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Over yonder there's a lot of new articles up as well:
Companions & crewskills (With some nice bits of info I hadn't read yet)
Overall Impression (with a video interview with the guys who played it)
The cool stuff about crafting from the third link:
"Once you have a crafting skill, items that you can theoretically craft -- say, lightsabers and bracers for Force users as an Artificer -- can be "Reverse Engineered." By clicking a button in the inventory menu, eligible items are highlighted. Then it's just a matter of clicking the items you want to break down one at a time. The items will vanish from existence and you'll get a small fraction of their original resource cost in return.
This is significant because you can break down items you create, and each self-created item you Reverse Engineer has a chance to teach you a recipe to create a better version of that item. You may, for example, create a shield-generator with some strength and endurance. Then you break it down, and you learn a recipe that is identical, except it also increases your defense, or maybe it increases your damage-absorption rate. It makes item-crafting somewhat of a slot machine, and gives you a reason to craft the same item a dozen times that isn't strictly for skill-ups, sell back to vendors or put on the Auction House
That random element of chance also applies to item creation. Occasionally when your companion comes back from a crafting outing, you'll get a message saying something along the lines of "They did an exceptional job!" Check your inventory, and you'll find that your usual crafted item is actually a little unusual. You may find that it now has an enhancement slot, meaning you can attach an upgrade to your item, increasing its stats and effectiveness. For items that can't get enhancements, an exceptional crafting session may produce more of the item than normal. In my case, I got two Lightsaber for the same resource cost of one.
These small, luck-based events add a great deal of enjoyment to what is otherwise a simplistic crafting system. And it's addictive. Sitting at my desk, I found myself regularly queuing up jobs for my companions to do while I stood there completely inactive. Add to it the fact that you can send your companions off anywhere and at any time -- I was sending them away in the middle of dungeons, PvP and while I was just browsing through vendor merchandise -- and it's a system you can have running in the background constantly, giving you regular rewards regardless of your activity.
Overall, it's a system that I think I will be using regularly, perhaps even compulsively. I can see every spare credit going towards advancing my crafting skills, and every item I create being broken down in the hopes of learning a more potent version. "