Originally posted by sammyeli Originally posted by lizardbones
Originally posted by forumtalker
Originally posted by Struggs It is pretty good. This is missing digital sales correct? or am I mistaken?
Good question, retail only sales?
VGChartz is box sales only, and do not include digital distributions directly from the manufacturers unless otherwise stated. They have some kind of proprietary magic formula to get the box sales. Nobody has disputed their numbers officially that I'm aware of (for instance, EA has never said the numbers were wrong).
Also, that 350,000 online at the same time was also a 'magic formula guess' so we don't really know how many are on at the same time and we don't really know how many accounts were started until Bioware tells us.
They've guessed at how many people are online when the server population is "Light", "Heavy", "Full", etc. There's no correlation between real population numbers and the servers' populations. It's a guess. It might be a really good guess, but it's a guess.
I can not remember winning or losing a single debate on the internet.
To all people that are saying the gameplay is lacking... What is lacking? What i'm seeing is exactly what is expected from an MMO.
The logic by some people on mmorpg.com is hilarious and most of the community doesn't even play MMOs. They either fantasize about an unreleased games or criticize/HATE the ones that are out.
Obviously EA bought vgchartz, they also paid the reviews and are paying to each player to log into the game and make it looks like it's successful. It all a big scam to make you buy the game, the game is going to be f2p by this time next week.
About 2 mill sold but only 350,000 at peak times. I wonder where the rest of them went ?
Are you actually serious?...Did you really think all 2 milllion people should be logged on at once? or do you not understand timezones? 350,000 at peak is huge and more pop than most western games have period. Logged on or off.
About 2 mill sold but only 350,000 at peak times. I wonder where the rest of them went ?
The number of people who are complaining about the game is going up on all the gaming forums like this one and at the official forums. I give this game 3-6 months before it's sitting right where Rift is. It will still make them money, and some people will love it, but it will fail to grab a huge market share. They would have to start immediately releasing some serious game-changers to turn this around. And I'm talking about features that stop focusing on the story, and concentrate on GAMEPLAY which they should have done from the beginning.
Game has always been marketed as "story driven" and thanks for your marketing tip.
Yeah, how's that working out for them, and what is the longevity of this strategy? The problem is that story cannot replace gameplay in the long run. It has done a great job of hypnotizing some people who like stories written for kids/teenagers, and those who have never played a real story-driven single player game. More and more people are getting sick of it, spacebar hammering to get through it, and realizing that the actual gameplay, the part where you go do things, is lackluster to say the very least.
I'm happy for those who like it as is. The number of people who hold that opinion is quickly shrinking. This game will ultimately turn out to be a short-term distraction for most, and a complete fail for many others. It will continue to make money as a niche MMO. I don't think that is what Bioware was expecting, but it will be the case.
My kid's story led to me shooting a father dead...right in front of his son who I then forced to take a shuttle to Korriban to be made a sith against his will.. Later..... watched as a sith inquisitor poisoned a small colony of rebellious slaves.. What kind of stories do you or will you read your kids at night?
Originally posted by matraque To all people that are saying the gameplay is lacking... What is lacking? What i'm seeing is exactly what is expected from an MMO. The logic by some people on mmorpg.com is hilarious and most of the community doesn't even play MMOs. They either fantasize about an unreleased games or criticize/HATE the ones that are out.
Arm Chair CEO's. Actually if gaming companies were smart they would come here to find new employees to help produce their next games because so many people here know exactly what everyone wants or doesn't want.
swtor theoretically passed the 2 million units sold.
Not sure if that was posted, but for a game that is not even a month old, it's pretty good no?
Discuss
What does that mean? Aion had more then that many units sold and it is already converting over to the F2P model, 2 million sounds like a lot but nowadays it isn't, there are a few more P2P games that had just as many and more units sold that went F2P just in 2011 alone.
eu and usa only for aion number?HELL NO!ea/bio number are for eu and usa only they have yet to release the game in asia!when it release in asia they will beat aion number easy!
and that site you linked only consider what it deem global market (usa,eu and japan)i dont know about other people but as for me isnt there 2600 million people in china and india alone?ignoring that part of global market?i bet lot of asian game maker are very happy that their small 2600 million possible costumer are ignored by corporate!
To all people that are saying the gameplay is lacking... What is lacking? What i'm seeing is exactly what is expected from an MMO.
The logic by some people on mmorpg.com is hilarious and most of the community doesn't even play MMOs. They either fantasize about an unreleased games or criticize/HATE the ones that are out.
