Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Fuzzy Avatars Solved! Please re-upload your avatar if it was fuzzy!

World of Warcraft: Challenge Mode Dungeons

SBFordSBFord Associate Editor - News ManagerThe Land of AZPosts: 16,619MMORPG.COM Staff Uncommon

In his latest WoW Factor column, MMORPG.com's Joe Sanicky takes a look at the recent expansion and the heady news about the Challenge Dungeons that will come with World of Warcraft: Mists of Pandaria. See what Joe thinks about challenge dungeons and then add your own thoughts in the comments.

To fully explain my point on how incredible a challenge mode could be for the game I require a somewhat extended foray into an older game I used to play, in order to fully elicit the impact of my idea. If you don’t mind a reminiscent analysis and explanation of an old gem of a game please read on, otherwise feel free to skip ahead to the break that signifies I’m once again addressing WoW. Keep in mind contrast is the mother to all meaning, so this tangent is not without reason!

Read more of Joe Sanicky's The WoW Factor: Challenge Mode Dungeons.


Associate Editor: MMORPG.com
Follow me on Twitter: @MMORPGMom

image
«1

Comments

  • idgaradidgarad NOwhere, MNPosts: 174Member

    I'll point out the obvious:

    "Shouldn't the dungeons be challenging in the first place?"

     

    I get the whole achievement whoring mentality for replay value but the replay value in a dungeon, or any game for that matter, should be that it is fun in-of-itself rather then checking off a box on a list of achievements.

    What this tells me is "Dungeons are intrinsically boring so we've added a challenge mode to make them more interesting then they normally are."

  • JaggaSpikesJaggaSpikes LabinPosts: 421Member Uncommon

    "Shouldn't the dungeons be challenging in the first place?"

    yes, but to who? challenging to first time players, or old timers decked out in purples? both? sure, but how do you do that? how to rate old timer in gray gear? how to rate noob e-bayer in purples?

    difficulty modes. yes, please.



     

  • FrodoFraginsFrodoFragins Manchester, NHPosts: 2,928Member Uncommon

    The concern here is that groups will want specific classes to better beat the record.  It is inevitable that this will occur.  I don't really like the idea of doing content over and over and over just to set a time record.

  • TheLizardbonesTheLizardbones Arkham, VAPosts: 10,910Member


    Originally posted by FrodoFragins
    The concern here is that groups will want specific classes to better beat the record.  It is inevitable that this will occur.  I don't really like the idea of doing content over and over and over just to set a time record.

    Some people do though. The challenge isn't just the dungeon, the challenge is in being better than other players. I can, however, see people expecting to see a challenge mode score of 10 minutes or less in dungeon X in order to join the raid. I'm not sure it matters what you add to the game, there will be people who do the whole gear score thing with everything in the game.

    ** edit **
    I imagine it will be a lot like trying to play League of Legends eventually. At first everyone will be nice, but it'll degenerate into competitive trash talk and a total intolerance for being a newb.

    I could be wrong though.

    I can not remember winning or losing a single debate on the internet.

  • nyxiumnyxium Posts: 1,222Member Uncommon

    This wasn't the multi difficulty level dungeon system I was hoping for. WHYYYYYY do they keep missing the mark? Headroll on the keyboard time.


    image
  • ShaunJ1380ShaunJ1380 evansville, INPosts: 77Member

    I hope it dies in a fire.

  • PurutzilPurutzil East Stroudsburg, PAPosts: 2,924Member Uncommon

    High scores are more of a 'gimmick' rather then anything else. Its not a feature, just something implimented directly in the game as an extra gimmick when your bored. Its not a bad thing at all, but I don't really buy it being hyped as a 'major deal' as well.

  • MukeMuke BredaPosts: 2,172Member Uncommon

    Originally posted by spinner_vis

    difficulty modes. yes, please.










     




     

    the day that WOW becomes remotley difficult is the day it dies.

    "going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  • sanman7890sanman7890 Medina, OHPosts: 96Member

    Originally posted by Muke



    Originally posted by spinner_vis







    difficulty modes. yes, please.






















     










     

    the day that WOW becomes remotley difficult is the day it dies.




     

    The day WoW dies is the day Bliz decides to pull the plug, anything other that is contrived speculation on the fans/non-fans part.

    image

  • BladestromBladestrom edinburghPosts: 4,946Member Uncommon

    Wow, what a bloody mess it has become, Even fans get confused about the type of game it is it seems.  I predict 'time control' next where the raid leader can reverse time during a fight - omg wouldnt that be cool and awsome they say!  Then a splash of 'Special single player raid race mode'  with published times! 

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • gimmesomegimmesome Rancho Cucamonga, CAPosts: 362Member

    Originally posted by spinner_vis

    "Shouldn't the dungeons be challenging in the first place?"





    yes, but to who? challenging to first time players, or old timers decked out in purples? both? sure, but how do you do that? how to rate old timer in gray gear? how to rate noob e-bayer in purples?





    difficulty modes. yes, please.










