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TotalBiscuit at Eurogamer Expo (More GW2 footage)

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  • FionFion Member UncommonPosts: 2,348

    Originally posted by star

    Also, if they had recorded the PvP from day 3, I could've shown you guys some pro-Thief-ing ;)

     

    Yea that pissed me off that during Gamescom they only showed the 6 matches from the first day. Second and third day matches (I hear) were awesome and Anet lost some of them.

    image

  • just1opinionjust1opinion Member UncommonPosts: 4,641

    Originally posted by Master10K

    Originally posted by Kuinn

    I dont like much the Sylvari as a race but the game remains looking awesome.

     

    There's just one thing I still dont understand, what part of that hotkey combat was not hotkey combat? You target something, you use a hotkey to manipulate that target somehow, and you repeat. Would it not been hotkey combat if he used the dodge roll more? Or something else?

     ...

    It's the fact that the game does not have any of the limitations that all the other hot-key based MMOs have. Like being able to attack, without even selecting and enemy, or being able to manually dodge attacks. It's when you add all the little things together is what makes the combat feel so different, to those who've actually played it. Everyone who has played it and given their impressions say the same thing... that it feels different and that wouldn't be true, if it conformed to the same rules of typical hot-key based combat.

    All you have to do is either experience it yourself, or watch footage of people who fully known what the game is capable of.

     

    Dude, where's the link to the other half of that video?  Is TB STILL not done with it or do I need to just do a YouTube search for it.  Yes....I'm lazy.

    President of The Marvelously Meowhead Fan Club

  • CacaphonyCacaphony Member Posts: 738

    Originally posted by just1opinion

    Originally posted by Master10K

    Originally posted by Kuinn

    I dont like much the Sylvari as a race but the game remains looking awesome.

     

    There's just one thing I still dont understand, what part of that hotkey combat was not hotkey combat? You target something, you use a hotkey to manipulate that target somehow, and you repeat. Would it not been hotkey combat if he used the dodge roll more? Or something else?

     ...

    It's the fact that the game does not have any of the limitations that all the other hot-key based MMOs have. Like being able to attack, without even selecting and enemy, or being able to manually dodge attacks. It's when you add all the little things together is what makes the combat feel so different, to those who've actually played it. Everyone who has played it and given their impressions say the same thing... that it feels different and that wouldn't be true, if it conformed to the same rules of typical hot-key based combat.

    All you have to do is either experience it yourself, or watch footage of people who fully known what the game is capable of.

     

    Dude, where's the link to the other half of that video?  Is TB STILL not done with it or do I need to just do a YouTube search for it.  Yes....I'm lazy.

     No second video has been uploaded yet.  The last news he put up on  his channel a couple hours ago, is to expect more uploads on monday.

  • just1opinionjust1opinion Member UncommonPosts: 4,641

    Originally posted by Cacaphony

    Originally posted by just1opinion


    Originally posted by Master10K


    Originally posted by Kuinn

    I dont like much the Sylvari as a race but the game remains looking awesome.

     

    There's just one thing I still dont understand, what part of that hotkey combat was not hotkey combat? You target something, you use a hotkey to manipulate that target somehow, and you repeat. Would it not been hotkey combat if he used the dodge roll more? Or something else?

     ...

    It's the fact that the game does not have any of the limitations that all the other hot-key based MMOs have. Like being able to attack, without even selecting and enemy, or being able to manually dodge attacks. It's when you add all the little things together is what makes the combat feel so different, to those who've actually played it. Everyone who has played it and given their impressions say the same thing... that it feels different and that wouldn't be true, if it conformed to the same rules of typical hot-key based combat.

    All you have to do is either experience it yourself, or watch footage of people who fully known what the game is capable of.

     

    Dude, where's the link to the other half of that video?  Is TB STILL not done with it or do I need to just do a YouTube search for it.  Yes....I'm lazy.

     No second video has been uploaded yet.  The last news he put up on  his channel a couple hours ago, is to expect more uploads on monday.

     

    Thank you :)

    President of The Marvelously Meowhead Fan Club

  • CujoSWAoACujoSWAoA Member UncommonPosts: 1,781

    Where's part 2 of this video?

  • Zeus.CMZeus.CM Member, Newbie CommonPosts: 1,788

    Originally posted by CujoSWAoA

    Where's part 2 of this video?

    TotalBiscuit said he have a slow internet at the moment, and he will upload more on monday.

