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I just thought I would start a thread of my own, regardless of how many other threads might try to tackle similar topics.
I want to discuss the kind of changes MMORPGs should make. Where does the player community want to see them go? We already know the current formula that, to be honest, is just OLD and boring as all hell. Game mechanics within MMO's havent changed in years. In small ways maybe, but nothing has really changed the 'face' of MMO's. Its still the same ugly face we all know and love, but desperatly want to inject with botox.
So I know that this whole DYNAMIC EVENT thing is something new to the genre, or is at least being adopted by some big titles. To me though its not much. I have played RIFT for about 2 months and while I did enjoy the random events, thats all they were. Random events. The events had no weight to them. They were simply random and scripted, and really irritating once you played through the same scripted event twice, maybe three times or more a day, even a week. To me thats not dynamic at all. To me thats repetative and lacking in originality.
I know that its a change in the right direction though, and for that I am thankful. Guildwars 2, imho, is upping the anty with thier version of the DYNAMIC EVENT system. They claim that if the centuars attack said villiage and the players do not succesfully defend it then the centaurs will kill all the townsfolk and lay claim to the village. They will even fortify it and expand taking over other nearby locales until someone does something about it. That all sounds really cool and a step forward with this event system but I ask this: If we the players, push the attacking force back after they have destroyed a village or 2 and fortified them all centaur like, once we defeat them will all the townsfolk magically appear again? And to that extent will they be the same exact NPC's that died at the hands of the centaurs? Will the villages instantly look like they did before they were sieged? Or did they change to begin with?
Another thing that hasnt been changed in seemingly forever is the very stagnant and extremely un-interactive form of combat in MMO's. Sure there are a few that have dynamic combat, but how dynamic is it truthfully? The same system of point, click, wait for ability to recharge, click again, press 3 for fireball, wait, click again, chew fingernails, click again, bash head against keyboard simply to give my head a workout, is getting tiresome and boring. Playing a game that way for hours on end really makes me feel like im wasting away in my computer chair. Why not some combat that really gets your adrenaline pumping? The ability to slash my sword around in realtime. I want to dodge enemy attacks and parry them. I want to cast magic at a tree branch and have it fall on top of my enemy, or toss a bottle of oil on the ground beneath there feet then set it on fire. Combat needs to be dynamic and diverse. Make me defeat my enemies in ways I never would have thought of. Maybe my enemy is a level 20 orc warchief and im only lvl 12, but through my skills with blade and magic, and my ACTUAL intelligence I am able to defeat him, narrowly escaping death through some means of strategy and endurance.
Story!!! I love doing quests. I like to feel like im the local hero and I can help out the people. But why? The quests in current MMO's are equally as stagnant as DYNAMIC EVENTS and COMBAT. Go kill 10 kobolds, gather 13 blossoms of this flower, blah blah blah. Even if i kill 10 kobolds what happens? Nothing. I get my loot and exp and head to the next robot quest giver. I want quests with meaning.
I want to be sent on a quest to find a local womans missing child only to find that shes being held captive by a renegade band of thieves and fight my way into there base of operations and heroically rescue the child, bring her back to her mother and recieve my reward only to find out that her mother had sold her to these thieves and when shes caught by me she fights back and I am forced to kill her leaving her child parentless (dads dead I guess lol). After that I have the choice to take her under my wing if im feeling compasionate or she gets sent to the orphanage. I want quests with plots and twists and turns. I want to be made sad, happy, or angry at the characters in the game. I never FEEL in MMO's. No sense of urgency, pain, anger, sadness, overwhelming joy.
Graphics are so far behind in MMO's as well. I realize that WoW is a style more fitting to its RTS roots and thats fine. Simply put though, the average computer can handle xbox 360 and ps3 level graphics. You can spend the same money it costs for a console system and upgrade your video card and outperform consoles. Why are the graphics in MMO's so outdated? Furthermore im tired of MMO's taking on such a cartoon look? Im not 15 yrs old, and while a lot of players are teenagers, im sure a good chunk would agree with me that catroon is yesteryear.
I would like to see an MMO' utilize some newage graphics. Unreal 3 on DX11. Something that will make our jaws drop. I do not want an MMO that tries to look like real life, but something close to it, something gritty and believeable, with characters that are equally as beliveable, and a story that is simply EPIC in scope, that unfolds with style and grabs you from the moment the game begins and wont let go till the end.
Maybe im asking for too much? Maybe this wont happen for YEARS to come, but I think that if we as the players raise our expectations then we will start seeing what we want in our games rather than the crap we get fed in our computer desk high chairs. Anyways, this is simply my opinion and nothing more. If you share my vision then great lets discuss it. If you dont agree and you hate my guts, then go on and tell me about it i got all day. Either way start talkin people. Thanks