     




     

    old timer in purples?    it takes all of a month to become fully decked out in purples.   They hand them out like the free samples given at the grocery store product booths.       

    I find it funny that they are implimenting this, because it seems like a mockery of their own gear-grind-tastic system.     Also funny that it doesn't really matter what they add or remove from WoW anymore.  The people that play it will play it no matter what because of habit now.    

    Yes, habit.    I've heard it enough, from current wow players in multiple demographics.  and don't care to hear the "but i'm an exception, so you're wrong, no one plays it out of habit. Everyone loves every aspect of WoW." replies.     Glad "you" enjoy the mutated esport version of what once was an MMORPG.  *applause* --   (willing to bet anyone that opposes this response is someone who has only played WoW since wotlk or cata and has no idea what it was like before so)   

    anyways...   if i were still playing that game, I wouldn't touch 'challenge-mode" with a 10 foot epic-excessively glowing-sword.     WoW is now a highly advanced lobby gear chase, so why would I want to spend time doing something in normalized gear if I spent the rest of my time chasing purples?   Oh yeah... esport logic.   "I can spam my rotations faster than you and got the 10min achievement"       Esports are cool when you don't make them out of MMORPGS.

  • KolpatepKolpatep Middletown, CTPosts: 3Member

    I personally didn't need another reason to run a dungeon ad nauseum.

    I'd rather they implemented scalable dungeons, meaning you can run any dungeon at max level, with bosses/mobs/loot scaled to your level.  Kind of sad that all the old dungeone aren't run unless you are leveling a toon, and even then its usually not worth it.  Some of my favorite dungeons are from BC, be great to run level 85 versions of them. 

  • BladestromBladestrom edinburghPosts: 4,946Member Uncommon

    Better still, do what GW1 does, dont increase power of gear at all between tiers, just look and feel.  That way dungeons can be finely tuned and remain interesting when tier x +1 comes out.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • gimmesomegimmesome Rancho Cucamonga, CAPosts: 362Member

    Originally posted by Bladestrom

    Better still, do what GW1 does, dont increase power of gear at all between tiers, just look and feel.  That way dungeons can be finely tuned and remain interesting when tier x +1 comes out.

    Pretty much.

     

    I've always fel that horizontal progression was much more fun and better for the whole player base than vertical progression.  Gearwise, anyways.        Tier 1 and Tier 2, for instance,  should both be equally viable in terms of stat boosts, but perhaps, the difference between the two tiers is 1 looks a certain way and 2 looks a different way, and/or 1 boosts these stats and 2 boosts those stats, so player A would have to choose which stats they want to boost, instead of constantly +1-upping the tier before, making it obsolete and pointless to put effort into acquiring.

    WoW's tier system in particular is the worst system of progression I've ever experienced.   I am so disgusted everytime I hear my now stale-WoW friends say to me "so dude, you should come back to WoW.  They are about to launch the next Tier/Arena season and whoooooaaa!  So much stronger than the season/tier before!!!" ....    as if that's "all that was missing" that made me leave.   Not enough tiers of gear.  *yoink motion..*

    Makes me wonder why anyone bothers going for any gear at all when 1-3 months after acquiring all the pieces sought after, they are made obsolete by development, and the character's performance and competitive ability go down the toilet until they replace everything.... again...

  • BladestromBladestrom edinburghPosts: 4,946Member Uncommon

    Totally agree.  Blizz did have it right in a way, with particle effects.  Lower gear was plain, later was more spectacular, then reset on next expansion.  That + GW1 model is perfect.   Also agree about horizontal progression, especially now I have experienced GW and Eve.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • teakboisteakbois Parlin, NJPosts: 2,154Member

    This is something I would never dream of using if its rolled out the way they planned.  Im all for challenge modes, but timed runs?  Really?  This is all going to be about optimal class configuration and very, very little about skill.  Not to mention, timed runs arent fun, and its an artificial challenge.  Put in REAL challenges

  • nickster29nickster29 Holmen, WIPosts: 486Member

    Here is the problem Blizz would have with horizontal progression.... they can't release content fast enough.  The only reason people run the same raid for the umpteenth time is for those last few upgrades they are looking for.  If people would only run the dungeons for fun or the challenge of it (which should be the case in the first place), they would maybe complete it two or three times unless there was some incredibly awesome looking gear....  which hasn't been the case for a while.  The brilliant artists that brough us the Judgement and Nemesis armor sets back in Classic are no longer with Blizzard from what I understand, and most of the gear looks whack.

     

    I mean, if the new gear actually looked awesome, why would they need the transmog system?  Oh, and if gear wasn't a deciding factor and Blizzard could actually balance PvP, what excuse could they use to not release a new class with each expansion?

