by going to help friends out (i.e. this happened with Hoth, for me).  I've also not done all flashpoints or heroic quests, and those I did do I've done once.   By the time I landed on Corellia I was also level 49, and probably only did about 10 quests there.  Obviously I did do all my class quests.

  • ipekaipeka Member Posts: 222

    Originally posted by Phry

    you would be surprised perhaps how many others are much the same,  and there are only really 4 choices, 3 if you limit yourself to either imperial or republic..  not that you'd want to do each of them in any case, i think many will look at the different, or not so different, classes and choose one and probably stick with that class, reaching end game, which is undeveloped at the moment regardless of claims to the contrary ( SW:TOR isnt a suitable game for the PvP enthusiast imo) and the flashpoints are only repeatable so many times before terminal boredom sets in..

    i think this will be a game where players max out whichever class they like and do the content, and then move on until new content is released, i don't see this being a game where people are subbed to it for long period of time image

    This , this is the center theme for any mmo games . The sucess of MMORPG revolves around PVP, thats just a fact , if  their pvp totally shallow  or plain sucks u just might just forget it . I love the idea tat low level players able to random pvp with fellow high levers by being buffed on their stat , but somehow swtor lacks something deep with their pvp .

  • kartanakartana Member UncommonPosts: 148

    I'm feeling the same way. Is it possible to just do the main story quests if you have full rest xp though? I can't stand doing the same side quest again.

  • NobadeeftwNobadeeftw Member UncommonPosts: 129

    I lost interest with this game sometime during beta testing.  I didn't even need to hit level cap to see what was going to happen.  When the game went live and I hit level 50, I couldn't help but feel like I beat the game and when you beat a game, well, you no longer feel the urge to continue playing beyond that point.  Sure, there are a few repeatable activities to do; but, really, how many times can you do the same thing over and over?

    Another thing that rubbed me the wrong way was the attitude we were getting from the developers during beta, often times they would flat out lie to our faces then perform a coverup when they got caught.  Like with the whole match color to chest situation, man if that didn't scream red flag.

    Their major focus during development was on the game being fully voiced; but, even that was a sham.  Tell me who didn't spend half of their time reading through waves of text while listening to some alien jargon, that's basically just the same sound wave repeating itself.  Oh and lets not forget how every close has this same set of filler phrasis that they convienently throw into almost every dialogue scene.  You think it's amusing at first; but, after you've heard your character say the same exact lines 100 times, you get tired of it.

    They cut corners making this game and you can really see it glaring through all the smoke they created when it launched.  The most obvious being the horrible performance ratings we have been seeing from it.  It's like it never left beta.  I still remember people back then going, oh it hasn't been optimized yet, when it goes live it will run so much better.  It runs exactly the same!  lol

    It's clear to me that they would have been better off just making this a single player game.  Trying to trick people into subing for a game while they wait for expansions is nothing but a shady gimick that's a sad reminder of where MMO's have gone in the last decade.  You're basically paying to wait for something you already paid for and the added fun of repeatable content with friends, whoopie!  It's as fun as watching Episode I: The Phantom Menace with your friends 180 times in one month; but, wouldn't you feel mighty and accomplished in the end?

  • someforumguysomeforumguy Member RarePosts: 4,088

    I didnt expect to lvl more then 2 toons. One on Empire and one on Republic side. But I cant even get my BH through Dromund Kaas.

    I loved Hutta, but I loathe Dromund Kaas with the never ending hiking on that always dark planet.  And that city, although it looks cool, has a very annoying layout and no taxi service connection to the rest of the planet. Ironically on a planet where you get to fed ex way too much.

    I so wish they made Bounty Hunter and Smuggler chosable for both factions. They were the only classes I was really interested in. From those 2 classes I only like Bounty Hunter in terms of gameplay. The Smugglers cover mechanics are just bad. It feels very artificial having to look for spots that the devs decided are good cover. I was hoping for a cover system that makes use of line of sight. Fighting from cover with the mobs standing behind you looks so silly lol.

