Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Where did all the money go?

Before I even start I will state (just like veryone else that does this comparison) that I dont play WoW I played for three years, picked it back up for a month when the Cata xpack hit and havnt played it since

Now thats out of the way

Does anyone know how much it cost to develop WoW?.... 63 million

http://digitalbattle.com/2006/06/15/world-of-warcraft-cost-63-million/

that was for vanilla... the xpacks cost significantly less than the game development did as all Xpacks do.... 

What was TOR development cost? No one knows for sure because they have not publicly release that info but industy leader estimate between 125 million and 200 million.... i would say the low end number may have been the cost of the entire WoW product line up to this point.

I know that SWTOR is a new game and new games always have their issues... but cmon.... they cant even get the UI to work smooth... here is an example of how tight WoW's UI is

http://www.youtube.com/watch?v=mj6LD6H0ys8&feature=related

Here is an example of SWTOR

http://www.youtube.com/watch?v=R1T0OisXdew&feature=related

its clunky, its ackward... and its definatly not worth the money that was spent on it.

Its sad that we will not see another SW mmo for probably at least another decade... which sucks because if there was one universe where you could make the "ultimate MMO" Star Wars is it.

Point being... if your gonna develop a game that copies another game in almost every way and then spend triple the price on it... it better be as good as the one you copied

"Don't mistake a fun game for a good game... Checkers is fun to play but its not exactly the highest point of gaming design... and definatly not worth $60 plus $15 a month"

«13

Comments

  • kartanakartana Member UncommonPosts: 148

    Probably voice actors.

  • StoneRosesStoneRoses Member RarePosts: 1,779

    Originally posted by illorion

    Before I even start I will state (just like veryone else that does this comparison) that I dont play WoW I played for three years, picked it back up for a month when the Cata xpack hit and havnt played it since

    Now thats out of the way

    Does anyone know how much it cost to develop WoW?.... 63 million

    http://digitalbattle.com/2006/06/15/world-of-warcraft-cost-63-million/

    that was for vanilla... the xpacks cost significantly less than the game development did as all Xpacks do.... 

    What was TOR development cost? No one knows for sure because they have not publicly release that info but industy leader estimate between 125 million and 200 million.... i would say the low end number may have been the cost of the entire WoW product line up to this point.

    I know that SWTOR is a new game and new games always have their issues... but cmon.... they cant even get the UI to work smooth... here is an example of how tight WoW's UI is

    http://www.youtube.com/watch?v=mj6LD6H0ys8&feature=related

    Here is an example of SWTOR

    http://www.youtube.com/watch?v=R1T0OisXdew&feature=related

    its clunky, its ackward... and its definatly not worth the money that was spent on it.

    Its sad that we will not see another SW mmo for probably at least another decade... which sucks because if there was one universe where you could make the "ultimate MMO" Star Wars is it.

     

    I prefer Pepsi over Coca-Cola. But it doens't make Pepsi the greatest drink in the world.

    MMORPGs aren't easy, You're just too PRO!
  • spizzspizz Member UncommonPosts: 1,971

    The same question did arise after people played Tabula Rasa....

  • cyress8cyress8 Member Posts: 832

    It went into creating cinematics! It costs alot of money to create cinematics that rival movies. Look throughout the game how the characters do the same hand gestures (I like the finger waggle and the hands on the hip the most. :D ) and sometimes even the same lines! That costs money.

    BOOYAKA!

  • illorionillorion Member Posts: 467

    Originally posted by Slowdoves

    Originally posted by illorion

    Before I even start I will state (just like veryone else that does this comparison) that I dont play WoW I played for three years, picked it back up for a month when the Cata xpack hit and havnt played it since

    Now thats out of the way

    Does anyone know how much it cost to develop WoW?.... 63 million

    http://digitalbattle.com/2006/06/15/world-of-warcraft-cost-63-million/

    that was for vanilla... the xpacks cost significantly less than the game development did as all Xpacks do.... 

    What was TOR development cost? No one knows for sure because they have not publicly release that info but industy leader estimate between 125 million and 200 million.... i would say the low end number may have been the cost of the entire WoW product line up to this point.

    I know that SWTOR is a new game and new games always have their issues... but cmon.... they cant even get the UI to work smooth... here is an example of how tight WoW's UI is

    http://www.youtube.com/watch?v=mj6LD6H0ys8&feature=related

    Here is an example of SWTOR

    http://www.youtube.com/watch?v=R1T0OisXdew&feature=related

    its clunky, its ackward... and its definatly not worth the money that was spent on it.

