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The Secret World: First Ever Hands-On Preview

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Comments

  • ZeroxinZeroxin Member UncommonPosts: 2,515

    Originally posted by VirusDancer

    That was a nifty read.  Have to say, for the most part - I'm still liking what I see when I look at TSW.  Unfortunately, I'm still put off by the GW-esque approach to skills.  Really wish they had gone with a realistic version of what EVE offers.


     

    The GW system is very similar to Eve, only that in Eve your loadout and restrictions vary from ship to ship.

    This is not a game.

  • Cyberdeck7Cyberdeck7 Member UncommonPosts: 239

    Originally posted by alywelch

    The google aspect sounds immersion-breaking and annoying.  Not that I don't alt tab when playing games for one reason or another but to make it required rubs me the wrong way.




     

    How can it possibly be immersion breaking? The story is set in modern times where when we don't know something, we google it. It folds our MMO habits in on themselves - it's simply brilliant. Please look up immersion.

  • Cyberdeck7Cyberdeck7 Member UncommonPosts: 239

    Does anyone know what type of combat will be in the game? Is it tabbed targeting or aim based? Thanks.

  • korvasskorvass Member Posts: 616

    Looking at this preview alone, and having seen the current state of SWTOR, Funcom may just pull off the story-based questing better than Bioware. Added to that, the classless system, and level of customisation.. I think we might have a winner here.

  • ElricmerrenElricmerren Member Posts: 295

    Originally posted by Cyberdeck7

    Does anyone know what type of combat will be in the game? Is it tabbed targeting or aim based? Thanks.

     Alt tabing yet also heavily movement based as well, since alot of the damage from mobs atleasst is dodgable it seems with them giving some ques to when they will happen.

  • SasamiSasami Member Posts: 326

    When ever developers try to out-smart players they end up looking idiots. Thats what whole Google thing will be. And it's not even nothing new, games in 80's had this. Take look AVGN(angry video game nerd) review on swordquest. I guess next we will see MMO where you need to call some pay number to solve problems, epic way to get more money.

  • ElsaboltsElsabolts Member RarePosts: 3,476

    Originally posted by korvass

    Looking at this preview alone, and having seen the current state of SWTOR, Funcom may just pull off the story-based questing better than Bioware. Added to that, the classless system, and level of customisation.. I think we might have a winner here.

    I Beg to differ, One must take a look at there track record on other games Funcom has put forward. Not a very steller record in my opion.

    image

    " Life Liberty and the Pursuit of Those Who  Would Threaten It "
                                            MAGA
  • ElricmerrenElricmerren Member Posts: 295

    Originally posted by Elsabolts

    Originally posted by korvass

    Looking at this preview alone, and having seen the current state of SWTOR, Funcom may just pull off the story-based questing better than Bioware. Added to that, the classless system, and level of customisation.. I think we might have a winner here.

    I Beg to differ, One must take a look at there track record on other games Funcom has put forward. Not a very steller record in my opion.

    Yet how many games have they put out hmmm? Most put forth they have had two games out wth bad releases, yet those same games have a loyal player base that stays with them. Having such a small record that is below 5 or 6ish game releases is not a good way to determine any kind of record. If they had 2 of the three games fail that they produced it is bad, even if they had 2 of three games having a good launch still bad, yet you raise that to 10 games and go with 3 to 5 games failing it is not that bad at all as most games are flod launches or never catch on that much. Also most of their mmos are still running which gives them a good track record for fixing or gving their players a good gaming experince,, which is what we desire a good game t play who cares that the launch was off or theyy took awhile to impliement some (where other games completely imbalance their game regularly when they fix thigns.)

  • Cyberdeck7Cyberdeck7 Member UncommonPosts: 239

    Originally posted by Elricmerren

    Originally posted by Cyberdeck7

    Does anyone know what type of combat will be in the game? Is it tabbed targeting or aim based? Thanks.

     Alt tabing yet also heavily movement based as well, since alot of the damage from mobs atleasst is dodgable it seems with them giving some ques to when they will happen.