  • RohnRohn Member UncommonPosts: 3,730

    I think the focus on story makes this game seem even more like a single-player RPG than most themepark MMOs.  Of course, they aren't really all that different - most other themepark MMOs make feeble attempts at stories in their one-off and series-type text quests.  SWTOR did a much better job of storytelling than most of them.

    Unfortunately, all stories must end.  Because SWTOR focused so much on the story, I think it's much more noticeable when that story ends.  The sudden change in gameplay is so noticeable, in fact, it's almost jarring.  And once that story ends, you're left with nothing but the same instance-oriented gear grind found in most other games.

    I don't usually play through the story in most single-player RPGs more than once.  The same goes for SWTOR.

    Hell hath no fury like an MMORPG player scorned.

  • Matt_UKMatt_UK Member Posts: 420

    Originally posted by Cthulhu23

    Originally posted by Matt_UK

    I don't get this argument. We can forgive Bioware because this is a game just starting out? Are you saying they shouldn't have learned anything from all those other games you mentioned? Surely the point of any genre is to improve with every new release not start again at the same point ad infinitum?

    In terms of content?  Hell yeah they should be "forgiven" for not having multiple zones for every level during the questing process.  You're kidding, right?  No game in the history of MMOs has ever been released with tons of alternative content available at every level of the process unless it was a specific design choice by the game, in which case we probably aren't talking about a themepark game anyway.  

    WoW didn't have it.

    Lotro didn't have it.

    Aion didn't have it.

    Conan didn't have it.  

    Rift STILL doesn't have it.

    But we're gonna trash TOR for not releasing with enough alternative levelling zones because they should have learned from all the others who have never done it?  Silly argument.

     

    You missed the point. I can't be bothered to explain.

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  • Matt_UKMatt_UK Member Posts: 420

    Originally posted by Cthulhu23

    Originally posted by Matt_UK

    Originally posted by Cthulhu23

    Originally posted by elocke

      

    Again.  No.  Now I'm only basing this off of my own experience with multiple characters in both LOTRO and WoW.  With WoW, vanilla I could STILL level up more than 2 characters and not see one identical quest if I so chose.  In Lotro, it's a little less "large" but I remember skipping lone lands completely on my RK and then skipping most of North Downs on my hunter.  I remember skipping Evendim on my LM, and so on.  

    Sorry man, that's just not true about either WoW or Lotro.  I played both games for years, including Vanilla WoW just after launch.  There is simply no way you could play WoW all the way through a second time without re-doing quests.  Unless you levelled up strictly through dungeon runs, which you can also do in TOR for the most part.  

    As for Lotro, yeah, you can skip parts of some sections, and there is overlap with North Downs and Lone Lands.  But you have a lot of redundancy in that game as well, just as much as ToR.  And remember, we're talking about launch content, not content as it currently is.  At launch, or shortly after when Evendim came in, you had some leeway between North Downs and Lonelands and that was about it.  Evendim gave you a little more variety when it was released, but you still had to basically do the same zones in the same order.  You had the option of skipping certain quest hubs, just like you do in TOR, and moving onto the next zone.  

    Again, I'm with you 100% on wanting to see more alternate levelling paths for TOR.  I don't think anyone wouldn't want that.  And Bioware has said they will bring that in future updates.  All I'm saying is that it's unfair to rail on TOR for not having alternative options in terms of choosing zones when games like Lotro and Rift didn't have them either at launch.  Hell, Rift still doesn't.  

     

     

    How come you played all these games and didn't like any of them? Was it some kind of bet?

    What are you talking about?  I played WoW for 5 years.  Loved it.  I played Lotro for 2 years.  Loved it.  Just got bored of both of them after a while, as many people do in MMOs.  I'm just explaining that neither of those games gave you a ton of levelling options at launch, either.  

     

     

    Lighten up, it was a joke. Stop feeling the need to explain yourself.

    As for ToR, after going back to Balmorra with my Sentinel (after already doing it with my Sorcerer ten levels lower) and now sent back to Nar Shaddaa for more of the endless generic warehouses and tunnels, i'm unsubbing.

    Replay value? It isn't even interesting once through.

    image
  • RaijukinRaijukin Member Posts: 63

    TOR COMBAT IS SO EXCITING!!!!

