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How can Guild Wars 2 be improved?

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  • MadimorgaMadimorga Member UncommonPosts: 1,920

    Do what WoW, Rift, and SWTOR have failed to do:  Keep premades out of the random queues!  Hot join as described doesn't sound like a barrier to premades.  There must be one, or else Guild Wars pvp will be as miserable as the pvp that came before it.

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    I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

    ~Albert Einstein

  • StriderXedStriderXed Member Posts: 257

    Every time  I even think about an improvement to gw2, Anet just so happens to work on it. 

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  • fiontarfiontar Member UncommonPosts: 3,682

    Originally posted by Metanol

    Just dropping my opinions here, I'm an Guild Wars fan, been since I fell in love with Prophecies in beta.

    I believe they've took the visuals a bit too far in Guild Wars 2, come on, why does everything have to look so **** epic and flashy? No, don't give me that crap "Players must see what skills the enemy is using." I would be happy if that Hollywood special effects team wasn't there, especially for warriors and rangers. Come on, seeing half of the skills alone made my very soul facepalm, such as "Whirling defense" to start with. :/

    And then the combat.. Considering that I have no experience with it, I can only speculate based on the videos what I've seen. But what I was trying to get to is this; The combat feels a bit too fast paced, and could be slower and more tactical, if possible.

    But now that we got here, combine the combat with those special effects and what we have is almost yet another oriental MMO (I thought the devs were working on it mostly in The Americas? Yet I can't shake off the ever increasing animu-feeling.)

    Also - More freedom to skills. Return the hexes, curses and interrupts in classic forms.

    I completely disagree with everything this post and I pray that ANet never caves to such comments if they are made by testers during Beta. It's a very different game and people are going to need some time to adjust to different, rather than wishing it would fit more firmly into the form of stagnant, status quo MMORPG design.

    BTW, I felt a little bad about being so dismissive until I hit the obligatory anti-anime, blah, blah, blah comment. The game doesn't demonstrate anime inspired art direction and if combat reminds one of the more dynamic presentation of skills and movement more typically seen in Eastern games, what's wrong with that? We hear moans and groans constantly about how boring the combat animations are in other major MMOs and RPGs, but then we get back lash from some people when more dynamic animations trigger someone's xenophobic anti-Eastern meme response.

     

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
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  • Anoebis.beAnoebis.be Member Posts: 62

    In my personal opinion, there's no improving needed.

    I mean... the game isn't even finished yet and people are already talking about improving it. 

    I'd say, wait until the game hits stores, until then... be patient.

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  • fiontarfiontar Member UncommonPosts: 3,682

    Originally posted by Madimorga

    Do what WoW, Rift, and SWTOR have failed to do:  Keep premades out of the random queues!  Hot join as described doesn't sound like a barrier to premades.  There must be one, or else Guild Wars pvp will be as miserable as the pvp that came before it.

    We know some tiers of the competitive PVP part of the game require formalized teams to be registered, so we know that there is a role and outlet for pre-mades. Hopefully, there will also be casual lobbies for matches were you can not join as a team/group.

    Remember that CPVP is seperate from PVE and it's World vs. World tie in. You won't be progressing your PvE character in arena based PVP combat, or vice versa.

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
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  • RizelStarRizelStar Member UncommonPosts: 2,773

    Originally posted by BWDingo

    Every time  I even think about an improvement to gw2, Anet just so happens to work on it. 

    Same here and I'm not even trying to say this game is perfect but gameplay wise and story wise everything I thought of was remedied :/

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • fiontarfiontar Member UncommonPosts: 3,682

    One thing I would like to see in GW2 some day is a number of soloable mini-dungeons in each zone of the game. I don't see why more MMOs don't do this. You can get a lot more out of any given game zone by expanding content into caves and dungeons. It's a fun change of pace from above ground content and with good content creation tools could be produced very efficiently.

    I also wish that player housing was in at launch, but I agree that it can wait until later, rather than delaying release to add it and guild housing into the game.

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
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  • SojhinSojhin Member UncommonPosts: 226

    How to improve Guild Wars 2? ...

     

    Redesign the game to include land to build cities which can be destroyed. 

  • MadimorgaMadimorga Member UncommonPosts: 1,920

    Originally posted by fiontar

    Originally posted by Madimorga

    Do what WoW, Rift, and SWTOR have failed to do:  Keep premades out of the random queues!  Hot join as described doesn't sound like a barrier to premades.  There must be one, or else Guild Wars pvp will be as miserable as the pvp that came before it.

    We know some tiers of the competitive PVP part of the game require formalized teams to be registered, so we know that there is a role and outlet for pre-mades. Hopefully, there will also be casual lobbies for matches were you can not join as a team/group.