Arm Chair CEO's. Actually if gaming companies were smart they would come here to find new employees to help produce their next games because so many people here know exactly what everyone wants or doesn't want.
Or if their smart they'll ban players that lounge round here. Here is the minority and the annoying loud.
to last poster:ya not many complainer since most are too busy playing the game only those not in the game notice this!(scare futur possibble costumer from swtor(ha good old lobbying industry)
Originally posted by BarCrow Originally posted by MindTrigger
Originally posted by forumtalker
Originally posted by MindTrigger
Originally posted by Mephster
About 2 mill sold but only 350,000 at peak times. I wonder where the rest of them went ?
The number of people who are complaining about the game is going up on all the gaming forums like this one and at the official forums. I give this game 3-6 months before it's sitting right where Rift is. It will still make them money, and some people will love it, but it will fail to grab a huge market share. They would have to start immediately releasing some serious game-changers to turn this around. And I'm talking about features that stop focusing on the story, and concentrate on GAMEPLAY which they should have done from the beginning. Game has always been marketed as "story driven" and thanks for your marketing tip. Yeah, how's that working out for them, and what is the longevity of this strategy? The problem is that story cannot replace gameplay in the long run. It has done a great job of hypnotizing some people who like stories written for kids/teenagers, and those who have never played a real story-driven single player game. More and more people are getting sick of it, spacebar hammering to get through it, and realizing that the actual gameplay, the part where you go do things, is lackluster to say the very least. I'm happy for those who like it as is. The number of people who hold that opinion is quickly shrinking. This game will ultimately turn out to be a short-term distraction for most, and a complete fail for many others. It will continue to make money as a niche MMO. I don't think that is what Bioware was expecting, but it will be the case. My kid's story led to me shooting a father dead...right in front of his son who I then forced to take a shuttle to Korriban to be made a sith against his will.. Later..... watched as a sith inquisitor poisoned a small colony of rebellious slaves.. What kind of stories do you or will you read your kids at night?
If they don't behave, these are the stories they get.
I can not remember winning or losing a single debate on the internet.
To all people that are saying the gameplay is lacking... What is lacking? What i'm seeing is exactly what is expected from an MMO.
The logic by some people on mmorpg.com is hilarious and most of the community doesn't even play MMOs. They either fantasize about an unreleased games or criticize/HATE the ones that are out.
Arm Chair CEO's. Actually if gaming companies were smart they would come here to find new employees to help produce their next games because so many people here know exactly what everyone wants or doesn't want.
About 2 mill sold but only 350,000 at peak times. I wonder where the rest of them went ?
The number of people who are complaining about the game is going up on all the gaming forums like this one and at the official forums. I give this game 3-6 months before it's sitting right where Rift is. It will still make them money, and some people will love it, but it will fail to grab a huge market share. They would have to start immediately releasing some serious game-changers to turn this around. And I'm talking about features that stop focusing on the story, and concentrate on GAMEPLAY which they should have done from the beginning.
Game has always been marketed as "story driven" and thanks for your marketing tip.
Yeah, how's that working out for them, and what is the longevity of this strategy? The problem is that story cannot replace gameplay in the long run. It has done a great job of hypnotizing some people who like stories written for kids/teenagers, and those who have never played a real story-driven single player game. More and more people are getting sick of it, spacebar hammering to get through it, and realizing that the actual gameplay, the part where you go do things, is lackluster to say the very least.
I'm happy for those who like it as is. The number of people who hold that opinion is quickly shrinking. This game will ultimately turn out to be a short-term distraction for most, and a complete fail for many others. It will continue to make money as a niche MMO. I don't think that is what Bioware was expecting, but it will be the case.
I grew up playing 1st Edition PnP D&D and still play at age 40 Edition 3.5 D&D which is now 4.0(?) which is all about storytelling, so for me "story driven" is my cup of tea, maybe not yours but a cup of tea either way.
Like the "hypnotizing" and "kids/teenagers" line BTW, I have news for you ALL MMO's are fantasy land.
Yeah, how's that working out for them, and what is the longevity of this strategy? The problem is that story cannot replace gameplay in the long run. It has done a great job of hypnotizing some people who like stories written for kids/teenagers, and those who have never played a real story-driven single player game. More and more people are getting sick of it, spacebar hammering to get through it, and realizing that the actual gameplay, the part where you go do things, is lackluster to say the very least.
I'm happy for those who like it as is. The number of people who hold that opinion is quickly shrinking. This game will ultimately turn out to be a short-term distraction for most, and a complete fail for many others. It will continue to make money as a niche MMO. I don't think that is what Bioware was expecting, but it will be the case.