  • RequiamerRequiamer Member Posts: 2,034

    I like watching your videos, a bit of acid here and there is good. But you are getting soft image

  • AKASlaphappyAKASlaphappy Member UncommonPosts: 800

    Originally posted by Totalbiscuit

     

    I think the problem is that folks think "cynical" means "like Yahtzee". Yahtzee is paid to hate everything, he's not much of a game critic, more of a comedian. I get excited about GW2 because it's actually a good game. You don't get to be a dick about everything and still be called a reviewer or whatever, you should be positive about positive things otherwise you're simply being insincere.


    Thanks for taking the time to respond Totalbiscuit while you are sick and trying to hack up your lung :).


     


    Originally posted by Normike

     

     Cuz really the games that focus on just combat bore me to tears. I know the developers have said story is a feature in GW2 but from what we've seen it's not very immersive. There's a location in the main city that changes based on your quest choices, and every now and then you get a cutscene with NPCs standing in one spot, with a a static 2d background.


    That is an interesting conclusion to jump to considering the fact we have only seen the start of the story, since ANet will not show more because they do not want to ruin it when the game goes live. All high level or mid level areas in the demos do not have the personal story activated (ANet just shows off DES in those zones) the personal story is only in the starter zones and we have not seen much of it. So do you come to conclusions about a book after reading the first chapter or a conclusion about a movie after the first 5 minutes? Because that is exactly what you are doing here! I am not saying that the personal story is going to be the best thing ever or that it will suck because I have not seen enough of it to know!


     


     



    On a side note this comment ranks up there with people saying DEs are just PQs, I love forums!



     


    Originally posted by star

    You really have to play the game to realize how innovative/fun/Kinda-out-of-the-box it is.



    You really have to break the notion that you need to remain static in combat, and once you break free of those chains the game really changes (and there's not much footage [yet!] of people doing that).

    I have heard the same thing from many people that have got to play it at the conventions. Unfortunately I think most gamers will not believe this about the combat until they try the game themselves. I agree with an earlier poster I hope ANet makes the game harder as you level so if you do not start using your dodge appropriately you will spend a lot of time dead. They need to make it so people will get out of the mindset of just  standing still and spamming buttons because it looks like that will get your destroyed in PVP and from how it sounds in the explorer mode dungeons.


     


    I can see a group of people doing the first explorer mode dungeons, and if the DEs have not forced them to start dodging, getting owned and crying about it. Here is to hoping after the AI revamp in a higher level zone like TB is in you cannot live without dodging and using your abilities in a half way intelligent manner.


     


    Originally posted by Master10K

    TB just tweeted that he'll be uploading a ton of GW2 footage:

    "Metric ton of GW2 recorded, lots of PvP with thief and elementalist. High level guardian PvE" (source)

    "Oh yeah, and underwater combat and weapons " (source)

     


    Thanks for the info I look forward to seeing all the other videos.




  • Master10KMaster10K Member Posts: 3,065

    Just added Part 2... Enjoy.

    image

  • CacaphonyCacaphony Member Posts: 738

    Originally posted by Master10K

    Just added Part 2... Enjoy.

     Saweeet!  Wasn't expecting anything till Monday.

     

    LoL.... at 3:23 into the video.  :P

  • KaeriganKaerigan Member Posts: 689

    Originally posted by Master10K

    Just added Part 2... Enjoy.

    Looks great, but it kinda bothers me how he never, ever dodges any blows. He just stands there and takes a beating, while using a caster weapon, nonetheless!

    <childish, provocative and highly speculative banner about your favorite game goes here>

  • NormikeNormike Member Posts: 436

    Originally posted by Unlight

    Originally posted by Normike


    Originally posted by Creslin321


    Originally posted by Normike


    Originally posted by Ezhae


    Originally posted by Ryukan


    Originally posted by Unknown23

    ....

    Well we can always argue the semantics of revolutionary, but i'd say the mix of hotkey and action combat, the way the questing works, the impact of events on quests, the way you actually gain skills/spells and the PvP aspects are pretty ahead of the "generic" curve. 

    What you really expect so "new" from PvPe part of gameplay tho? It's not like gaming in general evolved that much since early 90ties in that regard. All that changes year after year is visuals and responsivness. Killing mobs always will feel repetetive and dull because that's not the reason you play the game, it's a filler content and a mean to advance your character. 

    Still it looks very "WoW-ish" in combat. But GW2 fans love to point out how other games aren't innovative. The PvE here is pushing a bunch of hotkeys... And joining public quests that are visible in the upper right panel...

    Well two things...

    First, I think it's all relative.  If you compare combat in GW2 to combat in Street Fighter, then yeah...it's pretty similar to WoW.  But if you compare combat in GW2 to combat in Rift and Aion, then I think it may seem significantly different from WoW.