    Remember that CPVP is seperate from PVE and it's World vs. World tie in. You won't be progressing your PvE character in arena based PVP combat, or vice versa.

    WoW has a similar system in that it separates the queues, but premades who don't want to face other premades sync queue to get into what is supposed to be random matches.  Then they spend all day in Vent rolling over the actual randoms.  From what I've read on their forums, Rift and SWTOR have the same problem.  It really ruins random pvp.

    image

    I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

    ~Albert Einstein

  • Master10KMaster10K Member Posts: 3,065

    Originally posted by Madimorga

    Do what WoW, Rift, and SWTOR have failed to do:  Keep premades out of the random queues!  Hot join as described doesn't sound like a barrier to premades.  There must be one, or else Guild Wars pvp will be as miserable as the pvp that came before it.

    You'll likely be able to join or even start up a server that doesn't allow premades and if you feel like you're being dominated by a premade in GW2, you could just leave and join another server. That's why it's called Hot Join PvP.

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  • MadimorgaMadimorga Member UncommonPosts: 1,920

    Originally posted by Master10K

    Originally posted by Madimorga

    Do what WoW, Rift, and SWTOR have failed to do:  Keep premades out of the random queues!  Hot join as described doesn't sound like a barrier to premades.  There must be one, or else Guild Wars pvp will be as miserable as the pvp that came before it.

    You'll likely be able to join or even start up a server that doesn't allow premades and if you feel like you're being dominated by a premade in GW2, you could just leave and join another server. That's why it's called Hot Join PvP.

     

    I hope so, it will depend on how many servers are available vs how many premades are running at any given time.  If there are as many premades as there are servers, the random players are screwed. 

    image

    I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

    ~Albert Einstein

  • fiontarfiontar Member UncommonPosts: 3,682

    Originally posted by Madimorga

    Originally posted by fiontar


    Originally posted by Madimorga

    Do what WoW, Rift, and SWTOR have failed to do:  Keep premades out of the random queues!  Hot join as described doesn't sound like a barrier to premades.  There must be one, or else Guild Wars pvp will be as miserable as the pvp that came before it.

    We know some tiers of the competitive PVP part of the game require formalized teams to be registered, so we know that there is a role and outlet for pre-mades. Hopefully, there will also be casual lobbies for matches were you can not join as a team/group.

    Remember that CPVP is seperate from PVE and it's World vs. World tie in. You won't be progressing your PvE character in arena based PVP combat, or vice versa.

    WoW has a similar system, but premades who don't want to face other premades sync queue to get into what is supposed to be random matches.  Then they spend all day in Vent rolling over the actual randoms.  From what I've read on their forums, Rift and SWTOR have the same problem.  It really ruins random pvp.

    In TOR, you can actually join as a group of up to four, so the game makes premades easier than trying to sync queue join times and hope to get in as a premade. Hopefully, with GW2, some of the CPVP lobbies/servers, or what ever they end up calling them,  geared towards more casual players, will not allow formal grouping. Probably not too much that can be done about people syncing together. If I remember correctly, though, they are thinking of having server/lobbies that are limited based on your competative ranking, but I don't know if that ranking is account wide, or just based on a specific character.

    Hopefully there will be enough to do for formalized teams that those players won't have the time or desire to troll more casual play.

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
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  • MadimorgaMadimorga Member UncommonPosts: 1,920

    Originally posted by fiontar

    Originally posted by Madimorga


    Originally posted by fiontar


    Originally posted by Madimorga

    Do what WoW, Rift, and SWTOR have failed to do:  Keep premades out of the random queues!  Hot join as described doesn't sound like a barrier to premades.  There must be one, or else Guild Wars pvp will be as miserable as the pvp that came before it.

    We know some tiers of the competitive PVP part of the game require formalized teams to be registered, so we know that there is a role and outlet for pre-mades. Hopefully, there will also be casual lobbies for matches were you can not join as a team/group.

    Remember that CPVP is seperate from PVE and it's World vs. World tie in. You won't be progressing your PvE character in arena based PVP combat, or vice versa.

    WoW has a similar system, but premades who don't want to face other premades sync queue to get into what is supposed to be random matches.  Then they spend all day in Vent rolling over the actual randoms.  From what I've read on their forums, Rift and SWTOR have the same problem.  It really ruins random pvp.