    Its sad that we will not see another SW mmo for probably at least another decade... which sucks because if there was one universe where you could make the "ultimate MMO" Star Wars is it.

     

    I prefer Pepsi over Coca-Cola. But it doens't make Pepsi the greatest drink in the world.

    What??? that has nothing to do with my post... its more like if a company said... hey we made a drink that taste JUST like pepsi on way way better and it cost us three times more to make it.... then you drink it and it taste like Sam's Choice Cola... that would be a better comparison

    "Don't mistake a fun game for a good game... Checkers is fun to play but its not exactly the highest point of gaming design... and definatly not worth $60 plus $15 a month"

  • FadedbombFadedbomb Member Posts: 2,081

    Speaking purely from having experienced the genre grow with Alphas, Betas, and eventualy Releases & Failures over the past 14years. I believe that SWTOR was the last straw that broke the camel's back in terms of MMO development that players demand.

     

    Themeparks will start being phased out over the next 5years, and for good reason. My clan is getting more & more members each week that are looking for a more in-depth game environment such as DAOC, Planetside, The Arma Series, hopefully EQ: Next etc etc whom have come from WoW. 

     

    You're not the only one wondering where that 100s of millions went into SWTOR as there's almost nothing there.

    The Theory of Conservative Conservation of Ignorant Stupidity:
    Having a different opinion must mean you're a troll.

  • FadedbombFadedbomb Member Posts: 2,081

    Originally posted by illorion

    Originally posted by Slowdoves


    Originally posted by illorion

    Before I even start I will state (just like veryone else that does this comparison) that I dont play WoW I played for three years, picked it back up for a month when the Cata xpack hit and havnt played it since

    Now thats out of the way

    Does anyone know how much it cost to develop WoW?.... 63 million

    http://digitalbattle.com/2006/06/15/world-of-warcraft-cost-63-million/

    that was for vanilla... the xpacks cost significantly less than the game development did as all Xpacks do.... 

    What was TOR development cost? No one knows for sure because they have not publicly release that info but industy leader estimate between 125 million and 200 million.... i would say the low end number may have been the cost of the entire WoW product line up to this point.

    I know that SWTOR is a new game and new games always have their issues... but cmon.... they cant even get the UI to work smooth... here is an example of how tight WoW's UI is

    http://www.youtube.com/watch?v=mj6LD6H0ys8&feature=related

    Here is an example of SWTOR

    http://www.youtube.com/watch?v=R1T0OisXdew&feature=related

    its clunky, its ackward... and its definatly not worth the money that was spent on it.

    Its sad that we will not see another SW mmo for probably at least another decade... which sucks because if there was one universe where you could make the "ultimate MMO" Star Wars is it.

     

    I prefer Pepsi over Coca-Cola. But it doens't make Pepsi the greatest drink in the world.

    What??? that has nothing to do with my post... its more like if a company said... hey we made a drink that taste JUST like pepsi on way way better and it cost us three times more to make it.... then you drink it and it taste like Sam's Choice Cola... that would be a better comparison

    LOL he didn't even read your post at ALL did he OP?

    The Theory of Conservative Conservation of Ignorant Stupidity:
    Having a different opinion must mean you're a troll.

  • drbaltazardrbaltazar Member UncommonPosts: 7,856

    i bet it would have costed less had they dev their own engine !now they have a 2012 title on a 2004 engine that is perfoming like wow was back then.wow got updated numerous time since then lol oh well they ll know next time make your own engine

  • illorionillorion Member Posts: 467

    Originally posted by spizz

    The same question did arise after people played Tabula Rasa....

    yeah but TR had a 100 million budget... so yeah still where did all that money go... but now you are talking about a game but the biggest publisher in the Biz with a budget thats double.... now its REALLY where did that money go.

    "Don't mistake a fun game for a good game... Checkers is fun to play but its not exactly the highest point of gaming design... and definatly not worth $60 plus $15 a month"

  • musicmannmusicmann Member UncommonPosts: 1,095

    Originally posted by illorion

    Before I even start I will state (just like veryone else that does this comparison) that I dont play WoW I played for three years, picked it back up for a month when the Cata xpack hit and havnt played it since

    Now thats out of the way

    Does anyone know how much it cost to develop WoW?.... 63 million

    http://digitalbattle.com/2006/06/15/world-of-warcraft-cost-63-million/

    that was for vanilla... the xpacks cost significantly less than the game development did as all Xpacks do.... 

