You should use players rather than hours. I only have players since feb 6th though.
Yes, that is the problem, otherwise I would.
The thing about hours is that it tends to be a forecast for players. People who are playing less and less per day are often losing interest. Of course there's a peak when the game is new, and it naturally drops off some, but a more substantial drop in hours will very likely be followed by a drop in subs. Which is to say, its still a pretty bad sign, to see a chart nosedive like that.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
I am not sure were people are seeing this great decline they are talking about. I have been checking the server status every night since this thread came up and I have not seen the drastic decline so many have claimed. Also FYI the website server status does not seem to be in sync(lagging behind) with the server status when you run the game client.
Same here. The hate for this game is on ridiculous levels.
I am not sure were people are seeing this great decline they are talking about. I have been checking the server status every night since this thread came up and I have not seen the drastic decline so many have claimed. Also FYI the website server status does not seem to be in sync(lagging behind) with the server status when you run the game client.
Same here. The hate for this game is on ridiculous levels.
There is no hate just facing reality, and all servers across the board when looking at them as a whole have dropped. More and more servers are appaering as Light, when there was none not that long ago. Obviosly there are some servers that highly populated and virtually full, but not enough as there should be, at this stage of the games life. If you are on one of these heavy servers, then can see why you see no problem.
The game just does not hold people at 50, and people get to 50 fast, even those who take things slowly. I am hoping the devs will do stuff to make the game more worthwhile to sub to. Bioware knows the truth, and that is all that counts, but if the game stays in this lacklustre state, then the game will not be around for long.
All that is needed is to keep the game as it is, and then Bioware adds stuf to make people want to subscribe. That is what we want, we do not want the game to fail, but things need to be happening a lot faster than it is, betore it is too late. They said stuff is already written, so should not be a problem.
I am not sure were people are seeing this great decline they are talking about. I have been checking the server status every night since this thread came up and I have not seen the drastic decline so many have claimed. Also FYI the website server status does not seem to be in sync(lagging behind) with the server status when you run the game client.
Than you need to get your eyes checked.
Last week there were 20+ heavy servers.
Today? 8
Not even VERY heavy servers, which people have pretty much forgotten about, and don't even talk to me about full. They get 1 full server on weekends, IF THEY'RE LUCKY
MMOs played: WoW, Star Wars Galaxies, Star Wars: The Old Republic, Guild Wars, Planetside, Global Agenda, Star Trek Online, RIFT, Everquest 2, Age of Conan, Warhammer Online, EvE online, APB Best MMO Companies: Trion Worlds, ArenaNet, CCP Worst MMO Companies: Electronic Arts
I know you should not do this but just for fun. Eve has aprox. 1200 players playing per day and for the same day SW:TOR has 4900. Eve's subscriber numbers are known to be around 350.000 which would mean that the XFire factor is 350k/1200 = 292. 292*4900 = 1.4 million SW:TOR subs. I don't think that is such an unreasonable number seeing as it had 1.7 million a month ago.
Oh great this will bring 50 more pages of discussion
On SWTOR behalf, I'd say that EVE players are more likely to use xFire than Swtor's players.
Yeah I know the number is not guaranteed in any way so that is why I said I did it just for fun.
However the number, 1.4 million, is not that bad at all. If there was 1.7 million a month ago then I would not find it unreasonable if Bioware would say it is 1.4 million after the end of this month. I would wager a couple of houndreds of k's less but still around that number sounds reasonable.
If you know for a fact that there was 1.7 million a month ago (where do you have this number?), why don't you just interpolate the x-fire trend from a month ago? Wouldn't that be alot more predictable than some cross-game maths, that is doomed to be madly unreliable, as the games are very different, and therefore players play them at different lengths?
The best I can do for a month is this (both days are sundays):
Jan 22 = 59053
Feb 19 = 35943
35943 / 59053 = 0.609
1.700.000 * 0.609 = 1.035.000 subscribers
A little over one million subscribers is still decent, but whether it is true is a good question. However, what is very disturbing, is that the game lost almost 40% of its subscribers (or rather, gametime, as that is what x-fire measures) in just one month!
That is an extreme downturn, that will see the game into the ground in just 1½ months if that trend continues.
You should use players rather than hours. I only have players since feb 6th though.
Yes, that is the problem, otherwise I would.
Took a bit of of searching, but I got numbers of those dates:
Jan 22 = 9477 players
Feb 19 = 6330 players
Hope this helps.
Originally posted by Vhaln
Originally posted by Rasputin
Originally posted by Metentso You should use players rather than hours. I only have players since feb 6th though.
Yes, that is the problem, otherwise I would.