     

    Thanks for your answer. This is actually the first disappointing bit of news I've heard about the feature set. I can't wait until we get the technology to have Skyrim style left hand/right hand combat in a MMO. I'm so tired of hotbars and timers. 

  • korvasskorvass Member Posts: 616



    Originally posted by Elsabolts




    Originally posted by korvass



    Looking at this preview alone, and having seen the current state of SWTOR, Funcom may just pull off the story-based questing better than Bioware. Added to that, the classless system, and level of customisation.. I think we might have a winner here.

    I Beg to differ, One must take a look at there track record on other games Funcom has put forward. Not a very steller record in my opion.

    image






     

    Yeah, I feel ya. I'm an AoC subscriber, and am fully aware of it's issues. But, to be fair, it's still going strong, still gorgeous, and still fun.

    Also, from what I've experienced so far, Bioware aren't doing terribly well at their MMO attempt either. Compared to what has been touted and advertised, TOR is turning into an exceptionally disappointing, half-assed, tacked on MMO experience thus far...

    I give credit to Funcom for thinking a little outside the box, and not being afraid to take chances. AoC  combat, though not revolutionary, was different. The had the stones to go with the hgh-end graphics engine. They took a different approach to classes. They are set to take even more chances with Secret World. And these chances look really interesting to me.

    Bioware, on the other hand, have - and let's be honest - created a beautifully-crafted, fully-voiced quest experienced, and then tacked on WoW to the backend. Rather poorly, I might add. And I still intend to stick it out and keep my pre-order open.



    In addition, as has been said, even though they do not appear to have a stellar record, according to you (and I admit I don't like everything they do), their games are still running, even Anarchy Online, after all these years! That means they are successful. Which means people pay for their products. Compared to a lot of other struggling Tripple-A companies, I'd say Funcom are doing a pretty good job.

  • JaphthahJaphthah Member Posts: 4



    Originally posted by Scot

    AO had the worst launch ever, 2 years later it was a great MMO. These days you don't get two months never mind two years to put things right. On that basis I will look at SW about a  year after launch, which is what I wish I had done with AoC.





    I won't be there for the first month when everyone says its the most amazing MMO ever or month two when people leave in droves looking for the next best thing.





    You do have to wonder how many more half baked releases players have to be slapped in the face with until they just give up on MMO's.










     

    The majority of players now are of the I want it now, I want it perfect, and I want it free mentality. Now wonder MMO's have such a small amount of time to hold their launch player base. Half of them consist of individuals with the attention span of a Nat, their tongues hanging out of their mouths flapping around spraying saliva all over the screen. With their dilated pupils they suck in as much of the new content and features the game brings, before the fix starts to where off. Then those with some literary skill, go to the forums to vent their frustration on release bugs, no new content, and imbalnce due to the need of thinking and skill. With their brains so hopped up on being in the moment they hammer out nonsensical, poorly structured sentences boiled down to, I'm quitting unless you suck me off.

     

    The high and mightly player. Do you provide the same service you expect? 

  • LegereLegere Member UncommonPosts: 123

    Nice FedEx reference!  I have no doubt this game would be hard as Age of Conan's group dungeons made short work of underpowered players.  Looking forward to TSW, the game looks great!!

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910


    Originally posted by Japhthah

    Originally posted by Scot AO had the worst launch ever, 2 years later it was a great MMO. These days you don't get two months never mind two years to put things right. On that basis I will look at SW about a  year after launch, which is what I wish I had done with AoC. I won't be there for the first month when everyone says its the most amazing MMO ever or month two when people leave in droves looking for the next best thing. You do have to wonder how many more half baked releases players have to be slapped in the face with until they just give up on MMO's.  
    The majority of players now are of the I want it now, I want it perfect, and I want it free mentality. Now wonder MMO's have such a small amount of time to hold their launch player base. Half of them consist of individuals with the attention span of a Nat, their tongues hanging out of their mouths flapping around spraying saliva all over the screen. With their dilated pupils they suck in as much of the new content and features the game brings, before the fix starts to where off. Then those with some literary skill, go to the forums to vent their frustration on release bugs, no new content, and imbalnce due to the need of thinking and skill. With their brains so hopped up on being in the moment they hammer out nonsensical, poorly structured sentences boiled down to, I'm quitting unless you suck me off. The high and mightly player. Do you provide the same service you expect? 