    What was TOR development cost? No one knows for sure because they have not publicly release that info but industy leader estimate between 125 million and 200 million.... i would say the low end number may have been the cost of the entire WoW product line up to this point.

    I know that SWTOR is a new game and new games always have their issues... but cmon.... they cant even get the UI to work smooth... here is an example of how tight WoW's UI is

    http://www.youtube.com/watch?v=mj6LD6H0ys8&feature=related

    Here is an example of SWTOR

    http://www.youtube.com/watch?v=R1T0OisXdew&feature=related

    its clunky, its ackward... and its definatly not worth the money that was spent on it.

    Its sad that we will not see another SW mmo for probably at least another decade... which sucks because if there was one universe where you could make the "ultimate MMO" Star Wars is it.

    Point being... if your gonna develop a game that copies another game in almost every way and then spend triple the price on it... it better be as good as the one you copied



    You do realize that WOW was developed 8 yrs ago. Go back and find somthing that you bought in that time and compare it to now. Good example  ( my 55 " rear projection tv i bought 10 yrs ago cost me $2800.00. Now i can buy the same size LCD for around $800.00 bucks. ) TOR is not WOW, and it wasn't made to be.

  • VegettoVegetto Member Posts: 841

    If you want to know where all the budget went, see another thread regarding the Hero engine in this forum.

    They bought the Hero engine before it was for sale, uncommented, undocumented and incomplete, with no optimisation or security features in place - As directly quoted from the CEO of the HeroEngine.

    EA exec said "we have tons of engineers, we will finish it" - Add a couple of years dev time for that mistake.

    image

  • ZzadZzad Member UncommonPosts: 1,401

    Money went to Mr.George Lucas for Royalties i guess....and marketing.......

  • spizzspizz Member UncommonPosts: 1,971

    World of Warcraft initial development costs in 2004 was allegedly around 60-70 $ Million.

    Tabula Rasa was one of the most expensive games with around 100$ Millione, after people played the game everyone did ask where did all the money go...

    Swtor tops this all....with unbelievable 300$ Million (are these numbers really correct ?) and we see what the game delivers.

  • illorionillorion Member Posts: 467

    Originally posted by musicmann

    Originally posted by illorion

    Before I even start I will state (just like veryone else that does this comparison) that I dont play WoW I played for three years, picked it back up for a month when the Cata xpack hit and havnt played it since

    Now thats out of the way

    Does anyone know how much it cost to develop WoW?.... 63 million

    http://digitalbattle.com/2006/06/15/world-of-warcraft-cost-63-million/

    that was for vanilla... the xpacks cost significantly less than the game development did as all Xpacks do.... 

    What was TOR development cost? No one knows for sure because they have not publicly release that info but industy leader estimate between 125 million and 200 million.... i would say the low end number may have been the cost of the entire WoW product line up to this point.

    I know that SWTOR is a new game and new games always have their issues... but cmon.... they cant even get the UI to work smooth... here is an example of how tight WoW's UI is

    http://www.youtube.com/watch?v=mj6LD6H0ys8&feature=related

    Here is an example of SWTOR

    http://www.youtube.com/watch?v=R1T0OisXdew&feature=related

    its clunky, its ackward... and its definatly not worth the money that was spent on it.

    Its sad that we will not see another SW mmo for probably at least another decade... which sucks because if there was one universe where you could make the "ultimate MMO" Star Wars is it.

    Point being... if your gonna develop a game that copies another game in almost every way and then spend triple the price on it... it better be as good as the one you copied



    You do realize that WOW was developed 8 yrs ago. Go back and find somthing that you bought in that time and compare it to now. Good example  ( my 55 " rear projection tv i bought 10 yrs ago cost me $2800.00. Now i can buy the same size LCD for around $800.00 bucks. ) TOR is not WOW, and it wasn't made to be.

    What you said makes absolutly no sense at all.

    You saying tech was more expensive back then... so by that logic developing games should be much cheaper now... so now you have a cheaper development cost and a game with triple the budget.... 

