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I saw someone in another thread bemoan the lack of exploration in SWTOR, and it got me to wondering, what is it exactly that they are looking for in this feature?
I mean sure, on the surface it sounds easy, give me a large interesting gameworld that takes some significant time to traverse and I'll be happy.
But wait. What exactly do you hope to find or do in this large universe? I remember Vanguard and it had a large world to explore, but when I went out into it I ran into three things, nice scenery, mob choked areas that had to be fought through, and barren areas that were probably just unfinished. Not much after that and not nearly as interesting as I would have hoped for.
Looking at the pretty scenery can be fun, but that only goes so far, eventually you have to give people something to do in that big world.
I've seen a couple of variants over the years. There could be resource nodes perhaps, or a dungeon that people could visit, or a treasure chest laying around for someone to find. Perhaps there might be a mini-quest, who knows, maybe Devs could put in some white water rafting? In EVE exploration was an actual PVE mechanic, where you went out in your ship trying find hidden space junk and what not which you could profit from.
Anyways, I'd be interested in learning what other folks think exploration really entails and what sort of content they expect developers to provide outside of pretty scenery.
edit: I had to mention SWTOR because lately all threads in these forums must have an obligatory reference to it.
On hiatus from EVE Online since Dec 2016 - Screw off-grid PVE boosting changes
Pouring on extra "Salt" for 2017
In my day MMORPG's were so hard we fought our way through dungeons in the snow, uphill both ways.
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon