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To describe a Naytheist in context to Guild Wars 2 I would say it would be someone who is capable of recognising the existence of powerful beings, but one that refuses to acknowledge them as 'gods,' and finds them unworthy of praise. Perhaps even someone, whom due to past transgressions, would even find these so-called 'gods' their foes, something to fight and slur at every opportunity they get.
In Nightfall I discovered that the gods are particularly horrible people and not so much worthy of any kind of respect, and everything seemed like a game to them, or at the very least beneath their notice. They could have taken a more active role in dealing with Abaddon at any point, but they did not, they were often aloof, moving pieces around a board, and seeing everything as something that happened for their entertainment. For example, Balthazar might have been watching a warrior, amused by his actions, and may have set his sword alight to see if that resulted in even more amusement for the god.
To me they seemed like purely selfish creatures, and they were pulling the strings of both the humans and the charr from day one. Those who've only played Prophecies might not realise this, but in Nightfall it becomes visibly true. In other words, the whole war between humankind and the charr, and all related hostilities, even the war between the three human nations, might not have happened if the gods weren't tampering with human destiny and encourating war for their amusement.
To that end, I think that people who choose to play as a human should have the right to forge their own destiny. I think that ArenaNet would have a larger amount of human players if every human player could have the option to spurn these so-called 'gods' and go their own way, being independent, and having no faith in any superior creature, only in their own peoples, their families, their friends, and their allies. I think that in limiting humans to needing to praise the gods in their personal storyline is a bit of a mistake, since I'm certain that not all human players will want to do that after Nightfall. In fact, to some it might even seem as though everything they did in Nightfall was in vain.
So thus I think there should be the option to have a human who stands independently and without faith in the gods, one whom forges their own path into the future, free of any such manipulations. I think that should be a personal storyline option for human characters, even if it does set development back a bit.
What do you think? Would you play as a Naytheist character?
(I've tried to create a poll here that should give everyone the sort of answer they'd desire.)