    If you're going to go on such an elegant tirade, you should spell gnat and imbalance correctly.

    In response though, why shouldn't MMORPG players expect a minimum of quality or completeness from the products they are purchasing? If I buy a copy of Skyrim and half the NPCs or dungeons are missing from the game, it would be unacceptable. Why shouldn't that same rule apply to MMORPG developers?

    ** I didn't moosh your post down. The editor did. I don't know what's going on there. **

    I can not remember winning or losing a single debate on the internet.

  • JaphthahJaphthah Member Posts: 4

    Originally posted by lizardbones

     




    Originally posted by Japhthah



    Originally posted by Scot AO had the worst launch ever, 2 years later it was a great MMO. These days you don't get two months never mind two years to put things right. On that basis I will look at SW about a  year after launch, which is what I wish I had done with AoC. I won't be there for the first month when everyone says its the most amazing MMO ever or month two when people leave in droves looking for the next best thing. You do have to wonder how many more half baked releases players have to be slapped in the face with until they just give up on MMO's.  


    The majority of players now are of the I want it now, I want it perfect, and I want it free mentality. Now wonder MMO's have such a small amount of time to hold their launch player base. Half of them consist of individuals with the attention span of a Nat, their tongues hanging out of their mouths flapping around spraying saliva all over the screen. With their dilated pupils they suck in as much of the new content and features the game brings, before the fix starts to where off. Then those with some literary skill, go to the forums to vent their frustration on release bugs, no new content, and imbalnce due to the need of thinking and skill. With their brains so hopped up on being in the moment they hammer out nonsensical, poorly structured sentences boiled down to, I'm quitting unless you suck me off. The high and mightly player. Do you provide the same service you expect? 






    If you're going to go on such an elegant tirade, you should spell gnat and imbalance correctly.



    In response though, why shouldn't MMORPG players expect a minimum of quality or completeness from the products they are purchasing? If I buy a copy of Skyrim and half the NPCs or dungeons are missing from the game, it would be unacceptable. Why shouldn't that same rule apply to MMORPG developers?



    ** I didn't moosh your post down. The editor did. I don't know what's going on there. **

     


     

    I never considered my writing elegant I appreciate the compliment. I as well would deem it unacceptable for a game to have unfinished content, a deve team that does not speak with the community or launch bugs still kicking around. I will put up with it though and accept it but only if I see that they are being fixed.

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910


    Originally posted by Japhthah
    Originally posted by lizardbones   Originally posted by Japhthah Originally posted by Scot AO had the worst launch ever, 2 years later it was a great MMO. These days you don't get two months never mind two years to put things right. On that basis I will look at SW about a  year after launch, which is what I wish I had done with AoC. I won't be there for the first month when everyone says its the most amazing MMO ever or month two when people leave in droves looking for the next best thing. You do have to wonder how many more half baked releases players have to be slapped in the face with until they just give up on MMO's.  

    The majority of players now are of the I want it now, I want it perfect, and I want it free mentality. Now wonder MMO's have such a small amount of time to hold their launch player base. Half of them consist of individuals with the attention span of a Nat, their tongues hanging out of their mouths flapping around spraying saliva all over the screen. With their dilated pupils they suck in as much of the new content and features the game brings, before the fix starts to where off. Then those with some literary skill, go to the forums to vent their frustration on release bugs, no new content, and imbalnce due to the need of thinking and skill. With their brains so hopped up on being in the moment they hammer out nonsensical, poorly structured sentences boiled down to, I'm quitting unless you suck me off. The high and mightly player. Do you provide the same service you expect? 