    Second, I can't be sure until I play the game, but from what I've heard...combat in GW2 is supposed to involve a lot more "active" movement and dynamic switching of abilities than other WoW and its clones.  Basically in WoW, if you were a healer in a group, you healed.  That's what you did.  You either healed or ran around frantically if you were getting wiped.

    In GW2, everyone will be capable of healing, tanking, and DPSing in any given fight; but not all at the same time.  If the guy tanking is getting hammered and you're an elementalist, you can switch to earth attunement and tank for a bit while he recovers.  If you were trying to heal and support but your group just can't do enough damage, you could switch weapons and go DPS.

    The fact that you can and are encouraged to actively switch roles in combat, makes the combat different from WoW.

    But is that enough to differentiate it from WoW to the average person? I play games because of the total experience, not just because the combat is fun. Cuz really the games that focus on just combat bore me to tears. I know the developers have said story is a feature in GW2 but from what we've seen it's not very immersive. There's a location in the main city that changes based on your quest choices, and every now and then you get a cutscene with NPCs standing in one spot, with a a static 2d background.

     

    There's a lot of quest text in some spots. And then at the other extreme you have quests where there is no quest text at all and very little voice over, you just go right into a quest and with an objective bar on the side of your screen. Some players like that in their gameplay but it's definitely more WoW-like than The Secret World in terms of questing and storytelling.

     

    If anything it feels like GW2's strength is combat and PvP, which still has elements very similar to WoW.

     

    The animations, graphics, and scale of the architecture is AMAZING. I'll probably buy the game, but will probably be playing most The Secret World and SWTOR for a story and immersion experience that's more different from WoW.

    I think that's a bit of an odd thing to say since there seems to be a lot more background and lore written up for GW2 then there is for either of those other two titles.  What we hear about is how much story there will be in SWTOR, but we really haven't seen it yet.  TSW gives us some broad overviews of the world, but details are sketchy (as is fitting with a world that is supposed to be filled with mysteries to be revealed).  With GW2, everytime they release information even about a new race, there's a week long extravaganza of lore accompanying it.  And not just a handful of facts laid out in point form, but a lot of really deep, immersive information, along with a selection of prose to give the whole deal a bit of extra context.

    I'm not saying that GW2's background and story will be superior to the other two because that's not a comparison that can be made until all three are released.  Even then it's pretty subjective.  But looking only at the lore aspects, ArenaNet have gone out of their way to flesh out the world prior to release, right down to the historical motivations of non-playable sentient races.  For instance, here's the write up for the Hylek, one of the many non-playable species in the game.  If that's not an incredible amount of depth to have for a non-playable race, I don't know what is.  That would be decent even for one of the five player races, but those ones get a ton more.

    I believe the only way that you might not find GW2's lore to be immersive is if you don't want it to be.  That, or you simply don't want a fantasy experience at all.  That's fair of course, but it would be more accurate to say that the world isn't immersive to you -- not a blanket statement that applies to everyone.

    WoW also has extensive lore. From books, past games, wikis. There are pages and pages of WoW lore. But that doesn't give me an immersive in game story experience. The gameplay is what determines that.

     

    There are some people that don't want their gameplay to be mostly combat. "If I wanted story I'd read a book" right? There are some people that want their gameplay to focus on the story and social ineraction between characters based on lore. I just want a good mix of that.

     

    About the voice overs, I guess we'll see when the game launches if there's enough voice over to flesh out the world, without the need to read text.

  • CacaphonyCacaphony Member Posts: 738

    Originally posted by Kaerigan

    Originally posted by Master10K

    Just added Part 2... Enjoy.

    Looks great, but it kinda bothers me how he never, ever dodges any blows. He just stands there and takes a beating, while using a caster weapon, nonetheless!

     True, he dosen't dodge much.  That just makes it even more entertaining to see him get creamed!

  • Master10KMaster10K Member Posts: 3,065

    Originally posted by Cacaphony

    Originally posted by Master10K

    Just added Part 2... Enjoy.

     Saweeet!  Wasn't expecting anything till Monday.

     LoL.... at 3:23 into the video.  :P

    Yeah, that was funny and the NPCs that kept getting themselves killed. Shame he spent the last couple minutes on a dull Escort quest. Always hated those.

    image

  • 1carcarah11carcarah1 Member Posts: 172

     

    If you guys wanna know about personal storylines, just watch this vid of a Chaar:

    http://www.youtube.com/watch?v=Stfx0Lk0qQ4&list=PLB07ED916049CD9EB&index=24

    Jump to 15:00 where the personal storyline begins

     

     


  • grimm6thgrimm6th Member Posts: 973

    its not a shame in my opinion.  We know there are more videos to come, which means that we don't really need to be worried about how he spent every second playing the impression video, but we also got to see something that appearently not many people like much (escort quests).  Escort quests are boring, but also important things can happen depending on if you let them fail or suceed.  Always remember that events are deeper than a simple task for a simple reward...though many of you already know that.

