Most MMos tend to have one or two pet classes here everyone is, and they are highly customizable from anywhere from looks to AI control to types to being able to equip them to the same complexity as your main character. Thus spliting your character into two seperate parts.
I'm not too familiar with the droid concept, so what functionality do they hol other than customisation and story-telling value?
customization of a pet is a pretty big thing, so your basically cutting out 3/4 of what any pet can do. Combat wise they will be identical to pets beyond the fact they can watch out for other party members while in a group, such as if they are a healer type they will attempt (with their AI) to keep the group alive, which may not always be you. One guy said that the AI of the pet did as follows, as a healer they used a regular heal on the most hurt guy but then throw a heal over time on him then went back to the guy tanking the mob and throw a normal heal on him again.
Beyond that though i will dip into customization because it's quite extensive, first off you can almost completely customize their looks, you can change their hair style the color skin they have, andwhat weapons and armors they hold.
In the tatics end they will have similar to tatics found in Dragon age origin allowing you to further customize the pets. Plus you can get kits which will change their role meaning that you can change them from say a healer to a tank or a Range DPS or whatever else the kits will allow.
Are we talking about Companions here? Well lol because I never thought people would call them pets. I thought you were talking about the droids that follow you around.
Well what you call driods some call companions and i for ease of use and reference called pets. all three are really the same thing, just the reason people call it companions is becuase they are 1. Highly more customizable then pets. They react to what is going on in dialogue more then pets do. So they tend to be refered as companions such as you could call a car a bycicle but then it really wouldn't be doing it justice, true it has wheels and will get you there, just one has more features enough to warrant a name change. But companion <> driod <> Pets they are all the same thing really.
I mean like, are you talking about droids, which follows you around like a traditional MMO pet, or companion characters, which you can receive personal storyline from and start romances with.
If you are talking about droids, then "so what functionality do they hol other than customisation and story-telling value?"
Misc
No loading for instances: When you do eventually enter a instance in the game there is a green barrier which indicates an instance, this is completely instantanious and does not require loading, so you can go into your instance do what you want walk backwards walk forward enter someone elses instance, do their thing then back up and walk forward back into your instance all without ever hitting one loading screen...ever.
I've never heard of this? They probably play a cutscene as a loading screen substitute. Funny I've heard Blade and Soul have this feature instead.
When you switch between planets and flashpoints you will either see a loading screen or a movie of your ship granted, what i'm talking about here is specifically the no loading green barriers, you can see this in one of the playthroughs i think in Pax East, they walk into an instance of a cave to talk to a sith and burn a banner. Thats an instance and you never loaded to go into it. I feel the majority of the instances will be this way. With the occasional loading for a flashpoint or such
Well we'll just have to play the game to see that.
We actually have a direct example of this sort of thing, i'll link the TB one as that one shows you unhindered.
At about 3:52 you see the green barrier. That is what i'm talking about. He is in an instance of his own and jumps out of it into the main world, no loading, no stopping.
All he said was that "we have changed to an outdoor area", he didn't say anything about shifting into instances or vice versa?
My responses will be in green below yours but i'm going to cover something here. First off these are deviations from the standards, stuff you find in nearly every game, things like classes, races, instant PvP, levels, abilities, gaining xp. You know the things you find in nearly MMO when you think MMO you think this. Merely because one game has something doesn't mean it doens't belong on this list. It's why i didn't say about innovation. They are doing things in a different way. As i explained above.
Snip quite a bit of the text, was getting too long. Only kept the relevant quotes to reply with
My answers in green under your orange (sorry for the color spasm, not sure how else to split our responses without having to do something weird to the formatting. The yellow is the comment from the feature list)
Re coloured my text so it feels like a conversation instead lol, hopfully it is easier on the eyes for you xD
How much WoW could a WoWhater hate, if a WoWhater could hate WoW? As much WoW as a WoWhater would, if a WoWhater could hate WoW.
This discussion is all fine and nice but is a rehash of the same MMO features that "feel" different and voiced over quests coupled with boring cut scenes enough to cause you to buy and play the game. I won't speak for others but as a veteran MMO player (14 Years) my answer is no! I am looking for the next generation of games not a sci-fi rehash cash machine appealing to the broad base. A game that is innovative will automatically be successful and if it’s different enough people will pay more.
Comments
Re coloured my text so it feels like a conversation instead lol, hopfully it is easier on the eyes for you xD
How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
As much WoW as a WoWhater would, if a WoWhater could hate WoW.
Nice write up, learned a couple new things. Can't wait to jump in game instead of constantly looking at forums trying to learn more about the game.
SW: TOR - Can't Wait!
FFXIV - Aurok Drakesbane - Selbina Server (Active)
Rift - Aurok (Deepstrike-Defiant) (Inactive)
FFXI, SWG, Lineage 2, WoW, AoC, Aion - Retired
This discussion is all fine and nice but is a rehash of the same MMO features that "feel" different and voiced over quests coupled with boring cut scenes enough to cause you to buy and play the game. I won't speak for others but as a veteran MMO player (14 Years) my answer is no! I am looking for the next generation of games not a sci-fi rehash cash machine appealing to the broad base. A game that is innovative will automatically be successful and if it’s different enough people will pay more.