    This situation is more like if you bought your projection TV for 2600 and today went out and bought a LCD of the same size for 7800 which is triple the price and then got it home to find out the picture quality is worse than your old projection TV

    Edit: also if you copy and paste the JPG image and look at it you will see that its pretty obvious this game WAS in fact meant to be WoW... just a different IP

    "Don't mistake a fun game for a good game... Checkers is fun to play but its not exactly the highest point of gaming design... and definatly not worth $60 plus $15 a month"

  • StoneRosesStoneRoses Member RarePosts: 1,779

    Originally posted by Fadedbomb

    Originally posted by illorion


    Originally posted by Slowdoves


    Originally posted by illorion

    Before I even start I will state (just like veryone else that does this comparison) that I dont play WoW I played for three years, picked it back up for a month when the Cata xpack hit and havnt played it since

    Now thats out of the way

    Does anyone know how much it cost to develop WoW?.... 63 million

    http://digitalbattle.com/2006/06/15/world-of-warcraft-cost-63-million/

    that was for vanilla... the xpacks cost significantly less than the game development did as all Xpacks do.... 

    What was TOR development cost? No one knows for sure because they have not publicly release that info but industy leader estimate between 125 million and 200 million.... i would say the low end number may have been the cost of the entire WoW product line up to this point.

    I know that SWTOR is a new game and new games always have their issues... but cmon.... they cant even get the UI to work smooth... here is an example of how tight WoW's UI is

    http://www.youtube.com/watch?v=mj6LD6H0ys8&feature=related

    Here is an example of SWTOR

    http://www.youtube.com/watch?v=R1T0OisXdew&feature=related

    its clunky, its ackward... and its definatly not worth the money that was spent on it.

    Its sad that we will not see another SW mmo for probably at least another decade... which sucks because if there was one universe where you could make the "ultimate MMO" Star Wars is it.

     

    I prefer Pepsi over Coca-Cola. But it doens't make Pepsi the greatest drink in the world.

    What??? that has nothing to do with my post... its more like if a company said... hey we made a drink that taste JUST like pepsi on way way better and it cost us three times more to make it.... then you drink it and it taste like Sam's Choice Cola... that would be a better comparison

    LOL he didn't even read your post at ALL did he OP?

    Oh, yeah the part where he's trying to compare WOW to TOR.

    MMORPGs aren't easy, You're just too PRO!
  • gboostergbooster Member UncommonPosts: 712

    "Where did all the money go?"

    Huttball, obviously.

  • illorionillorion Member Posts: 467

    Originally posted by Slowdoves

    /snip

    LOL he didn't even read your post at ALL did he OP?

    Oh, yeah the part where he's trying to compare WOW to TOR.

    No im comparing two games of a similar genrre, similar mecahnics and similar play style. One with triple the developmet cost of the other. 

    SWTOR was triple the price so therefore it should be triple the quality... well... its not

    "Don't mistake a fun game for a good game... Checkers is fun to play but its not exactly the highest point of gaming design... and definatly not worth $60 plus $15 a month"

  • illorionillorion Member Posts: 467

    [mod edit]

    "Don't mistake a fun game for a good game... Checkers is fun to play but its not exactly the highest point of gaming design... and definatly not worth $60 plus $15 a month"

  • MeltdownMeltdown Member UncommonPosts: 1,183

    [mod edit]

    It's a good point. If it took a billion dollars to make SWTOR or it took 10,000 dollars to make SWTOR why do we really care? We didn't pay for that, the developers and publishers did. As consumers we try our best to "get what we paid for" we don't inherently "get what they paid for".

    "They essentially want to say 'Correlation proves Causation' when it's just not true." - Sovrath

  • illorionillorion Member Posts: 467

    Originally posted by Meltdown

    /snip

    Right over your heads I see...lol

     

    The point of his post was probably the pointlessness of the OP's post. I'm currently playing the game and having fun. So I don't care where the money went or what it went to. When I'm not having fun anymore, I'm going to quit. And guess what? I still don't care where the money went. 

     

    People that make post like this are the same type of people who complain about how much money a movie cost to make. I mean, really, I don't care if cost 1 billion to make... still cost me 60 bucks, same as any other game out there. 

    It's a good point. If it took a billion dollars to make SWTOR or it took 10,000 dollars to make SWTOR why do we really care? We didn't pay for that, the developers and publishers did. As consumers we try our best to "get what we paid for" we don't inherently "get what they paid for".

    Again... public game forum. PUBLIC GAME FORUM. Why would you really care about anything posted here?

    This is place for discussion...