The thing about hours is that it tends to be a forecast for players. People who are playing less and less per day are often losing interest. Of course there's a peak when the game is new, and it naturally drops off some, but a more substantial drop in hours will very likely be followed by a drop in subs. Which is to say, its still a pretty bad sign, to see a chart nosedive like that.
For any MMO, players tend to play 6 to 10 hrs on average the first weeks after launch, while it settles to the common 4-5 hours on average after that first month, sometimes a bit more, sometimes a bit less.
I am not sure were people are seeing this great decline they are talking about. I have been checking the server status every night since this thread came up and I have not seen the drastic decline so many have claimed. Also FYI the website server status does not seem to be in sync(lagging behind) with the server status when you run the game client.
Same here. The hate for this game is on ridiculous levels.
its a love/hate for me. i love star wars, and the game is fun. but, it just isnt there in terms of usability, depth, or complexity. they are really missing a huge load of features that should have been in there, and the bugs are just running rampant. it never should have been released when it was. (imo)
I think using Xfire as a way to gauge gaming populations probably isn't the best way to go about it. There are tons of people who don't even use Xfire. I would have to say it is pretty inaccurate as to how the game is doing.
I think using Xfire as a way to gauge gaming populations probably isn't the best way to go about it. There are tons of people who don't even use Xfire. I would have to say it is pretty inaccurate as to how the game is doing.
[mod edit]
On a more serious note, heavy plummet since yesterday. Easily all-time low now.
I know you should not do this but just for fun. Eve has aprox. 1200 players playing per day and for the same day SW:TOR has 4900. Eve's subscriber numbers are known to be around 350.000 which would mean that the XFire factor is 350k/1200 = 292.
292*4900 = 1.4 million SW:TOR subs. I don't think that is such an unreasonable number seeing as it had 1.7 million a month ago.
Oh great this will bring 50 more pages of discussion
On SWTOR behalf, I'd say that EVE players are more likely to use xFire than Swtor's players.
Yeah I know the number is not guaranteed in any way so that is why I said I did it just for fun.
However the number, 1.4 million, is not that bad at all. If there was 1.7 million a month ago then I would not find it unreasonable if Bioware would say it is 1.4 million after the end of this month. I would wager a couple of houndreds of k's less but still around that number sounds reasonable.
If you know for a fact that there was 1.7 million a month ago (where do you have this number?), why don't you just interpolate the x-fire trend from a month ago? Wouldn't that be alot more predictable than some cross-game maths, that is doomed to be madly unreliable, as the games are very different, and therefore players play them at different lengths?
The best I can do for a month is this (both days are sundays):
Jan 22 = 59053
Feb 19 = 35943
35943 / 59053 = 0.609
1.700.000 * 0.609 = 1.035.000 subscribers
A little over one million subscribers is still decent, but whether it is true is a good question. However, what is very disturbing, is that the game lost almost 40% of its subscribers (or rather, gametime, as that is what x-fire measures) in just one month!
That is an extreme downturn, that will see the game into the ground in just 1½ months if that trend continues.
You should use players rather than hours. I only have players since feb 6th though.
Yes, that is the problem, otherwise I would.
Took a bit of of searching, but I got numbers of those dates:
Jan 22 = 9477 players
Feb 19 = 6330 players
Hope this helps.
Hey where did you find that? I'd like to have players before february 6th.
I think using Xfire as a way to gauge gaming populations probably isn't the best way to go about it. There are tons of people who don't even use Xfire. I would have to say it is pretty inaccurate as to how the game is doing.
Geez. Reading this thread and would have never thought about that! Thanks for your contribution!
On a more serious note, heavy plummet since yesterday. Easily all-time low now.
That isn't really that strange, since the last day it shows is Feb 22 when there was a patch and downtime for it. We'll see what numbers will say today.
@Metentso: I wrote some stuff down for several days bc I was curious about it, esp weekend figures bc there's no interference with downtime for service maintenance and patches and such. The dates he mentioned were luckily enough among them.
I think using Xfire as a way to gauge gaming populations probably isn't the best way to go about it. There are tons of people who don't even use Xfire. I would have to say it is pretty inaccurate as to how the game is doing.
Geez. Reading this thread and would have never thought about that! Thanks for your contribution!
On a more serious note, heavy plummet since yesterday. Easily all-time low now.
That isn't really that strange, since the last day it shows is Feb 22 when there was a patch and downtime for it. We'll see what numbers will say today.
@Metentso: I wrote some stuff down for several days bc I was curious about it, esp weekend figures bc there's no interference with downtime for service maintenance and patches and such. The dates he mentioned were luckily enough among them.