    If you're going to go on such an elegant tirade, you should spell gnat and imbalance correctly. In response though, why shouldn't MMORPG players expect a minimum of quality or completeness from the products they are purchasing? If I buy a copy of Skyrim and half the NPCs or dungeons are missing from the game, it would be unacceptable. Why shouldn't that same rule apply to MMORPG developers? ** I didn't moosh your post down. The editor did. I don't know what's going on there. **    
    I never considered my writing elegant I appreciate the compliment. I as well would deem it unacceptable for a game to have unfinished content, a deve team that does not speak with the community or launch bugs still kicking around. I will put up with it though and accept it but only if I see that they are being fixed.


    I actually read your post twice. I should have taken offense but really, that was well done.

    I think the days of most people accepting something that's 'almost there' are coming to an end. If for no other reason than there are developers who are releasing games that are finished and that have only minor bugs. If WoW released today in the state it originally released in, it would not have reached a million users. It would barely compete with Rift. This is the market that TSW is going to be released into, and if Funcom is not prepared for that, it's nobody's fault but their own.

    It doesn't sound like the things that are in the game are going to be unpolished. Of course the previews are all somewhat staged to look good, but if they're giving people more or less free reign for several hours at a time, they are confident that people will not run across anything that doesn't work or looks like cr@p. We shall see though. We shall certainly see.

    I can not remember winning or losing a single debate on the internet.

  • Einherjar_LCEinherjar_LC Member UncommonPosts: 1,055







    Originally posted by taus01





    Box price + subscription + item shop + advertisements from google in game + Failcom = No thanks!





     














     




    This was my mosy highly anticipated game, but the box+sub+item shop killed it.


    I won't even give this game a second look now.  





    Item shops have no place in sub based games IMO.  The developers spend more time making cool stuff to put in the item shop while the sub players are left to languish or shell out more of their hard earned money for items that should be in the game already. 

     

    No thanks Funcom.  You lost a customer.





     




     





     

    Einherjar_LC says: WTB the true successor to UO or Asheron's Call pst!

  • MadimorgaMadimorga Member UncommonPosts: 1,920

    Originally posted by SBFord



    Originally posted by rwyan



    I could have sworn there was talk of a persistant FvFvF zone in the game in addition to your standard battleground challenges.  I hope we will see this.





    Sounds promising.  Hopefully, Funcom will let this bake in the oven until its ready.  Funcom really can't deny the fact that launching AoC when it did really hindered the game's overall potential.










     

    From everything I learned on my trip, I would say that Funcom is a company that's actually learned from its mistakes and will make good on this one.




     

     

    Now that is some fantastic news.  I really hope it's true.  I've had the feeling for awhile now that they were going to do this one right!

    image

    I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

    ~Albert Einstein

  • HordedogHordedog Member UncommonPosts: 46

    Originally posted by alywelch

    The google aspect sounds immersion-breaking and annoying.  Not that I don't alt tab when playing games for one reason or another but to make it required rubs me the wrong way.




     

    But what if it's done in a way that fits within the story? For instance, given that the setting is present day, it seems faily seamless to me that our characters would pull out their smart phone/iPad/laptop and access Google for info.

    I mean, in a world where conspiracy theories and ancient civilizations are a big part of the story, it only makes sense that our characters would be hitting a search engine to learn about the area they are about to embark on a mission to and the background involved there.

    I think this addition to TSW is brilliant.

  • HordedogHordedog Member UncommonPosts: 46

    Originally posted by Distopia

    Originally posted by arieste

    sounds awesome, can't wait :)

     

    <3  Funcom - sure they've made mistakes, but at least they're always trying to innovate and to make MMOs that are aimed at people over 12-yrs-old.

    Fully agree, they've always tried to push the envelope (with mixed results of course), but they're not afraid to try new things which we need more of in this genre.