My kid's story led to me shooting a father dead...right in front of his son who I then forced to take a shuttle to Korriban to be made a sith against his will.. Later..... watched as a sith inquisitor poisoned a small colony of rebellious slaves.. What kind of stories do you or will you read your kids at night?
If they don't behave, these are the stories they get.
In the old days when population was calculated they said any time when you have every time zone playing the same game which used to be in Everquest and Final Fantasy XI days that it was 20 % of the population that is a fifth so that figure of 350k is very very good. You have to be quite clueless to think all 2 million will log on at the same time.
In the old days when population was calculated they said any time when you have every time zone playing the same game which used to be in Everquest and Final Fantasy XI days that it was 20 % of the population that is a fifth so that figure of 375k is very very good.
Not to throw a wrench in the cog, but the more time zones the lower the peak ratio.
If you look at a generic tracker like steam, which has 24 hour zones, its 17-19%. Then when you look at Blizzards post lauch time periods for BC and WOTLK in Asia, out to one month, it reaches 25-30% peak.
Littles law may not fully apply here, but its hard to fathom that SWTOR, being only in EU and NA wouldn't have at least a 25-35% rate in its first 3 weeks of launch.
Obviously EA bought vgchartz, they also paid the reviews and are paying to each player to log into the game and make it looks like it's successful. It all a big scam to make you buy the game, the game is going to be f2p by this time next week.
/sarcasm
My check arrived today...ooh...wait...it's a bill for my 6month sub >.<
SWTOR has changed mmorpgs for many players who now can't go back to the old generation of choiceless text based games with the single OK button anymore.
That said, "end game" logevity is a valid question. I'm not there yet.
what choice is that when u can pick any of 123 and still go on like anyone else doing exactly same quest and follow same story like everyone else.
The choices I make ingame:
1. open up new quest lines and determine my future relation with my companions. (i.ex: new quests with companion romance -> you can even get married)
2. determine the gear I wear depending on my light/dark level
3. determine if I will meet an NPC again in the future or not (If I decide to kill him I won't. If I allow him to live I will). This happened several times already.
4. determines if an NPC will contact me by mail or not; if NPCs will send me money or stuff by mail or not; and also changes the content of the mails I receive in my inbox from NPCs.
5. determine the amount of time my companions spend on crafting, gathering and quests I send them to do. The more a companion likes you the faster he will be.
6. determines my character's physical appearance (face and eye color will change depending on light/dark level).
7. the light/dark level also sometimes determines how NPCs talk to me.
To sum it up, RPG is greatly enhanced as you can really chose how you want to role play your character, how he will reply to quests and talk to people and this will also have an effect on him, on his future, if he falls in love or not, if he gets married or not, on the way he dresses, and on the way he physically looks.
Arm Chair CEO's. Actually if gaming companies were smart they would come here to find new employees to help produce their next games because so many people here know exactly what everyone wants or doesn't want.
EXACTLY!!! I post my brilliant thoughts for FREE right now. BiowarEA should be paying me for keeping tabs on what everyone likes.
It's really quite simple...all they have to do is make a game that combines - Sandbox+themepark+COD+crafting+APB customization+Zynga addictivity+solo+16-player groups required to move+space+no rails+rails if wanted+PvE+forced PvP+non forced PvP+social stuff+quest gear+PvP gear+story+no levels+leveling+housing+swords+RP+RP griefing tools+player created quests+total freedom+limits on freedom.
Arm Chair CEO's. Actually if gaming companies were smart they would come here to find new employees to help produce their next games because so many people here know exactly what everyone wants or doesn't want.
EXACTLY!!! I post my brilliant thoughts for FREE right now. BiowarEA should be paying me for keeping tabs on what everyone likes.
It's really quite simple...all they have to do is make a game that combines - Sandbox+themepark+COD+crafting+APB customization+Zynga addictivity+solo+16-player groups required to move+space+no rails+rails if wanted+PvE+forced PvP+non forced PvP+social stuff+quest gear+PvP gear+story+no levels+leveling+housing+swords+RP+RP griefing tools+player created quests+total freedom+limits on freedom.
Arm Chair CEO's. Actually if gaming companies were smart they would come here to find new employees to help produce their next games because so many people here know exactly what everyone wants or doesn't want.
EXACTLY!!! I post my brilliant thoughts for FREE right now. BiowarEA should be paying me for keeping tabs on what everyone likes.
It's really quite simple...all they have to do is make a game that combines - Sandbox+themepark+COD+crafting+APB customization+Zynga addictivity+solo+16-player groups required to move+space+no rails+rails if wanted+PvE+forced PvP+non forced PvP+social stuff+quest gear+PvP gear+story+no levels+leveling+housing+swords+RP+RP griefing tools+player created quests+total freedom+limits on freedom.
Let me know who picks you up so I can invest there.
swtor theoretically passed the 2 million units sold.
Not sure if that was posted, but for a game that is not even a month old, it's pretty good no?
Discuss
What does that mean? Aion had more then that many units sold and it is already converting over to the F2P model, 2 million sounds like a lot but nowadays it isn't, there are a few more P2P games that had just as many and more units sold that went F2P just in 2011 alone.
eu and usa only for aion number?HELL NO!ea/bio number are for eu and usa only they have yet to release the game in asia!when it release in asia they will beat aion number easy!
and that site you linked only consider what it deem global market (usa,eu and japan)i dont know about other people but as for me isnt there 2600 million people in china and india alone?ignoring that part of global market?i bet lot of asian game maker are very happy that their small 2600 million possible costumer are ignored by corporate!
This made me laugh, sorry to tell you but Star Wars has some fans in Asia but no where near what there are in the US/EU, you won't get anywere near the numbers Aion got in Asia for a genre that isn't even that big in Asian countries. Btw dumbass that link is from the person i replied too i didn't link it, way to fail in all your points. As you say once they do go into the Asian market i guarantee you the numbers will not be as big as you think, Star Wars is a Western cult icon, it has no were near the following in Asia like that craptastic game Aion did, so your logic is flawed.
Gonna disagree here that 2 million sold isn't much for NA/EU, especially since it's only box sales not even digital sales added to it.
I think no other MMORPG in the west had those numbers, most if not all stayed under the million sales for their launch month. Aion had one of the highest in the west and still stayed under a million sales in total in the west in the month it was launched here.
Retention ofc is another matter, but as far as launch sales of a new MMO goes, this far surpasses all the rest.
Comments
Good question, retail only sales?
VGChartz is box sales only, and do not include digital distributions directly from the manufacturers unless otherwise stated. They have some kind of proprietary magic formula to get the box sales. Nobody has disputed their numbers officially that I'm aware of (for instance, EA has never said the numbers were wrong).
Also, that 350,000 online at the same time was also a 'magic formula guess' so we don't really know how many are on at the same time and we don't really know how many accounts were started until Bioware tells us.
350K is not a magic formula guess
http://www.swtorarena.com/statistics/
They've guessed at how many people are online when the server population is "Light", "Heavy", "Full", etc. There's no correlation between real population numbers and the servers' populations. It's a guess. It might be a really good guess, but it's a guess.
I can not remember winning or losing a single debate on the internet.
This time next year the world will have ended.
To all people that are saying the gameplay is lacking... What is lacking? What i'm seeing is exactly what is expected from an MMO.
The logic by some people on mmorpg.com is hilarious and most of the community doesn't even play MMOs. They either fantasize about an unreleased games or criticize/HATE the ones that are out.
eqnext.wikia.com
/sarcasm
Are you actually serious?...Did you really think all 2 milllion people should be logged on at once? or do you not understand timezones? 350,000 at peak is huge and more pop than most western games have period. Logged on or off.
My kid's story led to me shooting a father dead...right in front of his son who I then forced to take a shuttle to Korriban to be made a sith against his will.. Later..... watched as a sith inquisitor poisoned a small colony of rebellious slaves.. What kind of stories do you or will you read your kids at night?
Arm Chair CEO's. Actually if gaming companies were smart they would come here to find new employees to help produce their next games because so many people here know exactly what everyone wants or doesn't want.
eu and usa only for aion number?HELL NO!ea/bio number are for eu and usa only they have yet to release the game in asia!when it release in asia they will beat aion number easy!
and that site you linked only consider what it deem global market (usa,eu and japan)i dont know about other people but as for me isnt there 2600 million people in china and india alone?ignoring that part of global market?i bet lot of asian game maker are very happy that their small 2600 million possible costumer are ignored by corporate!
Or if their smart they'll ban players that lounge round here. Here is the minority and the annoying loud.
to last poster:ya not many complainer since most are too busy playing the game only those not in the game notice this!(scare futur possibble costumer from swtor(ha good old lobbying industry)
The 2M is an extrapolation of actual sales, they're not there yet. At least not confirmed, though they aren't that far off.
Game has always been marketed as "story driven" and thanks for your marketing tip.
