It looks like you're new here. If you want to get involved, click one of these buttons!
Some of you know my posts from the Mortal forums (cuz I see them copied over here). The last patch came and went and I feel like the SV leadership asks for feedback on the one hand, then completely ignores it on the other. It has been going like this since the beginning.
The game concept has always been great, but the execution has always been terrible. Currently the game is in a state that I consider unplayable. I'd rather people interested in the game not try it at all, then try it in its current state and be utterly disappointed.
Recently SV has disabled the bug tracker so bugs can no longer be discussed properly in their forums. I've decided to take that discussion here so at least potential customers can see what they are really getting into.
The list of game breaking bugs is actually not that long, but SV has demonstrated an inability to fix these bugs for a very long time. This tells me they don't have the talent to fix them. SV will make the excuse that they don't have enough resources, but the fact is they just don't know how to properly fix the bugs in question (the problems are buried so deep in the code - both SV and EPIC games cannot find them in some cases).
So, for the new or potential customers, here is what you are getting into:
1. There is a major memory leak in the code. Players have suspected this is related to exposure to dynamic sound in game. I reported this bug over 1 year ago in beta, and SV denied it even existed. It has been confirmed by large numbers of players since then. This leak manifests as a massive drop in framerate. When this happens during large or long pvp encounters, you can imagine how this is completely game breaking, as everyone and everything around you turns into a slideshow.
2. The FAILED phenomenon. This happens in large scale battles with more than 30 people involved. Players will fail to load, and will be invisible on your screen. They can attack you if they see you, however, and you will be killed. On your side you will see your health bar drop, but no messages of who or what hit you. The problem is obviously game breaking for any kind of large scale pvp. They have known about the problem for over 7 months, and have not yet been able to fix it. Unreal engine was never meant for more than 32 players, and you can see why with this bug. EDIT: Unreal performs fine with 64 players, so it must be Starvault or the Epic code.
3. FIXED - Invisible weapons bug. Every time you switch weapons there is a chance that the weapon will be invisible when you unsheathe it. This happens very often now. I reported the bug over 9 months ago, but they have been unable to find the problem. It is much more difficult to hit someone in a first person game, when you can't see your weapon - a game breaker.
4. Node line freeze. When you cross a node line in Mortal, you feeze up in the spot where you crossed the boundry. This means players are free to hit you while you are standing in place for a few seconds. Many is the time I've ended up dead because I was frozen on someone elses screen, while on mine I was riding away. A game breaking feature. SV has known about this since the beginning, but obviously there is nothing they can do.
5. Loot freeze. When you loot someone you will freeze up such that no attack logs will show up. You can be hit over and over, but you won't know it. When you stop looting your logs will be spammed with messages and you will instantly die. Another game breaking feature. This was first reported many months ago.
6. Hit box issues. No creature in game has a hit box that is representatve of the size of the creature. I can shoot a horse in the head with an arrow, for example, and the arrow will pass right through. Same thing with the horses hind quarters. SV has made many excuses about unreal hitboxes being difficult to work with. Whether or not that is the case, it is game breaking for me when I hit a creaure on my screen, but the hit does not register. The issue has been around since the beginning.
7. Ghost scouting. In Mortal, there is no such thing as a living scout. Ghosts travel the world to scout areas without any risk of losing anything. Despite massive customer feedback against this mechanic, the devs have done nothing to fix the issue that has been around since release. This mechanic is a favorite of griefers who can ghost scout a particular resource without fear, wait for a miner/woodcutter/crafter to show up, then relog a pvp char to gank them. The griefer risks very little because he always knows the odds, and killing a miner or crafter is trivial as most cannot fight back. For me, any kind of no risk griefing/scouting is game breaking.
8. One of the worst AI's in the history of 21st century games. I think some 8bit nintendo AI's were more complex than the one in Mortal - hell some commodore 64 AI's were definitely more complex. This is game breaking because it is simply not fun whatsoever to participate in PVE. There is no real danger in farming mobs, because simply by jumping a few times you can reset the mob AI to its original position. This spills over into creature control, where players simply jump up and down to send an enemy players pet back to its original starting point. Dungeons are impossible in Mortal, because the AI causes mobs to warp through the different levels involved (no z-axis stability). Mobs will warp right through a player, stand on a players head, etc. The issues have been in game since the beginning, although there were patches where the AI behaved better than it does now. SV claims it will take months to upgrade to the new version of the Unreal AI, which in theory will fix these issues.
9. Restart after reboot issue. There is an issue where if a server reboot happens, and you do not restart your client, strange behavior will occur. For the person that did not restart their client, other players will warp in and out of their location on screen. For someone who did restart their client, it can appear as if the person who did not do a restart is hitting them from very far away (this bug resulted in many accusations of exploits, but it is not an exploit). Any warping, or incorrect position reporting is game breaking for me. This is a relatively recent bug that only popped up a few months ago AFAIK.
This is by no means the complete list of bugs in game. There are major issues with melee combat balancing (particularly axes, maces, polearms), magic balancing (corrupt spell needs major modification), lack of meaningful territory control mechanics, lack of reasonable siege mechanics, thievery issues (it has no risk and no meaningful reward), player housing issues, economy issues, and many, many exploits I will not mention.
However, if Mortal can fix every one of the 9 issues I mention above, I will eat my words and say that the game has finally moved into a 1.0 release state, and officially come out of beta. At that point I will encourage new players to try it out. Currently though, I consider the game unplayable.