     

    I fully agree, as well. I'm sick to death of the standard, run of the mill fantasy mmos out there that are for the most part, same ol'-same ol'. And seriously, people who think that Funcom is incapable of learning from it's past blunders (with AO and AoC) need to accept that it's human nature to err, and even more so to learn from those past mistakes. It's not a given, but everything I'm reading points to them having learned their lessons well. 

    Besides, it's not like Gaute is helming this one. Ragnar has a solid track record and I am optimistic he will see this through in ways Gaute failed to (with AoC).

  • ElsaboltsElsabolts Member RarePosts: 3,476

    Originally posted by Hordedog



    Originally posted by Distopia






    Originally posted by arieste





    sounds awesome, can't wait :)





     





    <3  Funcom - sure they've made mistakes, but at least they're always trying to innovate and to make MMOs that are aimed at people over 12-yrs-old.

    Fully agree, they've always tried to push the envelope (with mixed results of course), but they're not afraid to try new things which we need more of in this genre.






     

    I fully agree, as well. I'm sick to death of the standard, run of the mill fantasy mmos out there that are for the most part, same ol'-same ol'. And seriously, people who think that Funcom is incapable of learning from it's past blunders (with AO and AoC) need to accept that it's human nature to err, and even more so to learn from those past mistakes. It's not a given, but everything I'm reading points to them having learned their lessons well. 

    Besides, it's not like Gaute is helming this one. Ragnar has a solid track record and I am optimistic he will see this through in ways Gaute failed to (with AoC).

    I again doubt that they have learned anything, time will tell and for sure they will not get cut any slack on this one.

    image

    " Life Liberty and the Pursuit of Those Who  Would Threaten It "
                                            MAGA
  • Zlayer77Zlayer77 Member Posts: 826

    Its Failcom..

    And for those of you that say AoC is a good game now, Its still Instanced, every zone spawning X instances.. so you can be at the same place as someone ells but you dont see them, Its still Unbalanced, it still SUCKs..

    I hope people get smart this time and dont buy this crap.. I also think that there isent much of a market in this genre they are making, dont think people will be that Interested to play it. Even if it wasent Funcom making this, I would not play it because Im not Interested in the Modern, conspiracy thing, It makes me Yawn, and with low respect the Devs at Funcom have among the MMO player base, combined with the Bad setting I think we can put the Labal "Epic Fail" on this one from the start...

    I whonder if Amaing avry is gona play this LOLZ....

  • InktomiInktomi Member UncommonPosts: 663

    What bothered me about Conan was that they chose that old IP over working on Anarchy Online. I think that the players needed a better version of that game rather than another sword and scorcery hack and slash.

  •  

    Very nice. Apart from the payment model (I loathe cash shops and the in-game nagging to use them so I'm a bit crushed that TSW has one) this looks to be a very attractive game design.

     

    The 3 quest limit, and having longer more involved quests is a brilliant direction to take.

     

    Suzie, if you are still reading these, can you give us a detailed example of when either knowing the relevant lore or using Google would really make a difference in completing a quest? I guess I'm trying to work out how this might really work and whether it is a serious part of the gameplay or not.

     

    For example, in Zangband - a far better game than most MMOs out there - you have some towns with a library and (for a hefty fee) you can "read up" on creatures' strengths, weaknesses and capabilities before you encounter them, or if you do encounter them and end up fleeing you can better prepare yourself. In a permadeath game like Zangband this can make all the difference.

     

     

     

     

     

  • VesaviusVesavius Member RarePosts: 7,908

    I am more excited for Missing Ink right now then this tbh... I am also done with the SOE style multiple dip revenue model (box+sub+CS+maybe expacs?). It's just grossly greedy and has nothing to do with improving the game for the player.

  • ghostlyfireghostlyfire Member Posts: 1

    Well to start with im more of a reader on this forums than a writer :) 

    However i haev a smiple question. Why ppl accossiate FC with AoC while they have a lot better broduc who was milked for the said game (which turned to be a disaster)

    As for TSW i hold my hopes. Its FC after all, ANYTHING can happen. They are masters in screwing things.

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