Yeah, how's that working out for them, and what is the longevity of this strategy? The problem is that story cannot replace gameplay in the long run. It has done a great job of hypnotizing some people who like stories written for kids/teenagers, and those who have never played a real story-driven single player game. More and more people are getting sick of it, spacebar hammering to get through it, and realizing that the actual gameplay, the part where you go do things, is lackluster to say the very least.
I'm happy for those who like it as is. The number of people who hold that opinion is quickly shrinking. This game will ultimately turn out to be a short-term distraction for most, and a complete fail for many others. It will continue to make money as a niche MMO. I don't think that is what Bioware was expecting, but it will be the case.
My kid's story led to me shooting a father dead...right in front of his son who I then forced to take a shuttle to Korriban to be made a sith against his will.. Later..... watched as a sith inquisitor poisoned a small colony of rebellious slaves.. What kind of stories do you or will you read your kids at night?
If they don't behave, these are the stories they get.
I can not remember winning or losing a single debate on the internet.
I think he's being sarcastic folks...
I grew up playing 1st Edition PnP D&D and still play at age 40 Edition 3.5 D&D which is now 4.0(?) which is all about storytelling, so for me "story driven" is my cup of tea, maybe not yours but a cup of tea either way.
Like the "hypnotizing" and "kids/teenagers" line BTW, I have news for you ALL MMO's are fantasy land.
Thanks for your doom and gloom.
/brushes hand
"This is not the thread your looking for"
lol
In the old days when population was calculated they said any time when you have every time zone playing the same game which used to be in Everquest and Final Fantasy XI days that it was 20 % of the population that is a fifth so that figure of 350k is very very good. You have to be quite clueless to think all 2 million will log on at the same time.
Not to throw a wrench in the cog, but the more time zones the lower the peak ratio.
If you look at a generic tracker like steam, which has 24 hour zones, its 17-19%. Then when you look at Blizzards post lauch time periods for BC and WOTLK in Asia, out to one month, it reaches 25-30% peak.
Littles law may not fully apply here, but its hard to fathom that SWTOR, being only in EU and NA wouldn't have at least a 25-35% rate in its first 3 weeks of launch.
My check arrived today...ooh...wait...it's a bill for my 6month sub >.<
The choices I make ingame:
1. open up new quest lines and determine my future relation with my companions. (i.ex: new quests with companion romance -> you can even get married)
2. determine the gear I wear depending on my light/dark level
3. determine if I will meet an NPC again in the future or not (If I decide to kill him I won't. If I allow him to live I will). This happened several times already.
4. determines if an NPC will contact me by mail or not; if NPCs will send me money or stuff by mail or not; and also changes the content of the mails I receive in my inbox from NPCs.
5. determine the amount of time my companions spend on crafting, gathering and quests I send them to do. The more a companion likes you the faster he will be.
6. determines my character's physical appearance (face and eye color will change depending on light/dark level).
7. the light/dark level also sometimes determines how NPCs talk to me.
To sum it up, RPG is greatly enhanced as you can really chose how you want to role play your character, how he will reply to quests and talk to people and this will also have an effect on him, on his future, if he falls in love or not, if he gets married or not, on the way he dresses, and on the way he physically looks.
EXACTLY!!! I post my brilliant thoughts for FREE right now. BiowarEA should be paying me for keeping tabs on what everyone likes.
It's really quite simple...all they have to do is make a game that combines - Sandbox+themepark+COD+crafting+APB customization+Zynga addictivity+solo+16-player groups required to move+space+no rails+rails if wanted+PvE+forced PvP+non forced PvP+social stuff+quest gear+PvP gear+story+no levels+leveling+housing+swords+RP+RP griefing tools+player created quests+total freedom+limits on freedom.
My... God...
You're hired!
Let me know who picks you up so I can invest there.
This made me laugh, sorry to tell you but Star Wars has some fans in Asia but no where near what there are in the US/EU, you won't get anywere near the numbers Aion got in Asia for a genre that isn't even that big in Asian countries. Btw dumbass that link is from the person i replied too i didn't link it, way to fail in all your points. As you say once they do go into the Asian market i guarantee you the numbers will not be as big as you think, Star Wars is a Western cult icon, it has no were near the following in Asia like that craptastic game Aion did, so your logic is flawed.
I think no other MMORPG in the west had those numbers, most if not all stayed under the million sales for their launch month. Aion had one of the highest in the west and still stayed under a million sales in total in the west in the month it was launched here.
Retention ofc is another matter, but as far as launch sales of a new MMO goes, this far surpasses all the rest.