    In TOR, you can actually join as a group of up to four, so the game makes premades easier than trying to sync queue join times and hope to get in as a premade. Hopefully, with GW2, some of the CPVP lobbies/servers, or what ever they end up calling them,  geared towards more casual players, will not allow formal grouping. Probably not too much that can be done about people syncing together. If I remember correctly, though, they are thinking of having server/lobbies that are limited based on your competative ranking, but I don't know if that ranking is account wide, or just based on a specific character.

    Hopefully there will be enough to do for formalized teams that those players won't have the time or desire to troll more casual play.

     

    Hopefully. 

    image

    I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

    ~Albert Einstein

  • Master10KMaster10K Member Posts: 3,065

    Originally posted by Madimorga

    *snip*

    WoW has a similar system in that it separates the queues, but premades who don't want to face other premades sync queue to get into what is supposed to be random matches.  Then they spend all day in Vent rolling over the actual randoms.  From what I've read on their forums, Rift and SWTOR have the same problem.  It really ruins random pvp.

    Yeah, I know what you're talking about. That problem has plagued Rift and I've been on the receiving end of the Rift premades quite often. However there are fundamental diferrences with how Guild Wars 2's PvP is set-up. For one you don't queue for anything. You pick a server you like, jump in and go. Also judgding by the description on the PvP overview, it seems that there can be a bit of team randomization, even when a premade tries to go into the same server/lobby.

    "Even if a game is in progress, you can join or leave at any time. If one side loses players, the servers can auto-balance the number of players on the teams. Once the current round ends, the server loads the next map in the rotation, players can reselect teams, and the fight starts again."

    Anyway, the game is being tested right now to work out these kinds of issues and I have a feeling that there will be different Hot Join servers/lobbies for pre-mades and pugs.

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  • MadimorgaMadimorga Member UncommonPosts: 1,920

    Originally posted by Master10K

     

    Yeah, I know what you're talking about. That problem has plagued Rift and I've been on the receiving end of the Rift premades quite often. However there are fundamental diferrences with how Guild Wars 2's PvP is set-up. For one you don't queue for anything. You pick a server you like, jump in and go. Also judgding by the description on the PvP overview, it seems that there can be a bit of team randomization, even when a premade tries to go into the same server/lobby.

    "Even if a game is in progress, you can join or leave at any time. If one side loses players, the servers can auto-balance the number of players on the teams. Once the current round ends, the server loads the next map in the rotation, players can reselect teams, and the fight starts again."

    Anyway, the game is being tested right now to work out these kinds of issues and I have a feeling that there will be different Hot Join servers/lobbies for pre-mades and pugs.

     

    Not a huge fan of the fantasy genre, but if they get this right, I can adapt! image

    image

    I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

    ~Albert Einstein

  • bookworm438bookworm438 Member Posts: 647

    Originally posted by Metanol

    Just dropping my opinions here, I'm an Guild Wars fan, been since I fell in love with Prophecies in beta.

    I believe they've took the visuals a bit too far in Guild Wars 2, come on, why does everything have to look so **** epic and flashy? No, don't give me that crap "Players must see what skills the enemy is using." I would be happy if that Hollywood special effects team wasn't there, especially for warriors and rangers. Come on, seeing half of the skills alone made my very soul facepalm, such as "Whirling defense" to start with. :/

    And then the combat.. Considering that I have no experience with it, I can only speculate based on the videos what I've seen. But what I was trying to get to is this; The combat feels a bit too fast paced, and could be slower and more tactical, if possible.

    But now that we got here, combine the combat with those special effects and what we have is almost yet another oriental MMO (I thought the devs were working on it mostly in The Americas? Yet I can't shake off the ever increasing animu-feeling.)

    Also - More freedom to skills. Return the hexes, curses and interrupts in classic forms.

    I think one of the biggest problem you're having is coming to the realization that GW2 and GW1 are completely separate games that only share lore. Those who loved GW1, including myself, are eventually going to face this realization and react to it differently. When they first started releasing info, I wasn't exactly the most happy about the changes from GW1, because I loved the game. Then I just accepted the fact tht GW1 and GW2 are completely separate games. In fact, if it wasn't for the lore and the name "Guild Wars 2", you'd think it was a completely different game.

    Mesmer and the necromancer were my favorite professions in GW1, I loved hexes and interrupt people. I loved skills like SS, Backfire, and all the interrupts. I wasn't very happy when they removed hexes and interrupts. I have since just come to accept it, and have grown to like it. I think the mesmer was pretty well done considering the differences in mechanics of GW2 and GW1.

    My advice, stop trying to compare GW1 to GW2. Just look at GW2 as a completely new and different game and you may like the mechanics in GW2.