     

    Yeah.....



     

  • MothanosMothanos ArnhemPosts: 1,860Member Uncommon

    It seems fun till you realize healers cant even take a mana break, or a hunter start chain pulling time after time and you as a tank need to grab mobs like a retard.

     

    Good fun for tanks and healers...not

     

    The community is rotten as it is now this will make it many times worse.

    How can you relax when you get home from work and grab a coke and dive into a dungeon when some people keep screaming GOGOGOG MAN FFS HURRY GOGOGOGGO PULL NOAW IDIOT !!!!!

    The agony of the random dungeon still shiver down my spine and the worse part is that 80% of the groups have those people.

     

    GJ Blizzard :P

  • leojreimrocleojreimroc Toronto, ONPosts: 371Member

    Originally posted by Mothanos

    It seems fun till you realize healers cant even take a mana break, or a hunter start chain pulling time after time and you as a tank need to grab mobs like a retard.

     

    Good fun for tanks and healers...not

     

    The community is rotten as it is now this will make it many times worse.

    How can you relax when you get home from work and grab a coke and dive into a dungeon when some people keep screaming GOGOGOG MAN FFS HURRY GOGOGOGGO PULL NOAW IDIOT !!!!!

    The agony of the random dungeon still shiver down my spine and the worse part is that 80% of the groups have those people.

     

    GJ Blizzard :P


     

    I'm pretty sure that groups that are trying for timed runs will all know that they are doing a timed run, the tank and healer included.  They will know that they need to go fast.

  • 69Cuda69Cuda none of your fucking bussinesPosts: 251Member

    Is there not a problem now with players running instances at Mach 8 already? Don't they get pissed off if you haven't memorized the entire instance and all adds and Boss abilities etc?Act like you have ADD and haul ass without looking at what your shooting at is normal nowadays is it not?

    So ...more of the same with generic gear. (although you can be a PANDA!!! while doing it)

    Pass.

    With all the sub loss lately I am wondering how long till Bobby K makes them do a WoW "Elite" to facebook'ize challenge mode instances and share you poke'mon battle stats....

    All for a fee ...Of course:)

    On the E-Sport topic at hand..... WoW and E-Sports.... Kinda sounds like...Military Intelligence, Senate ethics, etc etc lol.

    Warcraft just needs to go away.

  • NetspookNetspook OsloPosts: 1,503Member Uncommon

    More e-peen shit for the hardcores, that's all this is.

    WoW is well known for it's horrible community. This WILL make it worse.

    Imo, MoP is already one of the worst expansions in the history of online games, which is a great acomplishment considering it'll probably be a year till it's release. It's also the first WoW expansion I won't preorder. Blizzard is killing their baby, and it's pointless to stay and watch.

    Time to move on. Bye, bye WoW, was fun while it lasted.

  • aRtFuLThinGaRtFuLThinG MelbournePosts: 1,134Member Uncommon

    Competitive PvE is such an oxymoron, lol

    This type of system just add more pointlessness into the game

  • OkhamsRazorOkhamsRazor londonPosts: 1,047Member

    I've said it before and I'll say it again nothing will change in Warcraft untill the people responsible for the mess it has become are sacked .They had a great game something and totally ruined it . I'm sure someone will point out its still has 10.5 million players but with the scale of loses they seam to be getting each quarter now its hard to see the slide in its popularity from continueing . The problem for WoW is they have to contend with TOR in a couple of months as well as other games next year and the expansion they have announced has been incredibly poorly recieved in general . So they are commited to something thats most likely to do even more damage to the game and its probably 8-14 month away from release .

    A night mare scenario for Blizzard . The best thing they could do is cancel MOP ,purge the people at the top and get in some new blood and start looking at whats going wrong instead of fiddling while Rome burns .

    Its not to late to save WoW but I doubt they will and by the time they do ( and the fanboys who think they can do know wrong ) it will be far too late and WoW will never regain its popularity and Blizzard will never regain its reputation .

  • arctarusarctarus nilPosts: 2,570Member Uncommon
    I don't fault blizz for trying to make their game more interesting again.


    but no matter what they do, these group of devs can't compare to the first batch, and ever since BC, it have lost it for me.


    now im hoping after gw2 is release, all these instances game will die. and yes, it includes tor.

    RIP Orc Choppa

  • LeetheLeethe Posts: 876Member Uncommon

    This idea fits into the Pandaren expansion perfectly. Anyone remember battle dungeons in RFOnline?

    There is NO miracle patch.

    95% of what you see in beta won't change by launch.

    Hope is not a stategy.
    ______________________________
    "This kind of topic is like one of those little cartoon boxes held up by a stick on a string, with a piece of meat under it. In other words, bait."

«1
Sign In or Register to comment.