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Most MMO players have spent years looking for the 'right' MMO in which to spend their time. Along the way, the myriad problems with attaining that ideal have been voiced by the gaming community. In today's Guild Wars 2 column, MMORPG.com's David North discusses how Arena.Net is breaking the MMO mold on many fronts, most notably the one where developers actually look at player concerns and listen to the voices of their fan base. Keep reading!
Besides actually raising the level cap, Arena Net also changed the way you level up. In other MMOs, players would either have to grind on creatures or do a ton of meaningless quests. No one in their right mind enjoys leveling using either of these tactics. Time and time again I hear people complain about this, and so has ArenaNet. To remedy this, they made it harder to level up, but it doesn’t take longer. Instead they kept the leveling curve for each level the same. So no more playing for two days and still not leveling up, we’ll have constant character progression.
Read more of David North's Guild Wars 2: The Cries of the Players.
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