     

    in the end, it wasn't that bad of an escort (especially because it was completely optional).

    I used to TL;DR, but then I took a bullet point to the footnote.

  • Master10KMaster10K Member Posts: 3,065

    Originally posted by grimm6th

    its not a shame in my opinion.  We know there are more videos to come, which means that we don't really need to be worried about how he spent every second playing the impression video, but we also got to see something that appearently not many people like much (escort quests).  Escort quests are boring, but also important things can happen depending on if you let them fail or suceed.  Always remember that events are deeper than a simple task for a simple reward...though many of you already know that.

     

    in the end, it wasn't that bad of an escort (especially because it was completely optional).

    True, it did start of as an event to liberate a cam, that had been overrun, which then led to an escort event rather organically. I also saw another video where after you escort the caravan to the location, you have to defend it while they set up the explosives. That's the good thing about GW2, you just go around doing things and it all feel organic and inter-connected.

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  • artemisentr4artemisentr4 Member UncommonPosts: 1,431

    Originally posted by pablorod

     

    If you guys wanna know about personal storylines, just watch this vid of a Chaar:

    http://www.youtube.com/watch?v=Stfx0Lk0qQ4&list=PLB07ED916049CD9EB&index=24

    Jump to 15:00 where the personal storyline begins

     

     


    Thanks for the link. I now know I won't be spending money on this game. It looks so boring to me. Now to be fair, all videos of someone else playing looks boring. But I have no desire for the combat or the text being read to me as some kind of false improvment of text play. It is way more 2D than I would have liked. The way the VO is done is not very good IMO. And questing is questing, dynamic won't make a difference when it comes down to just playing the game. I guess it is more of just being tired of the same ol fantasy setting.

     

    I saw this post and was interested in seeing what the current game play looked like. I am not saying my view is everyones view, so no need to flame me. It is just my opinion and now I don't have to come back and keep looking. I was going to play this along with my P2P, but not any more. Good luck to everyone when the game launches. I am sure many will have fun with GW2, just dosen't look to be for me anymore.

    “How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?”
    R.A.Salvatore

  • Master10KMaster10K Member Posts: 3,065

    Originally posted by artemisentr4

    Originally posted by pablorod

     

    If you guys wanna know about personal storylines, just watch this vid of a Chaar:

    http://www.youtube.com/watch?v=Stfx0Lk0qQ4&list=PLB07ED916049CD9EB&index=24

    Jump to 15:00 where the personal storyline begins

     

     


    Thanks for the link. I now know I won't be spending money on this game. It looks so boring to me. Now to be fair, all videos of someone else playing looks boring. But I have no desire for the combat or the text being read to me as some kind of false improvment of text play. It is way more 2D than I would have liked. The way the VO is done is not very good IMO. And questing is questing, dynamic won't make a difference when it comes down to just playing the game. I guess it is more of just being tired of the same ol fantasy setting.

     

    I saw this post and was interested in seeing what the current game play looked like. I am not saying my view is everyones view, so no need to flame me. It is just my opinion and now I don't have to come back and keep looking. I was going to play this along with my P2P, but not any more. Good luck to everyone when the game launches. I am sure many will have fun with GW2, just dosen't look to be for me anymore.

    Oh well... At least you won't be one of those shouting in the forums "ArenaNet! You Lied!"

    image

  • Master10KMaster10K Member Posts: 3,065

    Added his Thief PvP video.

    image

  • AlotAlot Member Posts: 1,948

    A little bit of information for those confused by his accent: He comes from a strange, dark, northern place that goes by the name of Newcastle.

  • AKASlaphappyAKASlaphappy Member UncommonPosts: 800

    Originally posted by Master10K

    Added his Thief PvP video.

     


    It is funny how the Necromancers and Elementalists on the other team just stand there and let TB stab them to death. None of them even really try to use their dodge to avoid any damage they just stand there and take it like they are still playing a game without dodging. I foresee the first few months of PVP are going to be funny as hell to watch!

  • PNM_JenningsPNM_Jennings Member UncommonPosts: 1,093

    Originally posted by Master10K

    Added his Thief PvP video.

    Wow. That actually looks really fun.

  • andre369andre369 Member UncommonPosts: 970

    Wish we would see that explosive cow blow up:(

  • BunnykingBunnyking Member UncommonPosts: 126

    Now, I usually like TB's stuff, but I didn't even finish watching this.

    GW2 looks so generic, so very soulless and run-of-the-mill that I just can't bare to look at it too long.

    I really don't understand what people see in this game...

     

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