Ok... i added the jan 22th value to my graph and averaged the rest till the 6th.
About yesterday's number, now it redirects to the beta page which is update later than the old one
I am not sure were people are seeing this great decline they are talking about. I have been checking the server status every night since this thread came up and I have not seen the drastic decline so many have claimed. Also FYI the website server status does not seem to be in sync(lagging behind) with the server status when you run the game client.
Than you need to get your eyes checked.
Last week there were 20+ heavy servers.
Today? 8
Not even VERY heavy servers, which people have pretty much forgotten about, and don't even talk to me about full. They get 1 full server on weekends, IF THEY'RE LUCKY
There was a full server last night and there have not been 20+ heavy severs since launch since they increased server capacity. I was actually suprised to see a full server that late at night.
I am not sure were people are seeing this great decline they are talking about. I have been checking the server status every night since this thread came up and I have not seen the drastic decline so many have claimed. Also FYI the website server status does not seem to be in sync(lagging behind) with the server status when you run the game client.
Than you need to get your eyes checked.
Last week there were 20+ heavy servers.
Today? 8
Not even VERY heavy servers, which people have pretty much forgotten about, and don't even talk to me about full. They get 1 full server on weekends, IF THEY'RE LUCKY
There was a full server last night and there have not been 20+ heavy severs since launch since they increased server capacity. I was actually suprised to see a full server that late at night.
1 full server WOOT! SWG had 3 FULL servers when they announced its closure
The reason they increased server capacity was to stop servers getting full but there were loads of Heavy servers after that, even loads of Full servers too. Most people are either quitting or moving/creating new characters on busier servers. There will always be at least one full server.
I am not sure were people are seeing this great decline they are talking about. I have been checking the server status every night since this thread came up and I have not seen the drastic decline so many have claimed. Also FYI the website server status does not seem to be in sync(lagging behind) with the server status when you run the game client.
Than you need to get your eyes checked.
Last week there were 20+ heavy servers.
Today? 8
Not even VERY heavy servers, which people have pretty much forgotten about, and don't even talk to me about full. They get 1 full server on weekends, IF THEY'RE LUCKY
There was a full server last night and there have not been 20+ heavy severs since launch since they increased server capacity. I was actually suprised to see a full server that late at night.
1 full server WOOT! SWG had 3 FULL servers when they announced its closure
The reason they increased server capacity was to stop servers getting full but there were loads of Heavy servers after that, even loads of Full servers too. Most people are either quitting or moving/creating new characters on busier servers. There will always be at least one full server.
Isn't it better to have 3 full servers than 30 empty ones?
Not sure the exact count of servers but there are far from 30 empty ones. The majority are standard status, which really does not tell you the player count on the server itself.
I know you should not do this but just for fun. Eve has aprox. 1200 players playing per day and for the same day SW:TOR has 4900. Eve's subscriber numbers are known to be around 350.000 which would mean that the XFire factor is 350k/1200 = 292.
292*4900 = 1.4 million SW:TOR subs. I don't think that is such an unreasonable number seeing as it had 1.7 million a month ago.
Oh great this will bring 50 more pages of discussion
On SWTOR behalf, I'd say that EVE players are more likely to use xFire than Swtor's players.
Yeah I know the number is not guaranteed in any way so that is why I said I did it just for fun.
However the number, 1.4 million, is not that bad at all. If there was 1.7 million a month ago then I would not find it unreasonable if Bioware would say it is 1.4 million after the end of this month. I would wager a couple of houndreds of k's less but still around that number sounds reasonable.
If you know for a fact that there was 1.7 million a month ago (where do you have this number?), why don't you just interpolate the x-fire trend from a month ago? Wouldn't that be alot more predictable than some cross-game maths, that is doomed to be madly unreliable, as the games are very different, and therefore players play them at different lengths?
The best I can do for a month is this (both days are sundays):
Jan 22 = 59053
Feb 19 = 35943
35943 / 59053 = 0.609
1.700.000 * 0.609 = 1.035.000 subscribers
A little over one million subscribers is still decent, but whether it is true is a good question. However, what is very disturbing, is that the game lost almost 40% of its subscribers (or rather, gametime, as that is what x-fire measures) in just one month!
That is an extreme downturn, that will see the game into the ground in just 1½ months if that trend continues.
You should use players rather than hours. I only have players since feb 6th though.
Yes, that is the problem, otherwise I would.
Took a bit of of searching, but I got numbers of those dates:
Jan 22 = 9477 players
Feb 19 = 6330 players
Hope this helps.
Originally posted by Vhaln
Originally posted by Rasputin
Originally posted by Metentso
You should use players rather than hours. I only have players since feb 6th though.