    AGAIN... if you dont wish to discuss the topic there are various buttons on your browser toolbar that will navigate you away from this page

    "Don't mistake a fun game for a good game... Checkers is fun to play but its not exactly the highest point of gaming design... and definatly not worth $60 plus $15 a month"

  • smh_alotsmh_alot Member Posts: 976
    I find it kind of hard to believe those budget amounts that have been thrown around for SWTOR: WoW cost about 50million euros/60m dollars, AoC and WAR were around I think 40-50 million dollars, TR only had such a big budget bc they had cooperation issues with NCSoft people and rigorously changed the whole direction of the game mid-project, throwing away everything of the past 2-3 years that couldn't be reused, as everyone who followed the TR trajectory and read Gariott's statements is aware of.

    Changing your MMO design drastically in the midst of the project making the preceding couple of years for a large part meaningless and invested resources squandered, yes, I can see how that might add a 30-40 million dollar to the budget, if you waste a few years.


    However, so far the development budget for AAA MMO's seem to range between 40-60 million dollars. Using that as a baseline, anything above 150 million dollars seems just wild conjecture. A range of 80-100 million dollars is far more logical as estimation. But hey, whatever floats someone's boat, I guess >.>
  • EricDanieEricDanie Member UncommonPosts: 2,238

    IP costs, voice acting and cinematics can be pretty expensive.

  • OziiusOziius Member UncommonPosts: 1,406

    Originally posted by illorion

    Originally posted by Meltdown


    /snip

    Right over your heads I see...lol

     

    The point of his post was probably the pointlessness of the OP's post. I'm currently playing the game and having fun. So I don't care where the money went or what it went to. When I'm not having fun anymore, I'm going to quit. And guess what? I still don't care where the money went. 

     

    People that make post like this are the same type of people who complain about how much money a movie cost to make. I mean, really, I don't care if cost 1 billion to make... still cost me 60 bucks, same as any other game out there. 

    It's a good point. If it took a billion dollars to make SWTOR or it took 10,000 dollars to make SWTOR why do we really care? We didn't pay for that, the developers and publishers did. As consumers we try our best to "get what we paid for" we don't inherently "get what they paid for".

    Again... public game forum. PUBLIC GAME FORUM. Why would you really care about anything posted here?

    This is place for discussion...

    AGAIN... if you dont wish to discuss the topic there are various buttons on your browser toolbar that will navigate you away from this page

    We do wish to discuss it obviously. We're just stating our opinions on a public forum. Please don't get angry just because we do not share your opinion. Ours is just as valid. 

  • smh_alotsmh_alot Member Posts: 976
    Originally posted by EricDanie

    IP costs, voice acting and cinematics can be pretty expensive.

     

    Not THAT expensive, esp seeing how other MMO's like GW2 and TSW are using huge amounts of VO and cinematics too; even if they're not on the amount of TOR, it's still pretty extensive what they'll be implementing. So, that'd mean that GW2 and TSW would have 30-50% the additional cost of VO/cinematics that TOR would be having? From what I recall gtom the IP, the cost of it'll only get activated after the initial costs are recovered, so it doesn't seem to be included in the development budget. Don't know how it was for the Tolkien IP for LotrO btw.
  • illorionillorion Member Posts: 467

    Originally posted by smh_alot

    I find it kind of hard to believe those budget amounts that have been thrown around for SWTOR: WoW cost about 50million euros/60m dollars, AoC and WAR were around I think 40-50 million dollars, TR only had such a big budget bc they had cooperation issues with NCSoft people and rigorously changed the whole direction of the game mid-project, throwing away everything of the past 2-3 years that couldn't be reused, as everyone who followed the TR trajectory and read Gariott's statements is aware of.

     

    Changing your MMO design drastically in the midst of the project making the preceding couple of years for a large part meaningless and invested resources squandered, yes, I can see how that might add a 30-40 million dollar to the budget, if you waste a few years.

     



    However, so far the development budget for AAA MMO's seem to range between 40-60 million dollars. Using that as a baseline, anything above 150 million dollars seems just wild conjecture. But hey, whatever floats someone's boat, I guess >.>

    Well considering they payed a CONFRIMED 776million for bioware droping another 200mill on an MMO doesn' t seem so far outside of the realm of reality... i just wonder where it went... 

    "Don't mistake a fun game for a good game... Checkers is fun to play but its not exactly the highest point of gaming design... and definatly not worth $60 plus $15 a month"

Sign In or Register to comment.