    NOTE THE COMPLEX MOVEMENTS AND ANIMATIONS!! WOW!!

    This alone should make this game replayable for YEARS to come!!

    http://www.youtube.com/watch?v=XpxEr4b1kFE&feature=related

  • ThebigbopperThebigbopper Member Posts: 114

    Originally posted by Raijukin

    TOR COMBAT IS SO EXCITING!!!!

    NOTE THE COMPLEX MOVEMENTS AND ANIMATIONS!! WOW!!

    This alone should make this game replayable for YEARS to come!!

    http://www.youtube.com/watch?v=XpxEr4b1kFE&feature=related

     Someone farming a low lvl boss in the open world who out levels it so much it can hardly hit him. Yep a fair and unbiased example right here.

     Just want to add, i have noticed even from a lot of people who hated the game that combat was one of its strong points.

  • ktanner3ktanner3 Member UncommonPosts: 4,063

    Originally posted by namelessbob

    I just don't even understand the OPs original post as he played WoW. That game was horrible on its replayability. Atleast the main storyline changes for every character in SWTOR. I mean honestly SWTOR is leaps and bounds and years ahead of WoW. Not sure if OP is serious or not.

     I agree. WOW had such a bland leveling experience. I don't see how anyone can think that those long paragraphs of text with lifeless NPCs was interesting, but to each his own. As for me, I prefer NPCs with personalities that I can actually interact with. If we took away the class storyline then yes, alt rolling would be just like every other MMO out there.The class storyline itself guarentees that unless you're rolling the same class, your experience will be different. All my characters have been Empire(Bounty Hunter,Sith Warrior,Sith Inquisitor) and I've been having a blast with the three toons I've created. Each character has a different personality to them along with different companions with their own agenda.

    As long as quests remain an integral part of the MMO experience I don't see text based quest giving making a comback.

    Currently Playing: World of Warcraft

  • jerlot65jerlot65 Member UncommonPosts: 788

    Originally posted by sanosukex

    Originally posted by gestalt11

    There was some debate before the game released about how replayable the game is, ie. by my definition how fresh and interesting a second or third character is.

     

    I have played 4 characters past level 20 on the same faction.  I have played to characters past level 30 and one past level 40.

     

    The replaybability is terrible especially if your first character was a stealth class that can skip fights.  Every single character will wind up doing the exact same quests in the same area almsot 90% of the content will be shared extactly the same.  The only 10% difference is the class quests of which you will do roughly 1-2 per level after leve 15 o 16.

     

    If you solo the game and stealth past some fight you must do almost every single quests that exists.  If you solo and don't skip you will need to do about 90% of the quests.

    Obviously if you grind instances you may do less or possibly none at all.

     

    The only variation that exists is in light/dark side choices/companion reactions.  And in the end simply by playing one light side and one dark side you have basically seen all there is to see except the small portion of quests that is the class quest (which is far too slow to develop to justify griding through the same quests a third time).  Compaion reaction is novel and all but in the end only matter from a roleplaying perspective anyway as gifts is the way to go if you have seen it all before.  And frankly that is extremely meager picking unless you are really into the role play part.

    so much for the 200 hours of unique gameplay per class they promised us http://www.eurogamer.net/articles/2011-06-29-ea-200-hours-of-play-per-swtor-class

    same thing I found as well though I'm an alt aholic in MMOs and this was the worst alt experience I have had in this type of game.

    Worst  "alt" experience in an MMO?  Seriously?  How many otehr MMO's have you played?

    image
  • ThaneSolusThaneSolus Member Posts: 32

    Originally posted by Onomas

    What do you guys expect from a console rpg game thats called a mmorpg, instead of an epic true mmorpg with all the features a real mmo should have. TOR =KOTOR and you pay 15/month to play it ;-)

     

    True story

    Mate, Kotor 1 is like 10x time better than this garbage.

  • jacklojacklo Member Posts: 570

    Originally posted by Thebigbopper

    Originally posted by Raijukin

    TOR COMBAT IS SO EXCITING!!!!

