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A friend and I were discussing this earlier. With most games, if you spent $60 on the game, and then played the game for three hours a day, five days a week for a month, it would be a ridiculously good deal regarding money spent and time spent playing. If players buy a game (Dragon Age 2) and it blows, players don't spend weeks on forums complaining about the game incessantly. If they happen to like the game, they don't spend weeks on forums declaring the virtues of the games either.
All of this changes with MMORPG. If you spend $60 (or a lot less in some cases) and spend three hours a day, five days a week playing the game and are done a month later, it's horrible. The game lacks content and the developers are obviously lazy morons. Forum ranting ensues. It's even worse if the player just doesn't like the game. For weeks players will rant about the game. If the player likes the game it's often just as bad in the opposite direction. The game can do no wrong and the people ranting against it are 'haters'. The forum ranting and proselytizing can happen even with players who haven't purchased the game. Would anyone on these forums fanboi or hate on a game like Alice: Madness Returns when they haven't purchased it?
Why is this? It's not people who have been playing MMORPG since UO either. New MMORPG players seem to exhibit a lot of this behavior too. Why?
I can not remember winning or losing a single debate on the internet.