It looks like you're new here. If you want to get involved, click one of these buttons!
This is kind of a big deal for me and my biggest gripe with everything I heard and saw about SWTOR so far.
Apparently they go with the WOW model of top tier crafting being very tightly linked to operations / raiding.
Now, operations might or might not be more casual friendly compared to a game like WOW but this still bothers me:
They've stated that the best pve gear (the "10% better at pve than the top tier pvp gear") drops from / is rewarded by doing operations. Next to that, the best crafted gear (which is a tier below that and used by those who start doing high level pve content), also requires you to be participating in operations or buy the components and recipe's off the AH (for probably very steep prices and from operation crafters who are already saturated in their needs which doesn't happen so very often).
So as things are now:
- raiding = best pve gear drops and rewards
- raiding = best components and recipe's for crafters to make the second best gear
Personally I'm fine with raiders having access to the best pve gear: effort and reward and all that. But I like to see an equal effort - reward balance for top tier crafting without being forced to be part of raids: crafting is essentially a solo-esque alternative gameplay style, along with storylines, exploring and the likes, and there are tons of people who like just doing stuff like that, even if it is terribly hard or maybe even requiring small groups rather than being forced to participate in gameplay aspects which you don't like so much.
In my eyes raiding should be ONE source of the best components and recipe's, but not the only one; there should be hard, open world, solo or small group alternatives for every crafting need.
Anyway, this kind of distribution annoyed me in WOW and it will probably annoy me in Swtor.
What's your thoughts on this?
p.s. maybe I'm rushing to conclusions and missed out on some info, please correct me if I'm wrong in my depiction here.