     

    To those laughing at the OP:

    You can still make comments and suggestions based on videos you've seen, and if you played the demo, based on that. Even if they aren't the most accurate, it's better to make your concerns known now than when the game is released. Whether your concerns hold any weight, we won't know until release, but it's still better to put it out there so Anet can read it and take it into consideration.

  • fonyfony Member Posts: 755

    @ Metanol: they have actually tones down the visuals on alot of skills already. they are well aware that some things were too flashy/explody. 

     

  • JetrpgJetrpg Member UncommonPosts: 2,347

    Originally posted by dzoni87

    Originally posted by DiSpLiFF

    making pvp open world and not just instanced. I'm pretty sure they'd have to charge a subscription fee though if they did that.

    By the way... pvp will be open world, only difference it is server-based, rather than faction based. However, it looks instanced from some people's point of view, so i wont argue that. Sorry for being off-topic.

    There is open world persitant pvp zones... thats is by definition not instanced. there ya go.

    "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  • fundayzfundayz Member Posts: 463

    I feel that the only area that GW2 is lacking in is organized mid-scale content in both PvP and PvE:

    1. Organized Larger Scale PvP. We have structured 5-man PvP, as well as unstructured large scale PvP (WvWvW), but those that like larger organized PvP are left out in the cold. I would love to see 10v10 PvP matches.

    2. Organized Larger Scale PvE. We have structured 5-man dungeons, as well as unstructured large scale PvE (Boss Dynamic Events), but those that like larger organized PvE are left out in the cold. I would love to see 10-man dungeons.

     

    ArenaNet does not want the usual MMO raiding in GW2 but that doesn't mean that larger group content couldn't be designed without falling to the pitfalls of raiding. Similarly, ArenaNet wants to have a really tight and balanced PvP system, but that doesn't mean you can't design PvP content for larger groups even if it's balancing is not a priority.

  • Loke666Loke666 Member EpicPosts: 21,441

    Lol, I think we should wait until the game is released with threads like this. :)

    But a few double dungeons, like Vizuna square in 'Factions would be nice. 2 groups working together to complete a dungeon was great and it is too bad they didn't use it more in GW.

  • AIMonsterAIMonster Member UncommonPosts: 2,059

    I'm not even an EQ II player, but I'd love to see two features from EQ II in Guild Wars 2.

    1.  Very robust player housing system (would fit well into the home instance too) and huge guild halls.  I'd love for more elements from social games added to the housing that EQ II didn't have to give player rewards for visiting their friend's houses and seeing their style.

    2.  Lots of lore books and the ability to store them in a library.  The ability to write your own books as well to sell, give to friends, or add to a customized library.

  • Creslin321Creslin321 Member Posts: 5,359

    At this time, I cannot say how GW2 could be improved.

    BUT, if Arena Net would invite me to their super-secret closed beta, I am sure that I could present plenty of ways that the game could be improved.  (hint hint ANet ;) )

    Are you team Azeroth, team Tyria, or team Jacob?

  • RizelStarRizelStar Member UncommonPosts: 2,773

    Originally posted by Magnum2103

    I'm not even an EQ II player, but I'd love to see two features from EQ II in Guild Wars 2.

    1.  Very robust player housing system (would fit well into the home instance too) and huge guild halls.  I'd love for more elements from social games added to the housing that EQ II didn't have to give player rewards for visiting their friend's houses and seeing their style.

    2.  Lots of lore books and the ability to store them in a library.  The ability to write your own books as well to sell, give to friends, or add to a customized library.

    Number 1 is being worked on but I do understan what you mean by robust, hopefully the player housing and guild halls will be robust

    Number 2 that would be nice, even though I don't read in game books even in Skyrim, if you also say books that can give you points on strength maybe, or activate quests or something that'd be nice.

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • romanator0romanator0 Member Posts: 2,382

    Guild Wars 2 could really use some 2 handed axes.

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  • Eir_SEir_S Member UncommonPosts: 4,440

    Originally posted by Metanol

    Also - More freedom to skills. Return the hexes, curses and interrupts in classic forms.

    The hexes aren't going to happen, not in their GW1 forms.  I think they said that somewhere along the line, and I agree with their decision.

    Otherwise, two of the issues I had with the game, ie: the (draft) Slyvari looking awful, and the stiff looking cinema scenes - have already been fixed.  I really don't know if these guys can read my mind, but they're definitely listening to fans.

    I really can't think of anything else I've seen that I'd want to be changed.  Someone said there needs to be "less epic looking effects" and more "GW1 skills".  The reason I'm even excited about GW2 is because it's not GW1, so no, we don't need more GW1 stuff slowing down production, and what's wrong with things looking good?  Maybe they don't want the game to look like watery ass ala Rift.

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