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On Friday, Jon Peters updated the Guild Wars 2 blog with a slew of new changes to the game's pet system, the engineer's tool-belt, and gave us some revealing info on the cross-profession combos. We caught up with Jon to ask him a few questions about each.
Jon Peters: We balance everything in Guild Wars 2 around opportunity cost. For instance, using a skill at one point in combat prevents you from using it at another time, and selecting certain weapons or utilities require you to give up another weapon. We can do this by making our skills very versatile, or just by making them very good at the one thing they do. So I’m not really concerned about balancing that particular aspect of gameplay as opposed to anything else in the game. Of course Isaiah and Jonathan—the other guys heavily involved in game balance—will tell you that I’m never worried about anything because they worry about it for me!
Read the rest of our Exclusive Interview with Jon Peters.