Yes, that is the problem, otherwise I would.
The thing about hours is that it tends to be a forecast for players. People who are playing less and less per day are often losing interest. Of course there's a peak when the game is new, and it naturally drops off some, but a more substantial drop in hours will very likely be followed by a drop in subs. Which is to say, its still a pretty bad sign, to see a chart nosedive like that.
For any MMO, players tend to play 6 to 10 hrs on average the first weeks after launch, while it settles to the common 4-5 hours on average after that first month, sometimes a bit more, sometimes a bit less.
With your numbers it is ~0.668 instead of 0.609. So the loss will be some 34% instead of some 39% - a little less, but IMO still an extreme fall, that will put the game in the ground in 1½ - 2 months if it continues like this.
Apparently it's not going f2p, they are going to burn the source code on a pyre made out of the crushed hopes of the fanboys whilst the haters dance around the fire chanting in a sinister re-enactment of a scene from the wicker man, and to rub salt into the insult it is going to be the Nicolas cage remake rather than the Edward Woodward original, however in a sop to the Bioware fans there will be a VO by Christopher Lee on the video they issue of it.
ok, i personally don't use xfire and neither do most of friends. with tht being said...trying to prove a point about population dropping based on one source is just silly. While it may be true that subs are dropping the only ppl that know the honest truth won't be found writing on these forums Also, it looks like there's a huge spike duringg the weekends which also just proves that like myself some gamers have a life outside the game that doesn't allow us to log in 7 days a week.
A rather low count yesterday too, but sgnificantly better than the day before which was extremely low. Recovers rank #5 (21737h) followed closely by #6 (Battelfield 3 19967h) and #7 (Minecraft 17916h).
A rather low count yesterday too, but sgnificantly better than the day before which was extremely low. Recovers rank #5 (21737h) followed closely by #6 (Battelfield 3 19967h) and #7 (Minecraft 17916h).
Its in 5th place??? dam that is way to good.....I had hoped it was down to 50th or something hahah...
ok, i personally don't use xfire and neither do most of friends. with tht being said...trying to prove a point about population dropping based on one source is just silly. While it may be true that subs are dropping the only ppl that know the honest truth won't be found writing on these forums Also, it looks like there's a huge spike duringg the weekends which also just proves that like myself some gamers have a life outside the game that doesn't allow us to log in 7 days a week.
No. It's not.
Unless you have some reason to believe the sampling of Xfire users has some particular distinguishing characteristics that make their behavior different from the general population of TOR players... one source is just fine.
Comments
The thing about hours is that it tends to be a forecast for players. People who are playing less and less per day are often losing interest. Of course there's a peak when the game is new, and it naturally drops off some, but a more substantial drop in hours will very likely be followed by a drop in subs. Which is to say, its still a pretty bad sign, to see a chart nosedive like that.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
Same here. The hate for this game is on ridiculous levels.
There is no hate just facing reality, and all servers across the board when looking at them as a whole have dropped. More and more servers are appaering as Light, when there was none not that long ago. Obviosly there are some servers that highly populated and virtually full, but not enough as there should be, at this stage of the games life. If you are on one of these heavy servers, then can see why you see no problem.
The game just does not hold people at 50, and people get to 50 fast, even those who take things slowly. I am hoping the devs will do stuff to make the game more worthwhile to sub to. Bioware knows the truth, and that is all that counts, but if the game stays in this lacklustre state, then the game will not be around for long.
All that is needed is to keep the game as it is, and then Bioware adds stuf to make people want to subscribe. That is what we want, we do not want the game to fail, but things need to be happening a lot faster than it is, betore it is too late. They said stuff is already written, so should not be a problem.
Star Trek Online - Best Free MMORPG of 2012
Than you need to get your eyes checked.
Last week there were 20+ heavy servers.
Today? 8
Not even VERY heavy servers, which people have pretty much forgotten about, and don't even talk to me about full. They get 1 full server on weekends, IF THEY'RE LUCKY
MMOs played: WoW, Star Wars Galaxies, Star Wars: The Old Republic, Guild Wars, Planetside, Global Agenda, Star Trek Online, RIFT, Everquest 2, Age of Conan, Warhammer Online, EvE online, APB
Best MMO Companies: Trion Worlds, ArenaNet, CCP
Worst MMO Companies: Electronic Arts
Oh great this will bring 50 more pages of discussion
On SWTOR behalf, I'd say that EVE players are more likely to use xFire than Swtor's players.
Yeah I know the number is not guaranteed in any way so that is why I said I did it just for fun.