    NOTE THE COMPLEX MOVEMENTS AND ANIMATIONS!! WOW!!

    This alone should make this game replayable for YEARS to come!!

    http://www.youtube.com/watch?v=XpxEr4b1kFE&feature=related

     Someone farming a low lvl boss in the open world who out levels it so much it can hardly hit him. Yep a fair and unbiased example right here.

     Just want to add, i have noticed even from a lot of people who hated the game that combat was one of its strong points.

    Are you serious? Combat is the WORST part of the game.

  • DOGMA1138DOGMA1138 Member UncommonPosts: 476

    well i might have been doing somthing wrong but i've leveld so fast that i had to skip some planets..

    also most planets have a bonus series for 2-3+ levels(or more) above the planets normal leveling range, nar-shada for example has a 30+ quest hub, tatooine has a nice bonus series too, many other planets too.

    The game has defnitly some decent replay value to it, especially for people who enjoy the RP part of RPG, the biggest issue i see is that the voice overs will give a much bigger "been there done that" feeling than most current mmo's since no one really reads quest text, and the forced interaction with NPC's can get on people nervs pretty fast.

  • Cthulhu23Cthulhu23 Member Posts: 994

    Originally posted by jacklo

    Originally posted by Thebigbopper


    Originally posted by Raijukin

    TOR COMBAT IS SO EXCITING!!!!

    NOTE THE COMPLEX MOVEMENTS AND ANIMATIONS!! WOW!!

    This alone should make this game replayable for YEARS to come!!

    http://www.youtube.com/watch?v=XpxEr4b1kFE&feature=related

     Someone farming a low lvl boss in the open world who out levels it so much it can hardly hit him. Yep a fair and unbiased example right here.

     Just want to add, i have noticed even from a lot of people who hated the game that combat was one of its strong points.

    Are you serious? Combat is the WORST part of the game.

    Nope, it's not.  It's one of the strong points of the game, as anyone who plays it will tell you.  There are some responsiveness  issues in warzones and high volume PvP environments, but that has slowly been improving as well.  

    The combat in this game is quite good for a tab-target system.  It's not ever going to be as fast-paced as twitch, aim and fire combat, but it's still very well done.  One the responsiveness issues are completely ironed out, and they are improving, it will be as good as you can get for tab-target style combat.

  • jacklojacklo Member Posts: 570

    Originally posted by Cthulhu23

    Originally posted by jacklo


    Originally posted by Thebigbopper


    Originally posted by Raijukin

    TOR COMBAT IS SO EXCITING!!!!

    NOTE THE COMPLEX MOVEMENTS AND ANIMATIONS!! WOW!!

    This alone should make this game replayable for YEARS to come!!

    http://www.youtube.com/watch?v=XpxEr4b1kFE&feature=related

     Someone farming a low lvl boss in the open world who out levels it so much it can hardly hit him. Yep a fair and unbiased example right here.

     Just want to add, i have noticed even from a lot of people who hated the game that combat was one of its strong points.

    Are you serious? Combat is the WORST part of the game.

    Nope, it's not.  It's one of the strong points of the game, as anyone who plays it will tell you.  There are some responsiveness  issues in warzones and high volume PvP environments, but that has slowly been improving as well.  

    The combat in this game is quite good for a tab-target system.  It's not ever going to be as fast-paced as twitch, aim and fire combat, but it's still very well done.  One the responsiveness issues are completely ironed out, and they are improving, it will be as good as you can get for tab-target style combat.

     

    "Anyone who plays the game will tell me?". Did it improve over the last 2 weeks because I was one of those playing the game and my account is still active.

    PvE combat might be passable when you pull 1 or 2 mobs at a time. If you miss a couple of shots it hardly matters.

    PvP combat  is a joke and the responsiveness isn't ironed out at all.

    They have added new colours and animations to the cooldown timers that hasn't fixed anything regarding ability delay.

    We once headed out as a guild to Ilum with 30 or 40 members in tow and had to give up before we even met anybody else.

    The FPS was so bad some people found it difficult to even get back off the planet with 2 to 3 FPS.

     

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