However the number, 1.4 million, is not that bad at all. If there was 1.7 million a month ago then I would not find it unreasonable if Bioware would say it is 1.4 million after the end of this month. I would wager a couple of houndreds of k's less but still around that number sounds reasonable.
If you know for a fact that there was 1.7 million a month ago (where do you have this number?), why don't you just interpolate the x-fire trend from a month ago? Wouldn't that be alot more predictable than some cross-game maths, that is doomed to be madly unreliable, as the games are very different, and therefore players play them at different lengths?
The best I can do for a month is this (both days are sundays):
Jan 22 = 59053
Feb 19 = 35943
35943 / 59053 = 0.609
1.700.000 * 0.609 = 1.035.000 subscribers
A little over one million subscribers is still decent, but whether it is true is a good question. However, what is very disturbing, is that the game lost almost 40% of its subscribers (or rather, gametime, as that is what x-fire measures) in just one month!
That is an extreme downturn, that will see the game into the ground in just 1½ months if that trend continues.
You should use players rather than hours. I only have players since feb 6th though.
Yes, that is the problem, otherwise I would.
Yes, that is the problem, otherwise I would.
The thing about hours is that it tends to be a forecast for players. People who are playing less and less per day are often losing interest. Of course there's a peak when the game is new, and it naturally drops off some, but a more substantial drop in hours will very likely be followed by a drop in subs. Which is to say, its still a pretty bad sign, to see a chart nosedive like that.
its a love/hate for me. i love star wars, and the game is fun. but, it just isnt there in terms of usability, depth, or complexity. they are really missing a huge load of features that should have been in there, and the bugs are just running rampant. it never should have been released when it was. (imo)
I think using Xfire as a way to gauge gaming populations probably isn't the best way to go about it. There are tons of people who don't even use Xfire. I would have to say it is pretty inaccurate as to how the game is doing.
[mod edit]
On a more serious note, heavy plummet since yesterday. Easily all-time low now.
Hey where did you find that? I'd like to have players before february 6th.
An honest review of SW:TOR 6/10 (Danny Wojcicki)
Geez. Reading this thread and would have never thought about that! Thanks for your contribution!
On a more serious note, heavy plummet since yesterday. Easily all-time low now.
@Metentso: I wrote some stuff down for several days bc I was curious about it, esp weekend figures bc there's no interference with downtime for service maintenance and patches and such. The dates he mentioned were luckily enough among them.
Ok... i added the jan 22th value to my graph and averaged the rest till the 6th.
About yesterday's number, now it redirects to the beta page which is update later than the old one
An honest review of SW:TOR 6/10 (Danny Wojcicki)
You all fail analytical statistics 101.
There was a full server last night and there have not been 20+ heavy severs since launch since they increased server capacity. I was actually suprised to see a full server that late at night.
In Bioware we trust!
1 full server WOOT! SWG had 3 FULL servers when they announced its closure
The reason they increased server capacity was to stop servers getting full but there were loads of Heavy servers after that, even loads of Full servers too. Most people are either quitting or moving/creating new characters on busier servers. There will always be at least one full server.
Star Trek Online - Best Free MMORPG of 2012
Isn't that all the servers SWG had left LOL.
In Bioware we trust!
Isn't it better to have 3 full servers than 30 empty ones?
Not sure the exact count of servers but there are far from 30 empty ones. The majority are standard status, which really does not tell you the player count on the server itself.
In Bioware we trust!
With your numbers it is ~0.668 instead of 0.609. So the loss will be some 34% instead of some 39% - a little less, but IMO still an extreme fall, that will put the game in the ground in 1½ - 2 months if it continues like this.
F2P in a couple of months
ok, i personally don't use xfire and neither do most of friends. with tht being said...trying to prove a point about population dropping based on one source is just silly. While it may be true that subs are dropping the only ppl that know the honest truth won't be found writing on these forums Also, it looks like there's a huge spike duringg the weekends which also just proves that like myself some gamers have a life outside the game that doesn't allow us to log in 7 days a week.
A rather low count yesterday too, but sgnificantly better than the day before which was extremely low. Recovers rank #5 (21737h) followed closely by #6 (Battelfield 3 19967h) and #7 (Minecraft 17916h).
An honest review of SW:TOR 6/10 (Danny Wojcicki)
Its in 5th place??? dam that is way to good.....I had hoped it was down to 50th or something hahah...
No. It's not.
Unless you have some reason to believe the sampling of Xfire users has some particular distinguishing characteristics that make their behavior different from the general population of TOR players... one source is just fine.
World of Warcraft
97654 hours on January 28th
56972 hours on February 23rd
WoW players are leaving in droves because their free month is up. All my friends are quitting too!
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